b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
can’t play the file you sent. It shows the map post combat, but there are no sides, nothing for me to do. I’m thinking you changed your dead strat to a dead fighter and attacked in the same round (I’m in a lot of games and trying to recall if that was something you were going to do). From experience, the system does not like that and locks up. Best recommendation would be…
1. Open my last turn. From there, BEFORE you press DONE, go into Enable Edit Mode. Make the change.
2. Save a copy and send along so I know what you did
3. Press Done. Goes to Japan. You should have the right gear, roll out your attacks. Re-do your combat with new dice, etc.
4. If you feel the dice were unfavorable the second time around (like first time, average, second time just sucked…let’s talk). Otherwise, we’ll just play the new rolls and move forward. Does this sound okay to you?
Hmm got some good dice but if it’s the only way to move on I guess I’ll play it again.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
3 destroyers and 2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 6 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to India
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser and 5 transports
British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser and 5 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Japanese win with 2 battleships, 3 carriers, 1 cruiser and 5 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 6 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantry
Japanese win with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 16PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 3 artilleries, 1 fighter and 5 infantry
Casualties for British: 3 aaGuns, 2 armour, 2 artilleries and 11 infantry
Japanese win with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 3 artilleries, 1 fighter and 5 infantry
Casualties for British: 3 aaGuns, 2 armour, 2 artilleries and 11 infantry
Recording Battle Statistics
Non Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Shan State
2 bombers moved from India to Kwangsi
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
Place Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Ok it’s working now, got similar dice to last time. I think I lost an extra inf and art but kept a DD, so it just about evens out and I’m fine with it. :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Wake Island to Guam
1 bomber moved from Wake Island to Philippines
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle Statistics
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
ool needed. btw: you are good.
Thanks, still kicking myself for that one mistake, may have cost me the game. If you retreat with a damaged carrier I lose the planes anyway right? So ool is tac, then fig, then carrier.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 artillery moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 armour and 2 infantry moved from Tanganyika Territory to Kenya
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - British
Battle in 104 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - British
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Giving bonus movement to units
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Algeria to Morocco
6 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 armour, 2 artilleries and 3 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 mech_infantry
French defend with 1 infantry
Italians win, taking French Equatorial Africa from French with 2 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 2 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
i got one hit. you got 3 hits. dice not loving allies
Yeah had a couple of lucky breaks, but you’re the one who wanted to play dice. :P
true enough. I have never played Low Luck and only just read about it for the first time.
Are you still playing? ANZAC and France are up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Northern Italy to 95 Sea Zone
1 bomber moved from Tunisia to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 12 infantry moved from Poland to Baltic States
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 3 infantry moved from Norway to Finland
6 artilleries and 6 infantry moved from Germany to Slovakia Hungary
4 armour moved from Poland to Baltic States
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 cruiser
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 4 armour, 1 artillery and 12 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 4 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Forgot to move my 3 AA guns from Poland to Baltic States, not that important if you don’t plan to attack, but if you do would like to edit it in.
guns moved.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
7 armour, 12 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Eastern Poland
Russians attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Russians win with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 8 armour, 12 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 8 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 8 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 artillery and 2 infantry moved from Bessarabia to Romania
1 aaGun moved from Belarus to Smolensk
2 artilleries and 2 infantry moved from Belarus to Smolensk
6 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
8 infantry moved from Russia to Smolensk
3 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Caucasus
1 aaGun moved from Ukraine to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
4 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Amur to Korea
Place Units - Russians
2 armour placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs