@mike64 France? You actually get to do something with them in this game lol
TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry
46 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
61 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 31 / 32
Americans : 17 / 22
Chinese : 7 / 6
British : 16 / 22
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
Turn 2
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour and 1 battleship; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to unitsNon Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from 39 Sea Zone: 1 battleship
EDIT: Japanese player Removing units owned by PlayerID named:British from 38 Sea Zone: 1 submarine
EDIT: Japanese player Removing units owned by PlayerID named:British from Yunnan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Yunnan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:British from Szechwan: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Szechwan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Szechwan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Hopei: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Hopei: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Hopei: 1 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Yunnan: 1 infantry
EDIT: Japanese player Changing ownership of Yunnan from Chinese to Japanese
EDIT: Japanese player Changing ownership of Hopei from Chinese to Japanese
EDIT: Japanese player Changing ownership of Shensi from Chinese to Japanese
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kweichow: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kweichow: 1 artillery
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 tactical_bomber
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 1 tactical_bomber
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 infantry
EDIT: Japanese player Changing ownership of Kwangtung from British to Japanese
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kiangsu: 1 armour
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kwangtung: 1 armour
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hunan: 1 armour
EDIT: Japanese player Changing ownership of Kansu from Chinese to Japanese
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Suiyuan: 1 mech_infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Suiyuan: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kansu: 1 mech_infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Shensi: 1 artillery
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Chahar: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Chahar: 3 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Chahar: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hopei: 1 armour, 1 artillery and 2 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kweichow: 2 fighters and 4 tactical_bombers
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kweichow: 2 fighters
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kweichow: 2 tactical_bombers
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 19 Sea Zone: 2 battleships
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 36 Sea Zone: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 38 Sea Zone: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Japanese player Removing units owned by PlayerID named:ANZAC from 22 Sea Zone: 1 submarine
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 22 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 battleship placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 bombers, 5 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 2 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 infantry
Suiyuan : 1 flag, Kweichow : 1 flag, 4 fighters and 2 tactical_bombers
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 armour, 1 artillery and 2 infantry
Chahar : 1 flag, Anhwe : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 30 Sea Zone to 28 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 bomber and 1 fighter placed in Western United States
Notification to player Americans: America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to FriendlyTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
25 Sea Zone : 1 submarine
28 Sea Zone : 1 destroyer and 1 transport
15 Sea Zone : 1 submarine
10 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
7 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 38 / 38
Americans : 17 / 62
Chinese : 3 / 6
British : 13 / 22
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Japanese : 38 / 38
Americans : 17 / 62
Chinese : 3 / 3
British : 13 / 22
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 fighter moved from India to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 artillery moved from India to Burma
1 transport moved from 58 Sea Zone to 39 Sea ZoneCombat - British
Battle in Siam
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Siam, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Siam
British roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Siam to Shan StatePlace Units - British
1 artillery, 2 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - British
British collect 14 PUs; end with 14 PUs totalTerritory Summary for British :
Siam : 1 flag, 2 infantry
Shan State : 1 fighter
Burma : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
39 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Japanese : 37 / 38
Americans : 17 / 62
Chinese : 3 / 3
British : 14 / 14
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 fighter moved from New Zealand to QueenslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry
22 Sea Zone : 1 flag, 21 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Japanese : 37 / 38
Americans : 17 / 62
Chinese : 3 / 3
British : 14 / 14
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour and 1 battleship; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Hopei to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kwangtung to Yunnan
1 armour moved from Hunan to Yunnan
2 armour moved from Kiangsu to Hunan
1 artillery moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hunan
3 tactical_bombers moved from 38 Sea Zone to India
3 fighters moved from 38 Sea Zone to India
4 fighters moved from Kweichow to India
2 tactical_bombers moved from Kweichow to Shan State
1 armour moved from Yunnan to Shan State
2 battleships moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Marshall Islands
3 tactical_bombers moved from Caroline Islands to Marshall Islands
5 fighters moved from Caroline Islands to Marshall Islands
