G40 NT A3.9 seththenewb(axis -5) vs Vold(allies)


  • Good luck and have fun!

  • '13

    set the bid as cash for UK Pacific please.


  • @Vold:

    set the bid as cash for UK Pacific please.

    Sorry, was looking for a PM. Get ready for some thunder! G1 Barbarossa FTW!


  • Need scramble instructions and potential OOL for Szs 110 & 111. You don’t have to give OOL if you’d rather see the dice rolls first.


  • you probably need the map  :roll:

    g1scramblers.tsvg

  • '13

    scramble Scotland fighter for sz111 and all 3 fighters from UK for sz110.  Lose the FR fighter before the UK ones.


  • Need OOL for sz111, 3 hits.

    sz11ool.tsvg

  • '13

    BB hit, other ships, tac fighters, 2nd BB, fighters


  • So tilt, dd, cruiser? I’m assuming so, but you don’t have a tac in the battle so that’s throwing me off.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 armour moved from Greater Southern Germany to France
                1 armour, 2 infantry and 1 tactical_bomber moved from Poland to Baltic States
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Eastern Poland
                1 fighter moved from Slovakia Hungary to Bessarabia
                1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Greater Southern Germany to Eastern Poland
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Baltic States
                    Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Baltic States from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                    Germans win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in France
                    Germans attack with 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 artilleries, 7 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Germans win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 artilleries, 7 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 111 Sea Zone
                    Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship remaining. Battle score for attacker is -38
                    Casualties for Germans: 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 cruiser and 2 fighters
                Recording Battle Statistics
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                1 tactical_bomber moved from Baltic States to Romania
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 bomber placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '13

    Test summary from TripleA 05:34:00

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Novgorod
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                2 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • G1 was some pretty retched rolling and put my whole plan in danger of derailing before it even gets off the ground. Ah well, time to make up some ground!

    Need scrambling orders for Hawaii and Philippines

    j1scramblers.tsvg

  • '13

    Yea, I noticed that.

    I’ll be a work for a while today so I can’t open the client and see the map atm.  However, if you can post what the battles are for both the sea and for landings (if any), I may be able to give you scramble orders sooner.

    V

  • '13

    Scramble Hawaii, do not scramble Phillipines


  • I was busy myself so I don’t know if this’ll speed things up any or if you’ll be able to get the map yourself soon. But Japan DOW against ALL allies and bought a minor + 2 transports.

    Philippine Sz - 2trn, ss, dd, ftr, 2bb vs ss, dd + potential ftr
    Phlippine - 3inf, art, ftr, tac vs 2inf, ftr
    Hawaii Sz(sz26) - ss, 2dd, 2ftr, 2tac vs trn, ss, dd, ca + 2 potential ftrs

    Also hitting sz37(UK bb), Kwantung, Yunan, Hunan, FIC, Anhwe, Chahar with various forces. Landing 2 inf into Wake so air could land if you counter my Hawaii force. Air hitting sz26 has one move left and you can assume Wake’s the rally point for the cvs to land the air at. I kept a dd, ca, & 2 extra fighters out of the battles to potentially reinforce Wake sz or block sz26 if needed.


  • I saw your post once I hit reply, but dang it I’d already written that stuff and I wasn’t going to erase it just because.  :roll:

    I also accidently hit done instead of post summary, so here you go. Results were pretty much what I expected or better except the Philippines, I shouldn’t have had to lose a tac for that. Ah well, you scrambled Hawaii which I wasn’t expecting so that takes the sting out of losing a plane in the other battle.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 1 fighter, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Central United States to United Kingdom
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 6 infantry moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Combat Move - British
                1 unit repaired.
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 fighter moved from Malta to Tobruk
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Italians defend with 1 destroyer and 1 transport
                    Units damaged: 1 carrier owned by the British
                    British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                    British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Tobruk to Egypt
                1 tactical_bomber moved from Tobruk to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Burma to Malaya
                1 fighter moved from India to Malaya
                1 tactical_bomber moved from India to Malaya
                5 infantry moved from India to Burma
                2 infantry moved from Burma to Shan State
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Scotland to 109 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

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