I noticed something off with Japan and figured out that you did not move the 4 fighters out of Sumatra and Yunnan on non-combat. also did not place any of your purchases. you are welcome to rectify this or if you want to stop on this one. no problem either way.
TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to New GuineaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
New Guinea : 1 fighter
Philippines : 1 fighter
34 Sea Zone : 1 destroyer
56 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 50 / 55
Americans : 17 / 62
Chinese : 0 / 1
British : 8 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 7 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 artilleries moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 battleships moved from 24 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 battleships moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries and 1 fighter
ANZAC defend with 1 artillery and 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 fighter in Malaya, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Malaya to 42 Sea ZonePlace Units - Japanese
1 destroyer, 4 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 1 armour
Sumatra : 1 flag, 42 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Midway
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
1 battleship moved from 8 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 7 battleships, 2 carriers, 3 destroyers, 4 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 battleships, 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 1 : 13/16 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 7 battleships, 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber
33 Sea Zone : 1 transport
25 Sea Zone : 2 battleships
10 Sea Zone : 4 battleships and 3 transportsProduction/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New Guinea to Philippines
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Philippines : 2 fighters
35 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
3 units repaired.
Giving bonus movement to units
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
Japanese take Borneo from British
1 carrier moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
7 battleships moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 7 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 submarine
Americans defend with 2 battleships
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 7 battleships, 2 carriers, 2 destroyers and 4 fighters in 25 Sea Zone, round 1 : 6/13 hits
Americans roll dice for 2 battleships in 25 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
2 battleships owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 7 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 battleships
Japanese win with 7 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 battleships
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 battleship, 1 cruiser and 2 transports placed in 39 Sea Zone
2 armour and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, 43 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
33 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 battleships; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 3 battleships, 3 fighters and 1 tactical_bomber
Japanese defend with 7 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 battleships, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/7 hits
Units damaged: 4 battleships owned by the Japanese
Japanese roll dice for 7 battleships, 2 carriers, 1 destroyer and 4 fighters in 25 Sea Zone, round 1 : 9/14 hits
Units damaged: 1 battleship owned by the Americans
3 fighters owned by the Americans , 2 battleships owned by the Americans and 1 tactical_bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 7 battleships, 2 carriers, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 8/14 hits
1 battleship owned by the Americans lost in 25 Sea Zone
Japanese win with 7 battleships, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -101
Casualties for Americans: 3 battleships, 3 fighters and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 battleships placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield and 1 infantry
26 Sea Zone : 1 battleship
10 Sea Zone : 3 battleships and 3 transportsProduction/PUs Summary :
Japanese : 63 / 69
Americans : 17 / 64
Chinese : 0 / 1
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 63 / 69
Americans : 17 / 64
Chinese : 0 / 1
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 63 / 69
Americans : 17 / 64
Chinese : 0 / 1
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 4 infantry and 1 tactical_bomber
Philippines : 2 fighters
35 Sea Zone : 1 flag, 54 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 63 / 69
Americans : 17 / 64
Chinese : 0 / 1
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 2 battleships, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 cruiser moved from 39 Sea Zone to 56 Sea Zone
1 battleship moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 cruiser moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 armour moved from 56 Sea Zone to Western Australia
Japanese take Western Australia from ANZAC
2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from 43 Sea Zone to 56 Sea Zone
2 battleships moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 battleships moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 4 fighters
Americans defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters in Hawaiian Islands, round 1 : 2/4 hits
Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 1 : 0/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 fighters in Hawaiian Islands, round 2 : 4/4 hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win with 4 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 fighters and 1 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 fighters and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers and 1 destroyer in 26 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Japanese win with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Japanese
2 battleships placed in 6 Sea Zone
1 cruiser and 1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 3 armour and 2 infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Western United States to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships and 1 bomber
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Americans roll dice for 2 battleships and 1 bomber in 26 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 4/9 hits
1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -52
Casualties for Americans: 2 battleships and 1 bomber
Recording Battle Statistics
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
Place Units - Americans
3 fighters placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
10 Sea Zone : 1 battleship, 2 destroyers, 3 submarines and 3 transportsProduction/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 3 armour and 2 infantry
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 1 : 2/2 hits
Japanese roll dice for 3 armour and 2 infantry in Western Australia, round 1 : 0/5 hits
2 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/2 hits
Japanese roll dice for 3 armour in Western Australia, round 2 : 2/3 hits
1 armour owned by the Japanese , 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Western Australia
Japanese win with 2 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Philippines : 2 fighters
35 Sea Zone : 1 flag, 54 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 64 / 70
Americans : 17 / 61
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - Japanese
5 units repaired.
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 26 Sea Zone: 1 carrier
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 26 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 26 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 battleship moved from 56 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
2 battleships moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from 26 Sea Zone to 10 Sea ZoneCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 2 carriers and 4 fighters
Americans defend with 1 battleship, 2 destroyers, 3 submarines and 3 transports
Americans roll dice for 3 submarines in 10 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 4 fighters in 10 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 10 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
1 submarine owned by the Americans lost in 10 Sea Zone
Americans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 fighters in 10 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 10 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 4 fighters in 10 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 10 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships and 4 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers
Casualties for Americans: 1 battleship, 2 destroyers, 3 submarines and 3 transports
Japanese win with 2 battleships and 4 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers
Casualties for Americans: 1 battleship, 2 destroyers, 3 submarines and 3 transports
Recording Battle StatisticsNon Combat Move - Japanese
7 battleships moved from 6 Sea Zone to 14 Sea Zone
4 fighters could not land in 10 Sea Zone and were removedPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 battleship and 1 transport placed in 19 Sea Zone
Japanese undo move 2.
1 battleship placed in 19 Sea Zone
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 2 armour
French Indo China : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, 43 Sea Zone : 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 3 fighters
Japanese defend with 2 battleships
Americans roll dice for 3 fighters in 10 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 battleships in 10 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 10 Sea Zone
Americans roll dice for 2 fighters in 10 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 10 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 fighter in 10 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 10 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 10 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships
Casualties for Americans: 3 fighters
Americans win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships
Casualties for Americans: 3 fighters
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
10 Sea Zone : 2 battleshipsProduction/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :12
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 17 / 62
Chinese : 0 / 1
British : 1 / 0
ANZAC : 9 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0





