@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Yeah, 60/40 is what I see to. So Just slightly good dice for you could throw it.
Random advice? Ha, ha… well, I think sometimes it has been spot on. If you play the bluff game, sometimes your advice has got to be credible. :lol:
I do think if you had blown out 31 successfully and then blocked you may have stopped my attack on Haw. :|
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I’m feeling doomed… I don’t think I like these victory conditions and it’s not just because of this game… But it really feels wrong to lose over losing India and then Hawaii for one round…
Come on, Larry, if the Allies were to win in Europe and Japan took Australia, Hawaii, and India, do you really think the Allies would just stop and call it good and let the Empire of Japan be? tongue
I don’t think I’d like it if I was playing the Axis either… oh well, I knew it was part of the game when I agreed to play - don’t mind meTrust me, I hear you. The games I have lost as the allies I thought I was winning only to have Haw or Ind get snatched for the win kind of unexpectedly.
It’s a tough calculation. One could have eased up on Germany, diverted US forces to Pacific, allowed Russia to fall, but secured Cairo and then collapsed Japan. But then letting Germany take out Russia seems counter-intuitive and hard to swallow. But to take Cairo by land is tough, tough, tough and impossible if the US can divert 90-100% of its forces there after Japan is contained/conquered.
I have gamed it out for the win by world domination/conquest (the old way to play). World domination is possible for an ascendant Germany if Japan falls, but impossible for an ascendant Japan alone if Germany falls. Just too many IPCs on the Europe side.
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maybe you can clarify something for me, when rolling for tech can you buy a die, then roll, then buy another die and the roll again if unsuccessful, or do you have to buy them all up front?
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hmm, rules look like you have to buy all up front.
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Yes, you have to decide how many to roll and roll them all. You can’t buy more after failing (thank goodness, otherwise I would throw good money after bad)
Thx for comments on victory conditions. Very interesting. If you win with Hawaii it will be a real bummer to not continue my campaign in Europe, but dem’s da rules
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ok, sounds good. No that its a secret Japan is going for the tech.
If you get UK up I will be sure to get Italy up ASAP tonight.
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No, you had lulled me to sleep by never buying one so it had not occurred to me.
UK tonight is a good possibility -
No, you had lulled me to sleep by never buying one so it had not occurred to me.
That actually made me laugh out loud and caused my wife to ask and I had to try to explain… which as anyone I think who is married on this forum knows is a major losing proposition… :lol:
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Yeah, even though we know they won’t appreciate it and it makes no sense, we still want to include them in on a little of the fun. And then regret it.
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Ha, she calls me “a nerd” … and then laughs. I tell her better this than being crazy obsessed by the Giants or 49s and watching/gonging to every game… wait, that sounds fun… :-o
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That’s right, at least you are engaged in intellectually stimulating activity. And you’re in the house. And it doesn’t cost money. So it’s a lot better than golf.
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UK10 with 55, buy a researcher
Rolling 1:
(3) -
With 50, buy 7 INF, 3 ART, MECH, ARM, TP
Combat moves -
Den - INF (UK) 112-110-112
Hol - INF (Fra) 3 FTR (UK) FTR (Z110)
Rom - ART (Bul) FTR, 2 BMB (Fra) FTR, TAC (Z97) 3 FTR (Gre)
Cau - INF, ART (Npr) FTR (Gre)Hol
Rolls: 1@1 4@3; Total Hits: 21@1: (4)4@3: (2, 4, 4, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Holland cleared, not taken
Another 3 IPC’s for the French empire
Rom
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 2, 3, 3, 5)3@4: (5, 5, 2)
Rolls: 3@2 1@4; Total Hits: 23@2: (2, 3, 2)1@4: (5) -
Romania cwlo 2 FTR
Cau
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Nor - 3 INF, ART, MECH, ARM (Z112) 5 INF, ART (UK) offload from 112
Z112 - All (Z110) FTR (Hol) to USA carrier
Yugo - 2 MECH, ARM (Fra) FTR, TAC (Rom)
Fra - 3 FTR (Hol)
Npr - 2 BMB (Rom)
Egy - MECH (Cng)
Z80 - TP, CA (Z98)
Cpr - All (EPr) FTR (Cau)
Z97 - 2 FTR (Rom)
Z41 - DD, CV (Z78) DD (Z39)
Z44 - SS (Z57)Place 6 INF, 2 ART, MECH, ARM (UK)
Place INF, ART, TP (SAf)
Collect 50, 51 on handJust remembered my transport is 1 IPC cheaper
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China5 do nothing, collect 2, 9 on hand
The map wasn’t updated for this…
China is supposed to have 9 on hand :-D -
Italy
cm
bomber from japan to 25(dd)
nita
2inf from sita
2ftrcm
25
A
Rolls: 1@4; Total Hits: 11@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
25 cleared
nita
A
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 3)2@3: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
nita cleared wol
collect
ncm in 87
Rolls: 8@3; Total Hits: 58@3: (1, 5, 4, 2, 5, 1, 2, 2)





