Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I’m around tonight.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Smolensk to Belarus
            1 fighter moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            2 mech_infantrys moved from Smolensk to Novgorod
            2 armour moved from Smolensk to Novgorod
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            5 infantry moved from Urals to Evenkiyskiy
            1 armour moved from Urals to Evenkiyskiy
Scramble orders and OOL in sz113
scramble all. subs as casualties.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Smolensk to Belarus
            1 fighter moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            2 mech_infantrys moved from Smolensk to Novgorod
            2 armour moved from Smolensk to Novgorod
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            5 infantry moved from Urals to Evenkiyskiy
            1 armour moved from Urals to Evenkiyskiy
Combat - Russians
            Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  1/4 hits
                    Germans roll dice for 2 infantry in Belarus, round 1 :  1/2 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                    Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 1 :  2/4 hits
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 1 :  2/3 hits
                    2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
                    Russians roll dice for 2 armour in Novgorod, round 2 :  1/2 hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 :  1/1 hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 armour and 2 mech_infantrys
            Battle in Evenkiyskiy
                Russians attack with 1 armour and 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 5 infantry in Evenkiyskiy, round 1 :  2/6 hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 :  0/1 hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer, 2 fighters and 3 submarines
                    Germans roll dice for 3 submarines in 113 Sea Zone, round 1 :  0/3 hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  0/1 hits
                    Germans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 1 :  2/3 hits
                    1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is -18
                Casualties for Russians: 1 cruiser and 1 submarine
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            2 aaGuns moved from Smolensk to Bryansk
            5 infantry moved from Smolensk to Bryansk
            5 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            20 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            4 armour moved from Ukraine to Bryansk
            2 aaGuns moved from Ukraine to Bryansk
Place Units - Russians
            1 infantry placed in Ukraine
            1 infantry placed in Ukraine
            1 infantry placed in Ukraine
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Evenkiyskiy : 1 flag, 1 armour and 5 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Tsagaan Olom : 1 flag
    Belarus : 1 flag, 1 infantry
    Bryansk : 1 flag, 4 aaGuns, 5 armour, 2 artilleries, 1 fighter, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
    Russia : 1 flag, 1 airfield, 1 factory_major and 7 infantry
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Volgograd : 1 flag, 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 48 / 61
    Russians : 25 / 25
    Japanese : 59 / 66
    Americans : 50 / 70
    Chinese : 5 / 11
    British : 27 / 32
    UK_Pacific : 13 / 7
    Italians : 22 / 31
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
I’ll post Japan’s turn in about 4 hours.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
            Japanese buy 4 armour, 1 battleship, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            2 submarines moved from 20 Sea Zone to 33 Sea Zone
            1 fighter moved from 37 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Shensi to Yunnan
            1 armour moved from Suiyuyan to Timguska
                  Japanese take Kansu from Chinese
            3 armour moved from Kwangtung to Yunnan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
            1 tactical_bomber moved from Chahar to Yunnan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
            Japanese buy 4 armour, 1 battleship, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            2 submarines moved from 20 Sea Zone to 33 Sea Zone
            1 fighter moved from 37 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Shensi to Yunnan
            1 armour moved from Suiyuyan to Timguska
                  Japanese take Kansu from Chinese
            3 armour moved from Kwangtung to Yunnan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
            1 tactical_bomber moved from Chahar to Yunnan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 :  1/2 hits
                    Russians roll dice for 1 mech_infantry in Soviet Far East, round 1 :  0/1 hits
                    1 mech_infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers
                British defend with 3 armour, 2 artilleries, 1 fighter and 7 infantry; Chinese defend with 1 artillery, 1 fighter and 5 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 1 :  11/22 hits
                    Chinese roll dice for 3 armour, 3 artilleries, 2 fighters and 12 infantry in Yunnan, round 1 :  7/20 hits
                    6 infantry owned by the British , 3 infantry owned by the Japanese , 5 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  9/15 hits
