Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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wow! glad I rolled 7 instead of just 6…
ok so chart with shipyards
Rolls: 1@1; Total Hits: 01@1: (6) -
Heavy Bombers! I’ll take that. Jet fighters would have been better, but ok.
oh – units in 32 repair, obviously
buys
5ddcm
novo
army from novo moves in after arm blitzes volosz42
dd, ss from 20
tacbs from mal and borsz26
2bb, cc from 32, 4cvs, 3dd
2cv, dd from 31
tacb, ftr from japan
(I will assume you do not scramble – won’t make any difference to my attack unless you were to win the sea battle, which is highly unlikely given I have 8 hits points to waste)haw – amphib
6inf, 2art from msh
2inf from wak
2ftrs from 32
2ftrs, 2tacb, 2bomb from msh
3ftr, tacb from 31 -
combat
sz26
A
Rolls: 4@2 1@3 2@4; Total Hits: 54@2: (5, 1, 2, 1)1@3: (4)2@4: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
amphib of Haw
I will assume given this is do or die that you want ool to be right up combat value.
A
Rolls: 6@1 4@2 7@3 3@4 2@4 2@4; Total Hits: 116@1: (1, 3, 2, 6, 2, 6)4@2: (6, 3, 4, 3)7@3: (3, 2, 6, 1, 2, 3, 2)3@4: (4, 1, 5)2@4: (5, 6)2@4: (2, 4)the last 2 are the bombers rolling 2
D
Rolls: 3@1 7@2 10@4; Total Hits: 103@1: (1, 1, 2)7@2: (6, 4, 5, 3, 4, 2, 4)10@4: (3, 3, 4, 3, 5, 2, 5, 1, 3, 5) -
ok so 10 each – stupid bombers
I lose all ground except art, and lose ftr
you lose bombers, and all ground
round 2
A
Rolls: 1@2 6@3 3@4 2@4 2@4; Total Hits: 71@2: (3)6@3: (6, 6, 5, 2, 3, 3)3@4: (5, 1, 6)2@4: (2, 3)2@4: (2, 5)
d
Rolls: 10@4; Total Hits: 610@4: (4, 6, 6, 4, 5, 5, 1, 4, 2, 3) -
6 each
I lose 5ftrs, 1tacb
you lose 6 ftrs
A
Rolls: 1@2 2@3 1@4 2@4 2@4; Total Hits: 31@2: (6)2@3: (5, 3)1@4: (4)2@4: (5, 5)2@4: (5, 3)
D
Rolls: 4@4; Total Hits: 24@4: (2, 5, 6, 2) -
I lose 2tacb, you have ftr left.
Boy so much for “heavy bombers” – must still be working the bugs out
round 4
A
Rolls: 1@2 1@3 2@4 2@4; Total Hits: 41@2: (4)1@3: (3)2@4: (3, 6)2@4: (4, 2)
D
Rolls: 1@4; Total Hits: 11@4: (3) -
ok, lose ftr
NEWS FLASH……!
Japanese land in Hawaii! Pearl Harbor overrun! President Roosevelt drops dead from shock! Allies ask for armistice! War is OVER….
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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I’ll finish out the turn so we have a complete game.
That haw battle was by the numbers… luck was not with either of us in any special way.
sz42
a
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (6, 1)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3) -
assume sub hit
round 2
A
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 1)2@3: (3, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
sz42 cleared
sam
A
Rolls: 9@1 6@2 1@3; Total Hits: 49@1: (3, 2, 4, 5, 1, 4, 3, 3, 6)6@2: (4, 2, 1, 3, 5, 4)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
We don’t have a complete game until R12, I’m afraid.
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I’ll finish out the turn so we have a complete game.
That haw battle was by the numbers… luck was not with either of us in any special way.
Z46 was totally against the numbers, and made it nearly impossible for me to defend. Not to mention the very weird roll that caused me to lose an extra carrier in Z20 :x
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Boy so much for “heavy bombers” – must still be working the bugs out
You wrote this immediately after getting an extra hit from <neutered>heavy bombers.</neutered>
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Well that game was maddeningly close. Not bad for being my first real global game, though…
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sam cleared
ncm
units in vol to sam
army in wind to ind
tacbs from jeh to phi
empty trn did not use for haw in 32 to 35
fleet in 6 to 35, excpet 1 trn that lands inf,art on gua, rest to phi
tacbs in 42 to mal
mech from hon to fic
bombers in haw wakplace
3dd n 20
2dd in 6collect
cvd
37
Rolls: 2@3; Total Hits: 12@3: (2, 5)43
Rolls: 2@3; Total Hits: 22@3: (3, 1)44
Rolls: 2@3; Total Hits: 12@3: (3, 4)41
Rolls: 2@3; Total Hits: 22@3: (1, 3)39
Rolls: 1@3; Total Hits: 11@3: (3) -
collect 90-13=77
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army in wind to ind
And there goes my last hope
Other transports are one space too far away to take back Phillipines and there is no long range transport tech.Congratulations and thanks for a great game (that took a thousand hours), good sportsmanship, reasonableness, humility, and wit!
But unfortunately, that is the most frustrating A&A loss I can remember in a very long time. Â It just sucks. Â Never before in global A&A games do you lose, having this much potency left, and knowing that given more rounds I could possibly take over the entire world. Â I might still have economic superiority, too. Â Hmm. Â I’m not so sure about this 1940 global game. Â The bases and the new units and some new techs and the much more complex board, along with new powers sure makes it tantalizing, but it has some serious drawbacks too.
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Here’s what else SUCKS
You never took a single major capital. Not even temporarily. It’s just wrong.





