Can’t have too many sycophants,
Thanks for telling me!
Thanks for letting me edit the dd.
Below are the results of USSR3.
Game History
Round :3
Politics - Russians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
16 infantry moved from Korea to Manchuria
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Vyborg to Novgorod
1 fighter moved from Western Ukraine to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Novgorod
Combat - Russians
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Russians: 14 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Russians: 14 infantry
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
1 artillery moved from Vyborg to Karelia
1 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 aaGuns moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
4 infantry moved from Archangel to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Volgograd to Tambov
2 aaGuns moved from Korea to Manchuria
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Karelia to Finland
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to India
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 1 armour, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA guns fire in India : 2/3 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 2 battleships in India, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 1 : 8/11 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 1 : 6/9 hits
5 infantry owned by the British , 1 tactical_bomber owned by the British , 1 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 artilleries owned by the British , 3 fighters owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 2 : 0/5 hits
UK_Pacific roll dice for 1 fighter in India, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -48
Casualties for Japanese: 5 fighters, 1 infantry and 4 tactical_bombers
Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -48
Casualties for Japanese: 5 fighters, 1 infantry and 4 tactical_bombers
Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
2 carriers, 3 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, 2 artilleries and 3 infantry
Hunan : 1 flag, Hopei : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 bomber
The U.S. is going to attack the Japanese fleet in sz 6 (off the coast of Japan). The attack will consist of 2 subs, 2 dds, 2 fighters, 1 bomber, a carrier, 2 cruisers, and a bb. Does Japan want to scramble its fighters?
The U.S. is going to attack the Japanese fleet in sz 6 (off the coast of Japan). The attack will consist of 2 subs, 2 dds, 2 fighters, 1 bomber, a carrier, 2 cruisers, and a bb. Does Japan want to scramble its fighters?
Also, does Japan want to use any suicide tokens against the above-described attack?
Modification: the U.S.'s attack will actually consist of the following: 2 subs, 2 dds, 3 fighters, 1 tac bomber, a carrier, 2 cruisers, and a bb.
Please let me know what your intentions are with respect to scrambling your fighters and using your suicide tokens.
Modification: the U.S.'s attack will actually consist of the following: 2 subs, 2 dds, 3 fighters, 1 tac bomber, a carrier, 2 cruisers, and a bb.
Please let me know what your intentions are with respect to scrambling your fighters and using your suicide tokens.
since this is such an unimportant battle i am sure that hankthetank would not mind me declaring his ools for him, deciding on scrambling, and deciding to use his one time only kamikaze fighters.
scramble the fighters.
use all kamikazes
2 on the battleship
2 on the carrier
1 on each cruiser
ools 5 destroyers, then 2 fighters
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 5 destroyers and 2 fighters
1 submarine owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 5 destroyers and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 5 destroyers and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 3 submarines
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 submarines
Casualties for Americans: 2 destroyers
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 submarines
Casualties for Americans: 2 destroyers
Recording Battle Statistics
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters could not land in 6 Sea Zone and were removed
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Place Units - Americans
3 submarines placed in 2 Sea Zone
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Game History
Round :3
Purchase Units - British
British buy 1 cruiser, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
1 carrier and 4 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
Combat - British
Battle in Egypt
British attack with 1 armour and 2 infantry
Italians defend with 2 armour, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
Battle in India
British attack with 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from United Kingdom to 109 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 cruiser and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs (1 lost to blockades); end with 29 PUs total
Just click through the UK Pacific thing. Italy is up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 bomber and 2 fighters moved from Alexandria to Egypt
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 1 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Egypt, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Egypt, round 2 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
retreated to Egypt
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 bomber and 2 fighters moved from Egypt to Alexandria
1 bomber moved from Alexandria to Southern Italy
1 battleship and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, Alexandria : 1 flag, 2 fighters
Kenya : 1 flag, Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 armour and 2 mech_infantrys
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Ethiopia : 1 infantry
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
The glory of France’s third turn has now been recorded. Germany is up.
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
The glory of France’s third turn has now been recorded. Germany is up.
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
La gloire française must be increased even further!! There is no limit to the excellence of France! In celebration of French glory, please edit the Syria infantry to Trans-Jordan. Ty.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Politics - Germans
Turning on Edit Mode
EDIT: Germans player Changing ownership of Trans-Jordan from Italians to French
EDIT: Germans player Removing units owned by PlayerID named:French from Syria: 1 infantry
EDIT: Germans player Adding units owned by PlayerID named:French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 armour, 4 artilleries and 16 infantry moved from Belarus to Bryansk
6 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 4 infantry moved from Eastern Poland to Belarus
5 mech_infantrys moved from Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 16 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 16 infantry and 4 mech_infantrys in Bryansk, round 1 : 9/33 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 9 armour, 4 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
Place Units - Germans
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 mech_infantrys and 3 tactical_bombers
Poland : 2 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Belarus : 1 flag, 4 artilleries, 4 infantry and 5 mech_infantrys
Baltic States : 1 flag, Bryansk : 1 flag, 1 aaGun, 9 armour, 4 artilleries, 15 infantry and 4 mech_infantrys
Eastern Poland : 1 flag, 10 artilleries and 10 mech_infantrys
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, Yugoslavia : 1 flag,
Production/PUs Summary :
Germans : 43 / 48
Russians : 38 / 39
Japanese : 26 / 56
Americans : 53 / 79
Chinese : 13 / 11
British : 28 / 29
UK_Pacific : 14 / 0
Italians : 15 / 24
ANZAC : 14 / 28
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour, 14 infantry and 1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Russia
2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 artillery, 25 infantry and 3 mech_infantrys
Germans defend with 1 aaGun, 9 armour, 4 artilleries, 15 infantry and 4 mech_infantrys
14 infantry owned by the Russians , 3 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 9 armour, 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 9 infantry
Casualties for Russians: 11 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns, 1 artillery and 5 infantry moved from Vologda to Russia
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Karelia to Russia
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Karelia to Novgorod
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Russia to Tambov
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Manchuria: 2 aaGuns
EDIT: Russians player Adding units owned by PlayerID named:Russians to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from French Indo China to 36 Sea Zone
1 bomber, 2 carriers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 3 destroyers and 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 2 carriers and 3 destroyers in 6 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 2 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Japanese win with 1 bomber, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
2 artilleries and 3 infantry moved from Kweichow to Yunnan
1 armour moved from West India to India
2 battleships, 1 carrier, 2 cruisers, 1 fighter and 2 transports moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 artilleries and 3 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Hopei : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
French Indo China : 1 flag,
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Western United States
1 tactical_bomber moved from Manchuria to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Manchuria to 25 Sea Zone
3 submarines moved from 2 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 19 Sea Zone to 34 Sea Zone
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Sikang to Szechwan
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to 125 Sea Zone
3 destroyers moved from 109 Sea Zone to 125 Sea Zone
1 carrier moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
Combat - British
Battle in Alexandria
British attack with 1 armour and 2 infantry
Italians defend with 2 fighters
British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Italians: 2 fighters
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Italians: 2 fighters
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber and 2 destroyers
Italians defend with 1 battleship, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 destroyers remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 1 submarine and 2 transports
British win with 1 battleship, 1 bomber and 2 destroyers remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 1 submarine and 2 transports
Battle in 125 Sea Zone
British attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Libya
3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs total