TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 carrier moved from 14 Sea Zone to 24 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 24 Sea Zone
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to 24 Sea Zone
                1 battleship moved from 10 Sea Zone to 7 Sea Zone
                1 battleship moved from 10 Sea Zone to 7 Sea Zone
                1 battleship moved from 24 Sea Zone to 7 Sea Zone
                1 fighter moved from 24 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 3 battleships, 1 fighter and 2 tactical_bombers
                    Japanese defend with 5 battleships
                        Americans roll dice for 3 battleships, 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 1 :  4/6 hits
                    Units damaged: 4 battleships owned by the Japanese
                        Japanese roll dice for 5 battleships in 7 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 fighter owned by the Americans lost in 7 Sea Zone
                        Americans roll dice for 3 battleships and 2 tactical_bombers in 7 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 5 battleships in 7 Sea Zone, round 2 :  3/5 hits
                        1 battleship owned by the Americans , 2 tactical_bombers owned by the Americans and 3 battleships owned by the Japanese lost in 7 Sea Zone
                        Americans roll dice for 2 battleships in 7 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the Americans and 2 battleships owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 battleship remaining. Battle score for attacker is 28
                    Casualties for Japanese: 5 battleships
                    Casualties for Americans: 2 battleships, 1 fighter and 2 tactical_bombers
                    Americans win with 1 battleship remaining. Battle score for attacker is 28
                    Casualties for Japanese: 5 battleships
                    Casualties for Americans: 2 battleships, 1 fighter and 2 tactical_bombers
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 2 transports placed in 10 Sea Zone
                1 armour, 1 bomber and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Johnston Island : 1 infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 infantry
        24 Sea Zone : 2 carriers
        26 Sea Zone : 2 transports
        10 Sea Zone : 1 battleship and 2 transports
        17 Sea Zone : 1 flag,    7 Sea Zone : 1 battleship

    Production/PUs Summary :

    Japanese : 45 / 68
        Americans : 17 / 61
        Chinese : 0 / 1
        British : 9 / 0
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 45 / 68
        Americans : 17 / 61
        Chinese : 0 / 1
        British : 9 / 0
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Siam to French Indo China

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Siam : 1 flag,    Malaya : 1 harbour and 1 infantry
        French Indo China : 1 infantry

    Production/PUs Summary :

    Japanese : 45 / 68
        Americans : 17 / 61
        Chinese : 0 / 1
        British : 9 / 0
        ANZAC : 10 / 12
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from Queensland to Philippines
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 infantry
        Philippines : 1 fighter
        46 Sea Zone : 1 destroyer
        62 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Japanese : 45 / 68
        Americans : 17 / 61
        Chinese : 0 / 1
        British : 9 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 11 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 3 battleships and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Giving bonus movement to units
                1 infantry moved from Shan State to Siam
                      Japanese take Siam from British
                1 armour moved from Shan State to Malaya
                2 armour moved from Burma to Malaya
                2 artilleries moved from Burma to Shan State
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 fighter moved from 35 Sea Zone to French Indo China
                2 battleships moved from 20 Sea Zone to 17 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                2 carriers moved from 20 Sea Zone to 17 Sea Zone
                1 destroyer moved from 20 Sea Zone to 17 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                2 battleships moved from 6 Sea Zone to 24 Sea Zone

    Combat - Japanese
                Battle in 24 Sea Zone
                    Japanese attack with 2 battleships
                    Americans defend with 2 carriers
                        Japanese roll dice for 2 battleships in 24 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers in 24 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships in 24 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers in 24 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships in 24 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 2 carriers in 24 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 carriers owned by the Americans lost in 24 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is 32
                    Casualties for Americans: 2 carriers
                    Japanese win with 2 battleships remaining. Battle score for attacker is 32
                    Casualties for Americans: 2 carriers
                Battle in French Indo China
                    Japanese attack with 1 fighter
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter in French Indo China, round 1 :  1/1 hits
                        French roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 3 armour
                    ANZAC defend with 1 artillery and 1 infantry; British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 3 armour in Malaya, round 1 :  1/3 hits
                        British roll dice for 1 artillery and 2 infantry in Malaya, round 1 :  2/3 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour in Malaya, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  2/2 hits
                        1 armour owned by the Japanese lost in Malaya
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 3 armour
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from French Indo China to Shan State

    Place Units - Japanese
                3 battleships and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Okinawa : 1 infantry
        Siam : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 2 artilleries and 1 fighter
        Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Sumatra : 1 flag, 1 armour
        41 Sea Zone : 1 transport


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 2 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 battleship moved from 7 Sea Zone to 8 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Aleutian Islands : 1 bomber and 1 infantry
        Johnston Island : 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield, 1 fighter and 1 infantry
        26 Sea Zone : 1 battleship and 1 transport
        10 Sea Zone : 2 battleships and 2 transports
        8 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Japanese : 50 / 55
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 8 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 7 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 50 / 55
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 8 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 7 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Malaya : 1 harbour

    Production/PUs Summary :

    Japanese : 50 / 55
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 8 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 7 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to New Guinea

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
        New Guinea : 1 fighter
        Philippines : 1 fighter
        34 Sea Zone : 1 destroyer
        56 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Japanese : 50 / 55
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 8 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 7 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 artilleries moved from Shan State to Malaya
                1 fighter moved from Shan State to Malaya
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                      Japanese take Java from Dutch
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 battleships moved from 24 Sea Zone to 6 Sea Zone
                2 carriers moved from 17 Sea Zone to 6 Sea Zone
                2 battleships moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 artilleries and 1 fighter
                    ANZAC defend with 1 artillery and 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 1 fighter in Malaya, round 1 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Japanese win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from Malaya to 42 Sea Zone

    Place Units - Japanese
                1 destroyer, 4 fighters and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag, 1 armour
        Sumatra : 1 flag,    42 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 2 battleships, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Western United States to Midway
                1 tactical_bomber moved from Western United States to Midway
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from Aleutian Islands to 6 Sea Zone
                1 battleship moved from 8 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 7 battleships, 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 7 battleships, 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 1 :  13/16 hits
                        1 bomber owned by the Americans lost in 6 Sea Zone
                    Japanese win with 7 battleships, 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Caroline Islands, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Americans win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Aleutian Islands : 1 infantry
        Johnston Island : 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber
        33 Sea Zone : 1 transport
        25 Sea Zone : 2 battleships
        10 Sea Zone : 4 battleships and 3 transports

    Production/PUs Summary :

    Japanese : 59 / 65
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 5 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 59 / 65
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 5 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :9

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 59 / 65
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 5 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from New Guinea to Philippines
                1 cruiser moved from 56 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
        Philippines : 2 fighters
        35 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Japanese : 59 / 65
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 5 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 units repaired.
                Giving bonus movement to units
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from British
                1 carrier moved from 42 Sea Zone to 43 Sea Zone
                1 cruiser moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                7 battleships moved from 6 Sea Zone to 25 Sea Zone
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 7 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 submarine
                    Americans defend with 2 battleships
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 7 battleships, 2 carriers, 2 destroyers and 4 fighters in 25 Sea Zone, round 1 :  6/13 hits
                        Americans roll dice for 2 battleships in 25 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 battleships owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 7 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 battleships
                    Japanese win with 7 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 battleships
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 battleship, 1 cruiser and 2 transports placed in 39 Sea Zone
                2 armour and 2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Borneo : 1 flag, 1 armour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag,    Sumatra : 1 flag,    43 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
        33 Sea Zone : 1 destroyer


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 3 battleships; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from Midway to 25 Sea Zone
                1 tactical_bomber moved from Midway to 25 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 3 battleships, 3 fighters and 1 tactical_bomber
                    Japanese defend with 7 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 3 battleships, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  4/7 hits
                    Units damaged: 4 battleships owned by the Japanese
                        Japanese roll dice for 7 battleships, 2 carriers, 1 destroyer and 4 fighters in 25 Sea Zone, round 1 :  9/14 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 fighters owned by the Americans , 2 battleships owned by the Americans and 1 tactical_bomber owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 1 battleship in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 7 battleships, 2 carriers, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 :  8/14 hits
                        1 battleship owned by the Americans lost in 25 Sea Zone
                    Japanese win with 7 battleships, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -101
                    Casualties for Americans: 3 battleships, 3 fighters and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 battleships placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 17 PUs; end with 19 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Aleutian Islands : 1 infantry
        Johnston Island : 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 infantry
        26 Sea Zone : 1 battleship
        10 Sea Zone : 3 battleships and 3 transports

    Production/PUs Summary :

    Japanese : 63 / 69
        Americans : 17 / 64
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 63 / 69
        Americans : 17 / 64
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :10

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 63 / 69
        Americans : 17 / 64
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 4 infantry and 1 tactical_bomber
        Philippines : 2 fighters
        35 Sea Zone : 1 flag,    54 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Japanese : 63 / 69
        Americans : 17 / 64
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 battleships, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 armour moved from India to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 cruiser moved from 39 Sea Zone to 56 Sea Zone
                1 battleship moved from 39 Sea Zone to 56 Sea Zone
                1 armour moved from Borneo to 43 Sea Zone
                1 armour and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 cruiser moved from 43 Sea Zone to 56 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                3 armour moved from 56 Sea Zone to Western Australia
                      Japanese take Western Australia from ANZAC
                2 infantry moved from 56 Sea Zone to Western Australia
                1 carrier moved from 43 Sea Zone to 56 Sea Zone
                1 fighter moved from 43 Sea Zone to 56 Sea Zone
                2 battleships moved from 25 Sea Zone to 26 Sea Zone
                2 carriers moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                5 battleships moved from 25 Sea Zone to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 4 fighters
                    Americans defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
                        Japanese roll dice for 4 fighters in Hawaiian Islands, round 1 :  2/4 hits
                        Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 1 :  0/3 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 4 fighters in Hawaiian Islands, round 2 :  4/4 hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win with 4 fighters remaining. Battle score for attacker is 23
                    Casualties for Americans: 2 fighters and 1 infantry
                    Japanese win with 4 fighters remaining. Battle score for attacker is 23
                    Casualties for Americans: 2 fighters and 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 1 submarine
                    Americans defend with 1 battleship
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 2 carriers and 1 destroyer in 26 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 battleship in 26 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 battleship
                    Japanese win with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 battleship
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                4 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Japanese
                2 battleships placed in 6 Sea Zone
                1 cruiser and 1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 3 armour and 2 infantry
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag,    Sumatra : 1 flag,

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