@mike64 I forgot to move the German tank out of Denmark…ok it I edit that?
TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Western Australia to 37 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber, 1 destroyer and 3 fighters in 37 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/7 hits
1 bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -50
Casualties for ANZAC: 1 bomber, 1 destroyer and 3 fighters
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Western Australia : 1 artillery and 1 infantry
21 Sea Zone : 1 submarine
56 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 41 / 38
Americans : 17 / 62
Chinese : 0 / 1
British : 13 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
3 armour moved from Burma to India
1 armour moved from Hunan to Burma
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from British
1 armour moved from Szechwan to Burma
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Shan State
3 armour moved from Kiangsu to Hunan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 battleship moved from 19 Sea Zone to 6 Sea Zone
3 battleships moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
4 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Caroline Islands to Paulau Island
3 fighters moved from Caroline Islands to Paulau Island
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 battleships moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 2 submarines and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers in 6 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans and 2 cruisers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/10 hits
Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 1 battleship, 2 cruisers, 2 submarines and 2 transports
Japanese win with 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 1 battleship, 2 cruisers, 2 submarines and 2 transports
Battle in India
Japanese attack with 3 armour, 2 fighters and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
AA guns fire in India : 0/4 hits
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in India, round 1 : 3/7 hits
British roll dice for 7 infantry and 1 mech_infantry in India, round 1 : 4/8 hits
3 infantry owned by the British , 2 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 2 : 2/3 hits
British roll dice for 4 infantry and 1 mech_infantry in India, round 2 : 3/5 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -45
Casualties for Japanese: 3 armour, 2 fighters and 2 tactical_bombers
Casualties for British: 5 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 4 fighters and 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 tactical_bombers
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, 2 artilleries and 1 infantry
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 3 armour
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 2 infantry
Burma : 1 flag, 2 armour
Kwangtung : 1 flag, 1 harbour -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 battleships and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 carrier moved from 7 Sea Zone to 14 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 14 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 25 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayCombat - Americans
Japanese scrambles 5 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 5 battleships, 3 destroyers, 1 fighter and 4 tactical_bombers
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/5 hits
Units damaged: 3 battleships owned by the Japanese
Japanese roll dice for 5 battleships, 3 destroyers, 1 fighter and 4 tactical_bombers in 6 Sea Zone, round 1 : 9/13 hits
1 fighter owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 5 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -41
Casualties for Japanese: 2 destroyers
Casualties for Americans: 3 bombers, 1 fighter and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield, 1 fighter and 1 infantry
24 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 tactical_bomber
26 Sea Zone : 1 transport
25 Sea Zone : 1 transport
14 Sea Zone : 1 carrier and 1 tactical_bomber
10 Sea Zone : 2 battleships
17 Sea Zone : 1 flag, 7 Sea Zone : 2 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 3 transportsProduction/PUs Summary :
Japanese : 42 / 44
Americans : 17 / 64
Chinese : 0 / 1
British : 12 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 42 / 44
Americans : 17 / 64
Chinese : 0 / 1
British : 12 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - British
British buy 1 armour; Remaining resources: 2 PUs;Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 2 armour
British roll dice for 1 infantry and 1 mech_infantry in Burma, round 1 : 0/2 hits
Japanese roll dice for 2 armour in Burma, round 1 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Burma
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 armour placed in IndiaTurn Complete - British
British collect 12 PUs; end with 14 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 infantryProduction/PUs Summary :
Japanese : 42 / 44
Americans : 17 / 64
Chinese : 0 / 1
British : 12 / 14
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Philippines : 1 fighter
37 Sea Zone : 1 transport
21 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Japanese : 42 / 44
Americans : 17 / 64
Chinese : 0 / 1
British : 12 / 14
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 battleships; Remaining resources: 4 PUs;Combat Move - Japanese
10 units repaired.
Giving bonus movement to units
2 armour moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Shan State
2 armour moved from Hunan to Burma
5 battleships moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
4 tactical_bombers moved from Japan to 24 Sea Zone
1 fighter moved from Japan to 24 Sea Zone
2 battleships moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
4 fighters moved from Paulau Island to Philippines
3 carriers moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 armour and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in India, round 1 : 1/4 hits
British roll dice for 1 armour and 1 infantry in India, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour in India, round 2 : 1/2 hits
British roll dice for 1 armour in India, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in India
Japanese captures 14PUs while taking British capital
Japanese win, taking India from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 4 fighters
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 4 fighters in Philippines, round 1 : 1/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese roll dice for 3 fighters in Philippines, round 2 : 2/3 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 battleships and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships and 1 destroyer in 21 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 24 Sea Zone
Japanese attack with 1 fighter and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 destroyers and 1 tactical_bomber
Japanese roll dice for 1 fighter and 4 tactical_bombers in 24 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 tactical_bomber in 24 Sea Zone, round 1 : 1/5 hits
1 fighter owned by the Japanese lost in 24 Sea Zone
Japanese roll dice for 4 tactical_bombers in 24 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 tactical_bomber in 24 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the Americans and 4 tactical_bombers owned by the Japanese lost in 24 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -46
Casualties for Japanese: 1 fighter and 4 tactical_bombers
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 5 battleships and 1 destroyer
Americans defend with 2 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 3 transports
Japanese roll dice for 5 battleships and 1 destroyer in 7 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 7 Sea Zone, round 1 : 1/3 hits
2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 5 battleships in 7 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 battleship and 3 transports in 7 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans , 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 2 transports owned by the Americans and 1 infantry owned by the Americans lost in 7 Sea Zone
Japanese win with 5 battleships remaining. Battle score for attacker is 64
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 3 transports
Japanese win with 5 battleships remaining. Battle score for attacker is 64
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 3 transports
Recording Battle Statistics
1 tactical_bomber owned by the Americans could not land and were killedNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 battleship moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 battleships placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Americans to 24 Sea Zone: 1 carrier and 1 tactical_bomber
EDIT: Japanese player Removing units owned by PlayerID named:Americans from 24 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 63 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 armour and 1 infantry
Burma : 1 flag, 2 armour and 2 artilleries
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Kwangtung : 1 flag, 1 harbour -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 carrier moved from 14 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 24 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 24 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 24 Sea Zone to 7 Sea Zone
1 fighter moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 3 battleships, 1 fighter and 2 tactical_bombers
Japanese defend with 5 battleships
Americans roll dice for 3 battleships, 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 1 : 4/6 hits
Units damaged: 4 battleships owned by the Japanese
Japanese roll dice for 5 battleships in 7 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 battleships owned by the Americans
1 fighter owned by the Americans lost in 7 Sea Zone
Americans roll dice for 3 battleships and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 5 battleships in 7 Sea Zone, round 2 : 3/5 hits
1 battleship owned by the Americans , 2 tactical_bombers owned by the Americans and 3 battleships owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 battleships in 7 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans and 2 battleships owned by the Japanese lost in 7 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 28
Casualties for Japanese: 5 battleships
Casualties for Americans: 2 battleships, 1 fighter and 2 tactical_bombers
Americans win with 1 battleship remaining. Battle score for attacker is 28
Casualties for Japanese: 5 battleships
Casualties for Americans: 2 battleships, 1 fighter and 2 tactical_bombers
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 battleship and 2 transports placed in 10 Sea Zone
1 armour, 1 bomber and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield and 1 infantry
24 Sea Zone : 2 carriers
26 Sea Zone : 2 transports
10 Sea Zone : 1 battleship and 2 transports
17 Sea Zone : 1 flag, 7 Sea Zone : 1 battleshipProduction/PUs Summary :
Japanese : 45 / 68
Americans : 17 / 61
Chinese : 0 / 1
British : 9 / 0
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 45 / 68
Americans : 17 / 61
Chinese : 0 / 1
British : 9 / 0
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 infantry moved from Siam to French Indo ChinaNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Siam : 1 flag, Malaya : 1 harbour and 1 infantry
French Indo China : 1 infantryProduction/PUs Summary :
Japanese : 45 / 68
Americans : 17 / 61
Chinese : 0 / 1
British : 9 / 0
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Queensland to Philippines
1 destroyer moved from 62 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 infantry
Philippines : 1 fighter
46 Sea Zone : 1 destroyer
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 45 / 68
Americans : 17 / 61
Chinese : 0 / 1
British : 9 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 battleships and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Shan State to Siam
Japanese take Siam from British
1 armour moved from Shan State to Malaya
2 armour moved from Burma to Malaya
2 artilleries moved from Burma to Shan State
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 fighter moved from 35 Sea Zone to French Indo China
2 battleships moved from 20 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 carriers moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 battleships moved from 6 Sea Zone to 24 Sea ZoneCombat - Japanese
Battle in 24 Sea Zone
Japanese attack with 2 battleships
Americans defend with 2 carriers
Japanese roll dice for 2 battleships in 24 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers in 24 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships in 24 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers in 24 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships in 24 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 2 carriers in 24 Sea Zone, round 3 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
2 carriers owned by the Americans lost in 24 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 32
Casualties for Americans: 2 carriers
Japanese win with 2 battleships remaining. Battle score for attacker is 32
Casualties for Americans: 2 carriers
Battle in French Indo China
Japanese attack with 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 fighter in French Indo China, round 1 : 1/1 hits
French roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 3 armour
ANZAC defend with 1 artillery and 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 3 armour in Malaya, round 1 : 1/3 hits
British roll dice for 1 artillery and 2 infantry in Malaya, round 1 : 2/3 hits
1 infantry owned by the British and 2 armour owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits
1 armour owned by the Japanese lost in Malaya
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 3 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from French Indo China to Shan StatePlace Units - Japanese
3 battleships and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 2 artilleries and 1 fighter
Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Kwangtung : 1 flag, 1 harbour
Sumatra : 1 flag, 1 armour
41 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 battleship moved from 7 Sea Zone to 8 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 bomber and 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield, 1 fighter and 1 infantry
26 Sea Zone : 1 battleship and 1 transport
10 Sea Zone : 2 battleships and 2 transports
8 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Japanese : 50 / 55
Americans : 17 / 62
Chinese : 0 / 1
British : 8 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 7 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 50 / 55
Americans : 17 / 62
Chinese : 0 / 1
British : 8 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 7 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Malaya : 1 harbour
Production/PUs Summary :
Japanese : 50 / 55
Americans : 17 / 62
Chinese : 0 / 1
British : 8 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 7 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to New GuineaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
New Guinea : 1 fighter
Philippines : 1 fighter
34 Sea Zone : 1 destroyer
56 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 50 / 55
Americans : 17 / 62
Chinese : 0 / 1
British : 8 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 7 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 artilleries moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 battleships moved from 24 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 battleships moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries and 1 fighter
ANZAC defend with 1 artillery and 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 fighter in Malaya, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Malaya to 42 Sea ZonePlace Units - Japanese
1 destroyer, 4 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 1 armour
Sumatra : 1 flag, 42 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Midway
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
1 battleship moved from 8 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 7 battleships, 2 carriers, 3 destroyers, 4 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 battleships, 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 1 : 13/16 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 7 battleships, 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber
33 Sea Zone : 1 transport
25 Sea Zone : 2 battleships
10 Sea Zone : 4 battleships and 3 transportsProduction/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 59 / 65
Americans : 17 / 62
Chinese : 0 / 1
British : 5 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 3 / 0





