XDAP round 2: Numenoreans vs. AllWeNeedIsTank

  • Liaison TripleA '11 '10

    Yep.

    Kurt SHOULD have asked if you wanted to scramble.  He didn’t… not cool.  Fortunately for him you’re being honest.

    Put your Japanese fighter back on the board, negate any rolls by the fighters.  Check if the Destroyer hit or didn’t.

    Then let the americans decide what they’re doing with their sub/bomber if they lived vs the DST.


  • @Hank13:

    I have a bit of a problem. I would not have chosen to scramble any fighters in Japan for the attack in sea zone 6 if given that option. Considering I lost a fighter in that battle I’m kinda annoyed, as now it looks like I’m trying to take back a move.

    Anybody have any thoughts on how to reconcile this?

    Sorry about that.

    You can edit back your lost fighter. If your fighters got a hit, then please edit back the U.S. sub too.


  • @Gargantua:

    Yep.

    Kurt SHOULD have asked if you wanted to scramble.  He didn’t… not cool.  Fortunately for him you’re being honest.

    Put your Japanese fighter back on the board, negate any rolls by the fighters.  Check if the Destroyer hit or didn’t.

    Then let the americans decide what they’re doing with their sub/bomber if they lived vs the DST.

    I can’t argue with what you’ve written. I was feeling impatient, and just assumed that he’d want to scramble, because that’s what I would have done in his place. I guess it’s silly for me to assume everyone else will always agree with me!


  • I just checked my emails for the MARTI die rolls, and Japan’s rolls in that battle were 5,6,1. Meaning the hit came from one of the fighters. Hank, you’re welcome to edit back your fighter, as long as you edit back the U.S. sub as well.

  • TripleA

    Ok will do. I will edit the fighter and the sub on my Italian turn.


  • @Hank13:

    Ok will do. I will edit the fighter and the sub on my Italian turn.

    Sounds good. Sorry about this.

  • Liaison TripleA '11 '10

    WHOAH WHAOH WHOAH

    Hang on.

    Read the title of the email.

    I believe what gets mentioned first, is what’s rolling.

    If it reads

    “Dice for 1 destroyer 2 fighters”.  then yes, a fighter hit.

    But if it’s “2 fights 1 destroyer,” then I believe the destroyer hit…

    Let me ask Veqryn, this has come up before…

  • Liaison TripleA '11 '10

    I’ve been going over one of my games.  Maybe my initial thought is wrong.

    Look at this

    2 bombers and 3 fighters in 16 Sea Zone, round 1‏

    Your dice are: 4,3,4,3,5

    That only amounted to 2 hits scored, so the bombers WERE calculated after the fighters, despite the fighters being 2nd in the title.


  • @Gargantua:

    I’ve been going over one of my games.  Maybe my initial thought is wrong.

    Look at this

    2 bombers and 3 fighters in 16 Sea Zone, round 1‏

    Your dice are: 4,3,4,3,5

    That only amounted to 2 hits scored, so the bombers WERE calculated after the fighters, despite the fighters being 2nd in the title.

    If there’s any ambiguity, the benefit of the doubt should work against me. (I was the one who messed up.) Besides, the sub isn’t that critical to the U.S.'s Pacific strategy anyway.

    But for what it’s worth, the text of the email was as follows:


    27679:Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1

    Your dice are: 5,6,1
    Have a nice day.

    –--------------------------------
    This is an automatically created email of the TripleA Ladder. Please don’t reply to it.

    Verification Info: Follow this link to check if your dice are authentic
    http://dice.tripleawarclub.org/MARTI_verify.php?date=2012-06&iv=RtGAsjlYfWhj5tQdQ77U6nyUNtFDcS8YsrOJwgW%2BL5M%3D&enc=6dF4J63B%2BvI0GIYYsUsPKbA%2BXVpUoZbcwgtqMV%2FIozz%2BgEaeWE7bM6RCahLBk8sUS%2Ft1CEjQH2P9FTQt3V4mOI6HIVdZ%2Fxlp4HS6ucJKanXkrRrT5%2BX4cyMSrMe3w%2BHbO1XjqtId9ZPE91Vlbe44jsWs2nUOq6EFLTQtHsx%2FBhAWQYjUva%2F6qJEr2RRGRKq7vv92o4jDTn%2B2yhVrWXMOcYBYhr2p2wWV9GrGWy0lzqg0VfOuPW5OliuLw3FUy5wU5RAMFNg7nfaIa6fp4JynaGuZJmW2IimYALJcKAsVu5Rf1k19OxbQnnZfdMZ7LqSUoHraMW4sUl7f2%2BuG6BXCersm



  • I have a lot of experience with PBEM games and I routinely read the dice e-mails to see what happened in the battles (rather than simply seeing the result). The dice e-mails list units in alphabetical order in the title, but they list the rolls in order of the attack values of the units involved. The rolls for weaker units are shown first (the destroyer) followed by the stronger units (the fighters).

  • TripleA

    kurt, no problem about the mistake, we all make them.

    i would have scrambled the planes if i was controlling japan.

    guys it is very simple to find out what hit, go to the saved game file, go to the history and check out the usa’s combat.

    it was a fighter that hit so hankthetank will edit back the fighter and the sub.

  • TripleA

    @Hank13:

    Anybody have any thoughts on how to reconcile this?

    yeah dont dangle our entire ijn in striking distance of the us navy.

    you better start rebuilding or usa will own the pacific.

  • TripleA

    @DeadTom:

    I have a lot of experience with PBEM games and I routinely read the dice e-mails to see what happened in the battles (rather than simply seeing the result). The dice e-mails list units in alphabetical order in the title, but they list the rolls in order of the attack values of the units involved. The rolls for weaker units are shown first (the destroyer) followed by the stronger units (the fighters).

    thanks for the tip tom


  • @allweneedislove:

    kurt, no problem about the mistake, we all make them.

    i would have scrambled the planes if i was controlling japan.

    guys it is very simple to find out what hit, go to the saved game file, go to the history and check out the usa’s combat.

    it was a fighter that hit so hankthetank will edit back the fighter and the sub.

    Thanks!

    Also, I appreciate Tom’s clarification of the MARTI die rolling system.


  • Italy is up.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 10 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Kazakhstan to Sikang
                      Italians take Sikang from Chinese
                1 infantry moved from Kazakhstan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 artillery moved from Kazakhstan to Novosibirsk
                      Italians take Novosibirsk from Russians

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Rostov to Caucasus

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Kazakhstan : 1 flag,    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 10 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
        Rostov : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag,    Western Ukraine : 1 flag,    Novosibirsk : 1 flag, 1 artillery
        Caucasus : 1 flag, 1 infantry


  • Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 15 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                4 infantry moved from Persia to Iraq
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone

    Combat - ANZAC
                ???
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 42 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 52 PUs


  • Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    La France Irreductibles_7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 9 armour, 3 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Germany to Holland Belgium
                1 mech_infantry moved from Karelia to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 bomber moved from Germany to Finland
                1 armour moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                      Germans take Vologda from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Finland
                    Germans win, taking Finland from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                11 armour and 22 mech_infantrys moved from Russia to Volgograd
                2 fighters and 3 tactical_bombers moved from Tambov to Yugoslavia
                2 mech_infantrys moved from Germany to Romania
                1 artillery and 2 infantry moved from Western Germany to France
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Finland to Western Germany
                1 mech_infantry moved from Novgorod to Vologda
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                3 artilleries moved from Russia to Bryansk

    Place Units - Germans
                3 armour placed in Russia
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 fighter placed in Germany
                2 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 56 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Romania : 2 mech_infantrys
        Germany : 2 aaGuns, 1 factory_major, 1 fighter and 3 infantry
        Holland Belgium : 1 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        Belarus : 1 flag,    Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 1 flag, 3 artilleries
        Archangel : 1 flag,    Eastern Poland : 1 flag,    Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Vologda : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        Volgograd : 1 flag, 12 armour, 1 factory_minor and 22 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 armour and 2 mech_infantrys
        Smolensk : 1 flag,    Samara : 1 flag,    Yugoslavia : 1 flag, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
        Finland : 1 flag, 2 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 13 / 0
        Japanese : 36 / 46
        Americans : 55 / 84
        Chinese : 7 / 9
        British : 36 / 40
        UK_Pacific : 4 / 0
        Italians : 22 / 34
        ANZAC : 27 / 52
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Unfortunately, the Soviet turn wasn’t as impressive as Germany’s turn.


    Game History

    Round :8

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Shensi to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Shensi to Kweichow

    Turn Complete - Russians

    R_8.tsvg

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