TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 4 infantry and 1 tactical_bomber
Philippines : 2 fighters
35 Sea Zone : 1 flag, 54 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 63 / 69
Americans : 17 / 64
Chinese : 0 / 1
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 2 battleships, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 cruiser moved from 39 Sea Zone to 56 Sea Zone
1 battleship moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 cruiser moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 armour moved from 56 Sea Zone to Western Australia
Japanese take Western Australia from ANZAC
2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from 43 Sea Zone to 56 Sea Zone
2 battleships moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 battleships moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 4 fighters
Americans defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters in Hawaiian Islands, round 1 : 2/4 hits
Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 1 : 0/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 fighters in Hawaiian Islands, round 2 : 4/4 hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win with 4 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 fighters and 1 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 fighters and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers and 1 destroyer in 26 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Japanese win with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Japanese
2 battleships placed in 6 Sea Zone
1 cruiser and 1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 3 armour and 2 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Western United States to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships and 1 bomber
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Americans roll dice for 2 battleships and 1 bomber in 26 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 4/9 hits
1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -52
Casualties for Americans: 2 battleships and 1 bomber
Recording Battle Statistics
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
Place Units - Americans
3 fighters placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
10 Sea Zone : 1 battleship, 2 destroyers, 3 submarines and 3 transportsProduction/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 3 armour and 2 infantry
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 1 : 2/2 hits
Japanese roll dice for 3 armour and 2 infantry in Western Australia, round 1 : 0/5 hits
2 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/2 hits
Japanese roll dice for 3 armour in Western Australia, round 2 : 2/3 hits
1 armour owned by the Japanese , 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Western Australia
Japanese win with 2 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Philippines : 2 fighters
35 Sea Zone : 1 flag, 54 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - Japanese
5 units repaired.
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 26 Sea Zone: 1 carrier
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 26 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 26 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 battleship moved from 56 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
2 battleships moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from 26 Sea Zone to 10 Sea ZoneCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 2 carriers and 4 fighters
Americans defend with 1 battleship, 2 destroyers, 3 submarines and 3 transports
Americans roll dice for 3 submarines in 10 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 4 fighters in 10 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 10 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
1 submarine owned by the Americans lost in 10 Sea Zone
Americans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 fighters in 10 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 10 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 fighters in 10 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 10 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships and 4 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers
Casualties for Americans: 1 battleship, 2 destroyers, 3 submarines and 3 transports
Japanese win with 2 battleships and 4 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers
Casualties for Americans: 1 battleship, 2 destroyers, 3 submarines and 3 transports
Recording Battle StatisticsNon Combat Move - Japanese
7 battleships moved from 6 Sea Zone to 14 Sea Zone
4 fighters could not land in 10 Sea Zone and were removedPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 battleship and 1 transport placed in 19 Sea Zone
Japanese undo move 2.
1 battleship placed in 19 Sea Zone
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 2 armour
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, 43 Sea Zone : 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 3 fighters
Japanese defend with 2 battleships
Americans roll dice for 3 fighters in 10 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 battleships in 10 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 10 Sea Zone
Americans roll dice for 2 fighters in 10 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 10 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 fighter in 10 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 10 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 10 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships
Casualties for Americans: 3 fighters
Americans win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships
Casualties for Americans: 3 fighters
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
10 Sea Zone : 2 battleshipsProduction/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Philippines : 2 fighters
33 Sea Zone : 1 cruiser
35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Japanese
Giving bonus movement to units
1 battleship moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 cruiser moved from 56 Sea Zone to 45 Sea Zone
1 cruiser moved from 56 Sea Zone to 45 Sea Zone
1 armour and 2 transports moved from 56 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 armour moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 14 Sea Zone to 10 Sea Zone
5 battleships moved from 14 Sea Zone to 10 Sea Zone
1 battleship moved from 19 Sea Zone to 22 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 3 armour, 1 fighter and 3 infantry
ANZAC defend with 2 fighters; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 3 armour, 1 fighter and 3 infantry in Philippines, round 1 : 3/7 hits
Americans roll dice for 2 fighters in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 fighters
Japanese win with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 fighters
Battle in 10 Sea Zone
Japanese attack with 7 battleships
Americans defend with 2 battleships
Japanese roll dice for 7 battleships in 10 Sea Zone, round 1 : 2/7 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships in 10 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 7 battleships in 10 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 2 battleships in 10 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 battleships owned by the Americans lost in 10 Sea Zone
Japanese win with 7 battleships remaining. Battle score for attacker is 40
Casualties for Americans: 2 battleships
Japanese win with 7 battleships remaining. Battle score for attacker is 40
Casualties for Americans: 2 battleships
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 69 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, Philippines : 1 flag, 1 airfield, 3 armour, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 2 armour
Sumatra : 1 flag, 45 Sea Zone : 2 cruisers and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 tactical_bomber moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 7 battleships
Americans roll dice for 1 tactical_bomber in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 7 battleships in 10 Sea Zone, round 1 : 4/7 hits
1 tactical_bomber owned by the Americans lost in 10 Sea Zone
Japanese win with 7 battleships remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 8 PUs (7 lost to blockades); end with 10 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 50 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantryProduction/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 9
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
33 Sea Zone : 1 cruiser
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 66 / 74
Americans : 15 / 50
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 2 battleships, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 armour moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
3 armour moved from Philippines to 35 Sea Zone
3 armour and 3 transports moved from 35 Sea Zone to 33 Sea Zone
3 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 45 Sea Zone to 21 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
Japanese take Guam from Americans
1 cruiser moved from 45 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser
Japanese win with 2 battleships, 1 carrier and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser
Battle in Caroline Islands
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
Japanese roll dice for 3 armour and 1 fighter in Caroline Islands, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Caroline Islands to 33 Sea Zone
3 battleships moved from 10 Sea Zone to 26 Sea Zone
4 battleships moved from 10 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 battleships and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs total
Objective Japanese2a Control Honolulu: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 armour and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 armour
Hawaiian Islands : 1 flag, 1 airfield, 2 armour, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 armour
Java : 1 flag, Dutch New Guinea : 1 flag, Sumatra : 1 flag, 44 Sea Zone : 1 cruiser and 1 transport
33 Sea Zone : 2 battleships, 1 carrier, 1 fighter and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - Americans
Americans buy 8 submarines; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 8 battleships, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 4 bombers and 1 fighter in 26 Sea Zone, round 1 : 2/5 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 1 : 7/10 hits
1 fighter owned by the Americans and 4 bombers owned by the Americans lost in 26 Sea Zone
Japanese win with 8 battleships, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -58
Casualties for Americans: 4 bombers and 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 14 PUs; end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 bomber and 1 infantry
Johnston Island : 1 infantry
Midway : 1 airfield and 1 infantry
10 Sea Zone : 8 submarinesProduction/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :14
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 70 / 87
Americans : 14 / 56
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0