                    Chinese roll dice for 3 armour, 3 artilleries, 2 fighters and 1 infantry in Yunnan, round 2 :  5/9 hits
                    1 infantry owned by the British , 1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 3 armour owned by the British , 2 armour owned by the Japanese , 2 artilleries owned by the British , 1 fighter owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
                Casualties for British: 3 armour, 2 artilleries, 1 fighter and 7 infantry
                Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 1 :  1/2 hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 :  2/4 hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 33 Sea Zone, round 1 :  1/2 hits
                    Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 1 tactical_bomber in 33 Sea Zone, round 1 :  5/7 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  4/6 hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 tactical_bomber in 33 Sea Zone, round 2 :  2/6 hits
                    3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 :  2/4 hits
                    Americans roll dice for 1 battleship and 1 tactical_bomber in 33 Sea Zone, round 3 :  2/2 hits
                    1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber
Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 artillery and 1 infantry moved from Yenisey to Timguska
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            2 transports moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Yunnan to Kwangsi
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in Kwangtung
            1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Iwo Jima : 1 flag, 1 infantry
    Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
    Kiangsu : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Manchuria : 1 flag, 1 infantry and 1 mech_infantry
    Shensi : 1 flag
    Yunnan : 1 flag, 1 armour
    Suiyuyan : 1 flag
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag
    Hopei : 1 flag
    Chahar : 1 flag
    Anhwe : 1 flag
    Borneo : 1 flag
    Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Yenisey : 1 flag, 1 infantry
    Soviet Far East : 1 flag, 1 artillery and 1 infantry
    Amur : 1 flag, 1 artillery
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag, 1 armour, 1 artillery and 2 infantry
    Siberia : 1 flag
    Buryatia : 1 flag
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    33 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
    37 Sea Zone : 1 flag, 1 submarine
    35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
    20 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
    19 Sea Zone : 1 flag, 2 transports
    Central Mongolia : 1 flag
    5 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 48 / 61
    Russians : 24 / 25
    Japanese : 62 / 67
    Americans : 50 / 70
    Chinese : 3 / 11
    British : 27 / 32
    UK_Pacific : 13 / 7
    Italians : 22 / 31
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
            Battle in Holland Belgium
            Battle in Morocco
            Battle in Normandy Bordeaux
            Battle in 92 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  1/2 hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                    1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Morocco from Italians, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 fighter
Non Combat Move - Americans
            1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Aleutian Islands to Midway
            1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
            1 armour, 2 artilleries and 4 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
    Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
    Midway : 1 flag, 1 airfield and 1 fighter
    10 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
    Central United States : 1 flag, 1 factory_major
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Gibraltar : 1 flag, 1 armour and 1 infantry
    United Kingdom : 1 flag, 1 bomber
    Morocco : 1 flag, 1 artillery and 1 infantry
    Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
    101 Sea Zone : 1 flag, 1 destroyer and 4 transports
    91 Sea Zone : 1 flag, 2 destroyers and 2 transports
    110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 43 / 61
    Russians : 24 / 25
    Japanese : 62 / 67
    Americans : 56 / 76
    Chinese : 3 / 11
    British : 27 / 32
    UK_Pacific : 13 / 7
    Italians : 21 / 31
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Germans Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 2 infantry
    Szechwan : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 61
    Russians : 24 / 25
    Japanese : 61 / 67
    Americans : 56 / 76
    Chinese : 4 / 6
    British : 27 / 32
    UK_Pacific : 13 / 7
    Italians : 21 / 31
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 carriers, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from Rhodesia to South West Africa
            1 armour and 1 infantry moved from Union of South Africa to South West Africa
            1 infantry moved from Burma to Yunnan
Combat - British
            Battle in South West Africa
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in South West Africa, round 1 :  0/4 hits
                    Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 1 :  0/2 hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in South West Africa, round 2 :  0/4 hits
                    Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 2 :  2/2 hits
                    2 infantry owned by the British lost in South West Africa
                    British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 3 :  1/2 hits
                    Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 :  0/2 hits
                    1 infantry owned by the Italians lost in South West Africa
                    British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 4 :  0/2 hits
                    Italians roll dice for 1 artillery in South West Africa, round 4 :  0/1 hits
                    British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 5 :  1/2 hits
                    Italians roll dice for 1 artillery in South West Africa, round 5 :  0/1 hits
                    1 artillery owned by the Italians lost in South West Africa
                British win, taking South West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Sumatra
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                    Japanese roll dice for 1 armour in Yunnan, round 1 :  1/1 hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Sumatra from Japanese, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour
                Casualties for British: 1 infantry
Non Combat Move - British
            2 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Caucasus
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 aaGun moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
            2 transports placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in United Kingdom
            2 infantry placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,2,1,4,4,1
            British collect 26 PUs (2 lost to blockades); end with 27 PUs total
Territory Summary for British :
Yunnan : 1 flag, 1 artillery and 1 infantry
    Shan State : 1 flag, 1 aaGun and 1 infantry
    Burma : 1 flag, 1 artillery and 1 infantry
    British Columbia : 1 flag, 1 artillery
    India : 1 flag, 1 airfield and 1 harbour
    Malaya : 1 flag, 1 harbour and 1 infantry
    Alaska : 1 flag, 1 infantry
    Sumatra : 1 flag, 2 infantry
    41 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
    West India : 1 flag, 2 infantry
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 armour and 1 factory_minor
    Gibraltar : 1 flag, 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
    Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
    South West Africa : 1 flag, 1 armour and 1 mech_infantry
    United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Anglo Egyptian Sudan : 1 flag, 1 armour, 2 artilleries and 2 infantry
    Tobruk : 1 flag
    Ethiopia : 1 flag
    Caucasus : 1 flag, 2 fighters
    Eastern Persia : 1 flag, 2 fighters and 2 tactical_bombers
    110 Sea Zone : 1 flag, 1 infantry, 1 mech_infantry and 2 transports
Production/PUs Summary :
Germans : 43 / 61
    Russians : 24 / 25
    Japanese : 56 / 67
    Americans : 56 / 76
    Chinese : 5 / 6
    British : 28 / 27
    UK_Pacific : 17 / 0
    Italians : 20 / 31
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
            Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
    India : 1 flag, 1 factory_major
    French Indo China : 1 flag
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 61
    Russians : 24 / 25
    Japanese : 56 / 67
    Americans : 56 / 76
    Chinese : 5 / 6
    British : 28 / 27
    UK_Pacific : 17 / 14
    Italians : 20 / 31
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Italians
            Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Southern Italy to Belarus
            1 bomber moved from Northern Italy to Belarus
            1 mech_infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Syria to Egypt
            2 artilleries and 7 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Persia to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            3 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 5 infantry moved from Greece to 99 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
            Battle in Belarus
                Italians attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 bombers and 1 infantry in Belarus, round 1 :  4/4 hits
                    Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 3 artilleries and 13 infantry
                ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 2 cruisers in Egypt, round 1 :  1/2 hits
                    Italians roll dice for 1 armour, 3 artilleries and 13 infantry in Egypt, round 1 :  8/17 hits
                    British roll dice for 1 aaGun and 5 infantry in Egypt, round 1 :  4/5 hits
                    3 infantry owned by the British , 2 infantry owned by the ANZAC , 1 aaGun owned by the British and 4 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for Italians: 4 infantry
Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            6 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            3 bombers moved from Belarus to Poland
Place Units - Italians
            1 artillery and 9 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
    Alexandria : 1 flag
    Egypt : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
    Algeria : 1 flag
    Syria : 1 flag
    Tunisia : 1 flag
    Poland : 1 flag, 3 bombers
    Tobruk : 1 flag, 1 mech_infantry
    Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 9 infantry
    Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    Belarus : 1 flag, 1 infantry
    Bulgaria : 1 flag
    Greece : 1 flag
    Iraq : 1 flag
    Northwest Persia : 1 flag, 1 armour
    Persia : 1 flag
    98 Sea Zone : 1 flag, 2 cruisers and 6 transports
Production/PUs Summary :
Germans : 43 / 61
    Russians : 23 / 25
    Japanese : 56 / 67
    Americans : 56 / 76
    Chinese : 5 / 6
    British : 26 / 27
    UK_Pacific : 17 / 14
    Italians : 23 / 39
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
            Battle in Dutch New Guinea
Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 fighter and 1 infantry
    Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
    New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    Dutch New Guinea : 1 flag, 1 artillery and 3 infantry
    45 Sea Zone : 1 flag, 4 destroyers and 2 transports
    54 Sea Zone : 1 flag, 1 destroyer
    62 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 43 / 61
    Russians : 23 / 25
    Japanese : 56 / 67
    Americans : 56 / 76
    Chinese : 5 / 6
    British : 26 / 27
    UK_Pacific : 17 / 14
    Italians : 23 / 39
    ANZAC : 10 / 26
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 1 infantry
    United Kingdom : 1 flag, 1 infantry
    Anglo Egyptian Sudan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 61
    Russians : 23 / 25
    Japanese : 56 / 67
    Americans : 56 / 76
    Chinese : 5 / 6
    British : 26 / 27
    UK_Pacific : 17 / 14
    Italians : 23 / 39
    ANZAC : 10 / 26
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
            Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
                  Germans take Archangel from Russians
            2 artilleries and 2 infantry moved from Karelia to Novgorod
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Baltic States to Novgorod
            5 armour, 4 artilleries, 23 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Southern Italy to Holland Belgium
            1 bomber, 2 fighters and 2 infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Caucasus
            1 bomber moved from Germany to Caucasus
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 1 :  3/6 hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/2 hits
                    1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys in Ukraine, round 1 :  13/45 hits
                    Russians roll dice for 3 infantry in Ukraine, round 1 :  1/3 hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 24 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                British defend with 2 fighters
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Caucasus, round 1 :  3/7 hits
                    Russians roll dice for 2 fighters in Caucasus, round 1 :  2/2 hits
                    1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in Caucasus
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 2 fighters
            Battle in Novgorod
                Germans attack with 1 armour, 2 artilleries and 3 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 :  0/6 hits
                    Russians roll dice for 1 armour in Novgorod, round 1 :  0/1 hits
                    Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 :  3/6 hits
                    Russians roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Ukraine
            1 armour moved from Baltic States to Bessarabia
            1 aaGun moved from Eastern Poland to Bessarabia
            4 infantry moved from Poland to Eastern Poland
            4 infantry moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 bomber and 3 fighters moved from Holland Belgium to Western Germany
            2 infantry moved from Trans-Jordan to Egypt
            1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from Caucasus to Bessarabia
            2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
Place Units - Germans
            10 infantry placed in Western Germany
            9 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Egypt : 1 flag, 2 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
    Poland : 1 flag, 4 infantry and 1 mech_infantry
    Germany : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Archangel : 1 flag, 2 infantry
    Eastern Poland : 1 flag, 4 infantry
    Bessarabia : 1 flag, 1 aaGun, 1 armour and 1 bomber
    Ukraine : 1 flag, 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 24 infantry and 10 mech_infantrys
    Western Ukraine : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    Smolensk : 1 flag, 1 mech_infantry
    113 Sea Zone : 1 flag, 1 destroyer and 4 submarines
    81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport
    127 Sea Zone : 1 flag, 2 transports
    Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 67
    Russians : 17 / 25
    Japanese : 56 / 67
    Americans : 53 / 76
    Chinese : 5 / 6
    British : 26 / 27
    UK_Pacific : 17 / 14
    Italians : 23 / 39
    ANZAC : 10 / 26
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
I’m around again tonight. If you can get Russia done, I’ll have Japan done before the morning.
Guys I have to call this game… 110 days… But it’s too damn hard to say!
Any chance you can finish it live? Or is one party willing to admit defeat? I’d like to hear the arguments from each side.
Japan is in a heap of trouble, but they’ve got some great attacks this turn, and they also don’t face much new opposition.
India is also in BIG trouble… and with that done, and -not enough- ground work in Europe, I think Russia will erode before too long.
I want to say 60/40 Axis, because that’s my gut… but maybe there’s something I’m not seeing from the allied side?
Please comment.
We were doing about 5 turns a day until yesterday if we can go a couple more days, we should be able to get in two rounds.
I did notice… hence I held my tongue.
;)