Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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il let you do it it wont work for me sorry
Great - will do AFTER you take your next turn.
USE THIS FILE TO TAKE YOUR TURN. LANDED 1 troop to Gibraltar, all set. thanks. Bob
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from Central United States to 90 Sea Zone
1 cruiser moved from 90 Sea Zone to 91 Sea Zone
4 fighters moved from 90 Sea Zone to 91 Sea Zone
1 carrier moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
retreated to Suiyuyan
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
what about UK?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 carrier moved from 106 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Recording Battle Statistics
Non Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 26 PUs (3 lost to blockades); end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Some units change owners in territory India
sorry i was doing it at work it was taking 2 long to down load where i was thats y there some time in between down load sorry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Libya to Romania
1 armour moved from Bulgaria to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Romania to Albania
1 armour moved from Algeria to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 aaGun moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Alexandria to Tobruk
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
uk and india will intercept any attack on air base and ind complex and port
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
10 armour, 7 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Archangel
1 armour and 1 artillery moved from Novgorod to Archangel
3 armour and 1 mech_infantry moved from Baltic States to Archangel
4 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
3 armour moved from Poland to Romania
2 armour moved from Germany to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
3 bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
2 aaGuns, 2 artilleries and 2 infantry moved from Baltic States to Novgorod
1 aaGun moved from Novgorod to Archangel
1 armour moved from Poland to Novgorod
1 aaGun moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 aaGun moved from Germany to Poland
1 infantry moved from Finland to Norway
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
Place Units - Germans
2 armour and 1 fighter placed in Western Germany
3 artilleries placed in Novgorod
3 armour placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
traveling this week. sorry for slow down. Do want to keep playing.
no problem im a bit like that sometimes get the time and somtimes not
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Nenetsia
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
2 infantry moved from Urals to Novosibirsk
11 infantry moved from Timguska to Novosibirsk
4 infantry moved from Tsagaan Olom to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Russians win with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 mech_infantrys moved from Bryansk to Ukraine
2 aaGuns moved from Yenisey to Timguska
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
2 armour, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
UK Pac/India - launch intercep tor? BTW: sorry for delay, was traveling.
sorry for my delay yes il intercept in india
Gazza - i took my turn, but it never posted. Don’t know why. Bummer too, because you lost your fighter and all my planes survived. Will re-do and save and manually post. Oh well, so it goes…