L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

  • 22 20 19 18 17 16 15 14 12

    sz42 cleared

    sam
    A
    DiceRolls: 9@1 6@2 1@3; Total Hits: 49@1: (3, 2, 4, 5, 1, 4, 3, 3, 6)6@2: (4, 2, 1, 3, 5, 4)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    We don’t have a complete game until R12, I’m afraid.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    I’ll finish out the turn so we have a complete game.

    That haw battle was by the numbers… luck was not with either of us in any special way.

    Z46 was totally against the numbers, and made it nearly impossible for me to defend.  Not to mention the very weird roll that caused me to lose an extra carrier in Z20  :x

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    Boy so much for “heavy bombers” – must still be working the bugs out

    You wrote this immediately after getting an extra hit from <neutered>heavy bombers.</neutered>

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that game was maddeningly close.  Not bad for being my first real global game, though…

  • 22 20 19 18 17 16 15 14 12

    sam cleared

    ncm
    units in vol to sam
    army in wind to ind
    tacbs from jeh to phi
    empty trn did not use for haw in 32 to 35
    fleet in 6 to 35, excpet 1 trn that lands inf,art on gua, rest to phi
    tacbs in 42 to mal
    mech from hon to fic
    bombers in haw wak

    place
    3dd n 20
    2dd in 6

    collect

    cvd

    37
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

    43
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)

    44
    DiceRolls: 2@3; Total Hits: 12@3: (3, 4)

    41
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)

    39
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 22 20 19 18 17 16 15 14 12

    collect 90-13=77

  • 22 20 19 18 17 16 15 14 12

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    army in wind to ind

    And there goes my last hope
    Other transports are one space too far away to take back Phillipines and there is no long range transport tech.

    Congratulations and thanks for a great game (that took a thousand hours), good sportsmanship, reasonableness, humility, and wit!

    But unfortunately, that is the most frustrating A&A loss I can remember in a very long time.  It just sucks.  Never before in global A&A games do you lose, having this much potency left, and knowing that given more rounds I could possibly take over the entire world.  I might still have economic superiority, too.  Hmm.  I’m not so sure about this 1940 global game.  The bases and the new units and some new techs and the much more complex board, along with new powers sure makes it tantalizing, but it has some serious drawbacks too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Here’s what else SUCKS

    You never took a single major capital.  Not even temporarily.  It’s just wrong.

  • 22 20 19 18 17 16 15 14 12

    Yeah, this was an interesting game. �I actually thought I was losing early on because of how I handled Italy. �Failing to get Egypt is usually a big boon to the Allies and you used it. �I don’t recall what I did, but whatever it was I failed there. �You gave the axis an opening when you attacked 36, I think. �Even though it was a win for the US, it screwed up its fleet composition. �Sz 46 was luck, but by that time, I was going to get India. �I was actually seriously contemplating going for Nsw. �I would have built an miIC in Mal and then just start shucking units back and forth from Asia to Australia. �My fleet would then play interference. �Might have worked. �After 46, I really had no choice but to go after Haw and fast.

    Germany was ok. �Never really got strong enough to kill the USSR though. �Germany was I think only a few turns away from being overrun anyway.

  • 22 20 19 18 17 16 15 14 12

    I think Alpha 3.9 favors the Axis in this respect: The allies cannot contain both sides of the board so they have to crush one while stalling the other.  The allies must thus perform a balancing act that is hard to do.

    Japan is easier to win with and easier to crush.  But if you let Germany alone it will take over everything.

    You did an excellent job of rolling up Germany I think.  I am not so sure though about activating France.  I think using the factories is probably better.  If you had kept the US fleet back guarding Haw, pumped out units in Europe, I think you would have won.

    But, good game.

    I’ll post the result.

    You are entitled to a rematch as the Axis.  Just let me know.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Again, it was fun and I enjoyed playing with you.  I’ll just try not to think about how many games of AA50 I could have completed in that time.

    Interesting post-game analysis so far - I think liberating France worked out well, because the USA could stop spending money in Europe.  Those units don’t pay for themselves, you know.

    I had a good chance of completely leveling West Germany this turn, especially if I took out the infantry in South Germany with the American airplane, allowing 2 extra ground from Yugo to invade.

    Again, the attack on 36 was not a bad idea but the dice cursed me.  You had such a bad defense that I lost an extra carrier there.

    It was a tight game all the way, so it was a really good one.  A lot of what if’s

    But to win taking over Hong Kong, Phillipines, India, and Hawaii only… Shoot, it’s standard for Japan to do that by J3 or J4 in AA50  :lol:
    Great game, well played, don’t want to take anything away from you.  But I see I have more issues with Larry Harris…  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And if I did go ahead with the attack on West Germany with the UK (and maybe with the US) it would be the French taking it over with several units to spare.  That would have been awesome.  But the damn Japs had to go and ruin everything.  What a crappy ending from my side of the board.  :-P

  • 22 20 19 18 17 16 15 14 12

    There were several times I was scared the US would take Den and then the UK would go for the end run against Ger.

    I was a little surprised by the UK not placing any miIC’s in the middle east/Egypt.  Those extra units could have bolstered ind.

    It’s really an interesting question whether it would have been better to duke it out over Ind.  You would have lost barring any insane dice.  But it would have caused me to commit air assets and put them out of position.  May have caused my fleet to hang around the SEI… oh well, “what ifs”…

    I find real fleet battles to often be one sided.  I think the fact your rolling high value dice tends to skew the results one way or the other.  Shouldn’t I suppose according to statistics.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No shame in barely losing to the undisputed 2012 1940 league leader!

    I still don’t know how you make your moves so fast and are so effective at the same time!  Kudos

    Oh, and no I don’t want to take the Axis.  I like to deliver the 1-2-3-4 punches, not be on the receiving end of them.  :-)

  • 22 20 19 18 17 16 15 14 12

    I understand.  I like playing the allies more too.  So, rematch as me the Axis again.  I assume you will want to take a break, so just hit me up when you think might want to take on g40 again.

    Cheers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hey, I can do it right now.  You can bet I’ll err on the side of the Pacific to keep this from happening again… You can beat me with Germany/Italy this time!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Time for my nap, so if you want to get started, I want to play with tech again and I don’t think any bid is necessary, unless you want compensation for taking the Axis.

    I will watch for scramble decisions at UK early this evening

  • 22 20 19 18 17 16 15 14 12

    oh, OK!  I never pass up a game.

    Got to run, then I’ll be back.

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