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 battleships moved from 38 Sea Zone to 39 Sea Zone
3 carriers moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers and 1 destroyer in 35 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 battleships, 2 bombers and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 2 battleships, 2 bombers and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 armour and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 fighter
Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 1 : 1/3 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 1 tactical_bomber in Shan State, round 2 : 1/1 hits
British roll dice for 1 fighter in Shan State, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Shan State
British win with no units remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour and 2 tactical_bombers
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter
Japanese win with no units remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour and 2 tactical_bombers
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 transport in 39 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Battle in India
Japanese attack with 7 fighters and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in India : 0/10 hits
Japanese roll dice for 7 fighters and 3 tactical_bombers in India, round 1 : 7/10 hits
British roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 5/8 hits
4 infantry owned by the British , 1 tactical_bomber owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 5 fighters owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 3 tactical_bombers in India, round 2 : 3/5 hits
British roll dice for 1 fighter in India, round 2 : 0/1 hits
1 fighter owned by the British lost in India
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 5 fighters
Casualties for British: 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 5 fighters
Casualties for British: 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
3 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
2 bombers moved from 35 Sea Zone to Caroline IslandsPlace Units - Japanese
1 battleship placed in 19 Sea Zone
2 armour placed in Kiangsu
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 bombers, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Marshall Islands : 5 fighters and 4 tactical_bombers
Korea : 1 infantry
Kiangsu : 2 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
Suiyuan : 1 flag, Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 2 armour and 2 infantry
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, 1 armour
Chahar : 1 flag, Sikang : 1 flag, 1 artillery
Anhwe : 1 flag, Kwangtung : 1 flag, 1 harbour -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 transport moved from 28 Sea Zone to 10 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 2 battleships and 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships and 1 destroyer in 35 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships and 1 destroyer remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 transports
17 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Japanese : 39 / 39
Americans : 17 / 60
Chinese : 1 / 3
British : 14 / 14
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Japanese : 39 / 39
Americans : 17 / 60
Chinese : 1 / 1
British : 14 / 14
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan StateNon Combat Move - British
Place Units - British
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - British
British collect 11 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Shan State : 2 infantry
Burma : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 infantryProduction/PUs Summary :
Japanese : 39 / 39
Americans : 17 / 60
Chinese : 1 / 1
British : 14 / 12
ANZAC : 10 / 12
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from New Zealand to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Western Australia : 1 artillery, 1 fighter and 1 infantry
21 Sea Zone : 1 submarine
56 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Japanese : 39 / 39
Americans : 17 / 60
Chinese : 1 / 1
British : 14 / 12
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour and 1 battleship; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Tsinghai to Szechwan
1 artillery moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Szechwan
2 armour moved from Hunan to Burma
1 armour moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Siam
2 battleships moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
3 carriers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Marshall Islands to Iwo Jima
1 tactical_bomber moved from Marshall Islands to Iwo Jima
1 fighter moved from Marshall Islands to 17 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
4 fighters moved from Marshall Islands to Caroline Islands
1 armour moved from Kiangsu to HunanCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 6 Sea Zone
Japanese attack with 2 bombers
Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 1 : 0/5 hits
Chinese roll dice for 3 infantry in Szechwan, round 1 : 0/3 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Szechwan, round 4 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese winJapanese winJapanese winJapanese winJapanese win with 1 fighter remaining with 1 fighter remaining with 2 bombers remaining with 2 bombers remaining, taking Szechwan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Siam
Japanese attack with 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Siam, round 1 : 0/1 hits
British roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Siam
British win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Burma, round 1 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 1 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 4/5 hits
British roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Japanese win with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from 17 Sea Zone to Iwo Jima
2 bombers moved from 6 Sea Zone to Japan
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Iwo Jima: 1 fighter and 4 tactical_bombers
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Iwo Jima: 1 fighter and 4 tactical_bombers
EDIT: Turning off Edit Mode
1 battleship placed in 19 Sea Zone
2 armour placed in Kiangsu
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour and 1 infantry
Iwo Jima : 1 fighter, 1 infantry and 4 tactical_bombers
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 armour
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 armour, 2 artilleries and 1 infantry
Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Burma : 1 flag, 3 armour
Kwangtung : 1 flag, 1 harbour
37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 bomber moved from Queensland to 25 Sea Zone
1 bomber moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Japan
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 6 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
AA guns fire in Japan : 0/2 hits
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 1 : 1/3 hits
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 1 : 3/5 hits
Japanese roll dice for 6 armour, 1 artillery, 2 bombers and 6 infantry in Japan, round 1 : 4/15 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 2 bombers owned by the Japanese , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 tactical_bomber in Japan, round 2 : 0/1 hits
Japanese roll dice for 6 armour, 1 artillery and 4 infantry in Japan, round 2 : 5/11 hits
1 tactical_bomber owned by the Americans lost in Japan
Japanese win with 6 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 bombers and 2 infantry
Casualties for Americans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield, 3 bombers, 1 infantry and 1 tactical_bomber
25 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 battleship, 1 destroyer and 4 transports
17 Sea Zone : 1 flag, 7 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 submarines and 2 transportsProduction/PUs Summary :
Japanese : 41 / 38
Americans : 17 / 62
Chinese : 0 / 1
British : 13 / 12
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 41 / 38
Americans : 17 / 62
Chinese : 0 / 1
British : 13 / 12
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - British
British buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Place Units - British
4 infantry placed in IndiaTurn Complete - British
British collect 8 PUs (5 lost to blockades); end with 8 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 infantryProduction/PUs Summary :
Japanese : 41 / 38
Americans : 17 / 62
Chinese : 0 / 1
British : 13 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Western Australia to 37 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber, 1 destroyer and 3 fighters in 37 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/7 hits
1 bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -50
Casualties for ANZAC: 1 bomber, 1 destroyer and 3 fighters
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Western Australia : 1 artillery and 1 infantry
21 Sea Zone : 1 submarine
56 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 41 / 38
Americans : 17 / 62
Chinese : 0 / 1
British : 13 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
3 armour moved from Burma to India
1 armour moved from Hunan to Burma
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from British
1 armour moved from Szechwan to Burma
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Shan State
3 armour moved from Kiangsu to Hunan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 battleship moved from 19 Sea Zone to 6 Sea Zone
3 battleships moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
4 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Caroline Islands to Paulau Island
3 fighters moved from Caroline Islands to Paulau Island
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 battleships moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 2 submarines and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers in 6 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans and 2 cruisers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/10 hits
Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 1 battleship, 2 cruisers, 2 submarines and 2 transports
Japanese win with 4 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 1 battleship, 2 cruisers, 2 submarines and 2 transports
Battle in India
Japanese attack with 3 armour, 2 fighters and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
AA guns fire in India : 0/4 hits
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in India, round 1 : 3/7 hits
British roll dice for 7 infantry and 1 mech_infantry in India, round 1 : 4/8 hits
3 infantry owned by the British , 2 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 2 : 2/3 hits
British roll dice for 4 infantry and 1 mech_infantry in India, round 2 : 3/5 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -45
Casualties for Japanese: 3 armour, 2 fighters and 2 tactical_bombers
Casualties for British: 5 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 4 fighters and 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 tactical_bombers
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, 2 artilleries and 1 infantry
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 3 armour
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 2 infantry
Burma : 1 flag, 2 armour
Kwangtung : 1 flag, 1 harbour -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 battleships and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 carrier moved from 7 Sea Zone to 14 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 14 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 25 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayCombat - Americans
Japanese scrambles 5 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 5 battleships, 3 destroyers, 1 fighter and 4 tactical_bombers
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/5 hits
Units damaged: 3 battleships owned by the Japanese
Japanese roll dice for 5 battleships, 3 destroyers, 1 fighter and 4 tactical_bombers in 6 Sea Zone, round 1 : 9/13 hits
1 fighter owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 5 battleships, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -41
Casualties for Japanese: 2 destroyers
Casualties for Americans: 3 bombers, 1 fighter and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield, 1 fighter and 1 infantry
24 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 tactical_bomber
26 Sea Zone : 1 transport
25 Sea Zone : 1 transport
14 Sea Zone : 1 carrier and 1 tactical_bomber
10 Sea Zone : 2 battleships
17 Sea Zone : 1 flag, 7 Sea Zone : 2 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 3 transportsProduction/PUs Summary :
Japanese : 42 / 44
Americans : 17 / 64
Chinese : 0 / 1
British : 12 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Japanese : 42 / 44
Americans : 17 / 64
Chinese : 0 / 1
British : 12 / 8
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0





