• I’m gonna go to sleep, will play my next turn tomorrow.


  • Hi

    Checking in before I move forward. The destroyer is in kamekaze waters, although no combat. If there is an option to Kame it, are you taking it?  Also, delayed by a work item. Realty, crazy. sorry for delay

    Kamekaze Option.tsvg


  • If I’m not mistaken none of my units are in kamikaze waters. If I am mistaken I’ll use 3 kami attempts on the British battleship if it attacks, none on the americans. The attack you are proposing in the save I’ll take first hit on my battleship and then my cruisers. I do not want to damage my carrier!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Wake Island
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States
                1 armour placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Szechwan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • Need your scramble to protect your seven transports.  I have 2 fighters, bomber. I know you are going to scramble, just asking first.  Also, I have a carrier in the Med (open to Brits) that can roll up into positio on for fighters to land, sort of hidden behind string of defenders on Gibraltar.

    Scramble Germany 2 ftrs and i have carrier MED.tsvg


  • Yeah scramble the two fighters.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from 76 Sea Zone to Italian Somaliland
                1 armour moved from Ethiopia to Italian Somaliland
                2 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Burma to Kwangsi
                1 fighter moved from Burma to Kwangsi
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 2 fighters and 7 transports
                    British win with 1 bomber remaining. Battle score for attacker is 49
                    Casualties for Germans: 2 fighters and 7 transports
                    Casualties for British: 2 fighters
                    British win with 1 bomber remaining. Battle score for attacker is 49
                    Casualties for Germans: 2 fighters and 7 transports
                    Casualties for British: 2 fighters
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers, 6 fighters, 1 harbour and 5 tactical_bombers
                    Japanese win with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - British
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from Burma to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
                1 bomber moved from 113 Sea Zone to United Kingdom
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 88 Sea Zone to 101 Sea Zone

    Place Units - British
                6 infantry placed in United Kingdom
                British undo move 1.
                1 armour, 1 artillery and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Southern France to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Tobruk to Alexandria
                1 cruiser and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                5 infantry moved from Bulgaria to Greece
                1 infantry moved from Albania to Greece
                2 fighters moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
                    Italians win, taking Egypt from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                    Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Greece
                    Italians attack with 2 fighters and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                    Italians win with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    French win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                    Some units change owners in territory India


  • I placed the inf for you in since there was only one place to put them anyway. You can continue from my ita turn.


  • i’m confused. You placed the inf for me…what ?? Where? Can you tell me what it is you did for me. THanks.


  • I already placed the UK pacific infantry in India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • thanks.


  • You know it’s still your turn right? France has to move.


  • By the way in the attack on Kwangsi I want to take a fighter as my loss, not the bomber. Will edit next turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French


  • oh, I forgot France. In future, will work better not to make that rookie/noob error. Yes, re: bomber - feel free to change. - best to do during Germany round from what I’ve seen of server. But you probably already know that. You have played a lot of games on here, huh? I’m getting schooled in two games by my real life friend Seth. Ouch.

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