XDAP round 2: Numenoreans vs. AllWeNeedIsTank

  • TripleA

    i edited a non combat move of 1 art from west germany to france.

    if this is unacceptable for you, you can edit it back. to west germany


  • Not a problem.

    The battle of Moscow, on the other hand . . . :P


  • Game History

    Round :7

    Combat Move - Russians
                Giving bonus movement to units
                3 infantry moved from Volgograd to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 2 fighters and 3 tactical_bombers
                    Italians win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Hopei to Shensi
                1 aaGun moved from Hopei to Shensi
                1 aaGun moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Turn Complete - Russians

    R7.tsvg

  • Liaison TripleA '11 '10

    14 for 57 dice…

    even if ALL of the dice were at 2, your par was 19 hits.

    That’s brutal man… lol 83 point swing… ouch. Well played by the Germans I must say…

    Now it’s the Battle of Egypt I suppose!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 artillery moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 infantry moved from Kiangsi to Anhwe
                      Japanese take Anhwe from Chinese
                3 armour moved from Yunnan to Anhwe
                      Japanese take Hunan from Chinese
                1 armour moved from India to West India
                      Japanese take West India from ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                      Japanese take Ceylon from UK_Pacific
                1 bomber moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                1 bomber, 2 fighters and 1 mech_infantry moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Szechwan, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Szechwan to India
                2 fighters moved from Szechwan to 36 Sea Zone
                1 artillery moved from Kwangsi to Yunnan
                2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 carrier, 2 fighters and 2 transports moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 artilleries placed in India
                1 destroyer placed in 6 Sea Zone
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 artillery
        Kwangsi : 1 airfield
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Jehol : 1 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag,    Anhwe : 1 flag, 3 armour and 1 infantry
        Ceylon : 1 flag, 1 infantry
        Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag,


  • Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 factory_minor, 8 infantry, 2 submarines and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 2 Sea Zone to 6 Sea Zone
                1 submarine moved from 2 Sea Zone to 16 Sea Zone
                2 battleships moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                2 fighters moved from 33 Sea Zone to 36 Sea Zone
                7 submarines moved from 33 Sea Zone to 36 Sea Zone
                2 carriers moved from 33 Sea Zone to 36 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 2 fighters
                    retreated to 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 2 fighters, 7 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier and 2 submarines remaining. Battle score for attacker is 97
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
                    Casualties for Americans: 1 carrier, 2 fighters, 5 submarines and 1 tactical_bomber
                    Americans win with 2 battleships, 1 carrier and 2 submarines remaining. Battle score for attacker is 97
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
                    Casualties for Americans: 1 carrier, 2 fighters, 5 submarines and 1 tactical_bomber
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Guam
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to 17 Sea Zone
                1 fighter moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Kweichow to Szechwan
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Western United States to Wake Island
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun and 3 infantry moved from Morocco to Algeria
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 factory_minor placed in Iraq
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 submarine placed in 2 Sea Zone
                1 submarine and 3 transports placed in 101 Sea Zone
                6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    US_7.tsvg


  • Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Hopei to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 armour and 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour and 1 infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour and 1 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Kweichow
                1 fighter moved from Anhwe to Kweichow

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total


  • Game History

    Round :7

    Purchase Units - British
                British buy 1 destroyer, 5 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Italian Somaliland to British Somaliland
                1 infantry moved from Ethiopia to British Somaliland
                1 armour moved from Ethiopia to British Somaliland
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      British take Holland Belgium from Germans
                1 bomber moved from United Kingdom to France
                1 bomber moved from Tobruk to Northern Italy
                1 infantry moved from Norway to Finland

    Combat - British
                Battle in British Somaliland
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking British Somaliland from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in France
                    1 bomber killed by AA guns
                    Bombing raid in France causes 0 damage total.
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Northern Italy to Tobruk
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 aaGun moved from 98 Sea Zone to Syria
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                2 destroyers moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone

    Place Units - British
                1 destroyer and 2 transports placed in 71 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total

    UK7.tsvg

  • TripleA

    I have a bit of a problem. I would not have chosen to scramble any fighters in Japan for the attack in sea zone 6 if given that option. Considering I lost a fighter in that battle I’m kinda annoyed, as now it looks like I’m trying to take back a move.

    Anybody have any thoughts on how to reconcile this?

  • Liaison TripleA '11 '10

    Yep.

    Kurt SHOULD have asked if you wanted to scramble.  He didn’t… not cool.  Fortunately for him you’re being honest.

    Put your Japanese fighter back on the board, negate any rolls by the fighters.  Check if the Destroyer hit or didn’t.

    Then let the americans decide what they’re doing with their sub/bomber if they lived vs the DST.


  • @Hank13:

    I have a bit of a problem. I would not have chosen to scramble any fighters in Japan for the attack in sea zone 6 if given that option. Considering I lost a fighter in that battle I’m kinda annoyed, as now it looks like I’m trying to take back a move.

    Anybody have any thoughts on how to reconcile this?

    Sorry about that.

    You can edit back your lost fighter. If your fighters got a hit, then please edit back the U.S. sub too.


  • @Gargantua:

    Yep.

    Kurt SHOULD have asked if you wanted to scramble.  He didn’t… not cool.  Fortunately for him you’re being honest.

    Put your Japanese fighter back on the board, negate any rolls by the fighters.  Check if the Destroyer hit or didn’t.

    Then let the americans decide what they’re doing with their sub/bomber if they lived vs the DST.

    I can’t argue with what you’ve written. I was feeling impatient, and just assumed that he’d want to scramble, because that’s what I would have done in his place. I guess it’s silly for me to assume everyone else will always agree with me!


  • I just checked my emails for the MARTI die rolls, and Japan’s rolls in that battle were 5,6,1. Meaning the hit came from one of the fighters. Hank, you’re welcome to edit back your fighter, as long as you edit back the U.S. sub as well.

  • TripleA

    Ok will do. I will edit the fighter and the sub on my Italian turn.


  • @Hank13:

    Ok will do. I will edit the fighter and the sub on my Italian turn.

    Sounds good. Sorry about this.

  • Liaison TripleA '11 '10

    WHOAH WHAOH WHOAH

    Hang on.

    Read the title of the email.

    I believe what gets mentioned first, is what’s rolling.

    If it reads

    “Dice for 1 destroyer 2 fighters”.  then yes, a fighter hit.

    But if it’s “2 fights 1 destroyer,” then I believe the destroyer hit…

    Let me ask Veqryn, this has come up before…

  • Liaison TripleA '11 '10

    I’ve been going over one of my games.  Maybe my initial thought is wrong.

    Look at this

    2 bombers and 3 fighters in 16 Sea Zone, round 1‏

    Your dice are: 4,3,4,3,5

    That only amounted to 2 hits scored, so the bombers WERE calculated after the fighters, despite the fighters being 2nd in the title.


  • @Gargantua:

    I’ve been going over one of my games.  Maybe my initial thought is wrong.

    Look at this

    2 bombers and 3 fighters in 16 Sea Zone, round 1‏

    Your dice are: 4,3,4,3,5

    That only amounted to 2 hits scored, so the bombers WERE calculated after the fighters, despite the fighters being 2nd in the title.

    If there’s any ambiguity, the benefit of the doubt should work against me. (I was the one who messed up.) Besides, the sub isn’t that critical to the U.S.'s Pacific strategy anyway.

    But for what it’s worth, the text of the email was as follows:


    27679:Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1

    Your dice are: 5,6,1
    Have a nice day.

    –--------------------------------
    This is an automatically created email of the TripleA Ladder. Please don’t reply to it.

    Verification Info: Follow this link to check if your dice are authentic
    http://dice.tripleawarclub.org/MARTI_verify.php?date=2012-06&iv=RtGAsjlYfWhj5tQdQ77U6nyUNtFDcS8YsrOJwgW%2BL5M%3D&enc=6dF4J63B%2BvI0GIYYsUsPKbA%2BXVpUoZbcwgtqMV%2FIozz%2BgEaeWE7bM6RCahLBk8sUS%2Ft1CEjQH2P9FTQt3V4mOI6HIVdZ%2Fxlp4HS6ucJKanXkrRrT5%2BX4cyMSrMe3w%2BHbO1XjqtId9ZPE91Vlbe44jsWs2nUOq6EFLTQtHsx%2FBhAWQYjUva%2F6qJEr2RRGRKq7vv92o4jDTn%2B2yhVrWXMOcYBYhr2p2wWV9GrGWy0lzqg0VfOuPW5OliuLw3FUy5wU5RAMFNg7nfaIa6fp4JynaGuZJmW2IimYALJcKAsVu5Rf1k19OxbQnnZfdMZ7LqSUoHraMW4sUl7f2%2BuG6BXCersm



  • I have a lot of experience with PBEM games and I routinely read the dice e-mails to see what happened in the battles (rather than simply seeing the result). The dice e-mails list units in alphabetical order in the title, but they list the rolls in order of the attack values of the units involved. The rolls for weaker units are shown first (the destroyer) followed by the stronger units (the fighters).

  • TripleA

    kurt, no problem about the mistake, we all make them.

    i would have scrambled the planes if i was controlling japan.

    guys it is very simple to find out what hit, go to the saved game file, go to the history and check out the usa’s combat.

    it was a fighter that hit so hankthetank will edit back the fighter and the sub.

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