L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So I MIGHT try to clear 31 and block all 3 passages, thus clearing 31 and not having to worry about Hawaii J11  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t know yet -
    I’ll try to not keep us in suspense for too long…
    Need to shower and eat and do a bunch of honeydos though…

  • 22 20 19 18 17 16 15 14 12

    ah yes, the Italian bomber…. not like anyone couldn’t figure out why it’s there.

    well, sub are cheap, cheap cheap for you… so counter strike force could not costs too much.

  • 22 20 19 18 17 16 15 14 12

    hmm… yeah, us ftrs on midway with 1 dd, 3 or so dd’s in 31.  that could do it.

  • 22 20 19 18 17 16 15 14 12

    what scares me too is that your definitely do some luck and sz31 could be just a huge wash for you with me hitting like only 1 or 2…  :-(

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, I wouldn’t do it by protecting the US destroyer, I would replace the spot with an ANZ destroyer!  ANZ goes after Italy and before Japan!  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    6 dice need to be thrown for Z39 damageDiceRolls: 6@3; Total Hits: 16@3: (3, 6, 4, 5, 6, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Now you’re down to 75!  :evil:

  • 22 20 19 18 17 16 15 14 12

    ha, I should have killed that anzac dd in 30… well I can only kick myself if that proves to be the winning move.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess we should both be glad to have a game that tight

    I’m not sure preventing you from invading Hawaii for one more round is even the best way to go….

    But it should be a nail-biter however it plays out…

  • 22 20 19 18 17 16 15 14 12

    hmm… yeah looking at the odds, you should win sz31, but if the dice go ill, could be very bad, particularly if you choose bombers over ftrs first round and I chose to lose cvs.

    The dice will tell us.

  • 22 20 19 18 17 16 15 14 12

    further, I think I see a way for you to try keep sz12 open for counter attack on haw

  • 22 20 19 18 17 16 15 14 12

    ha, now I see why I did not attack the Anzac stuff… interesting.  Its a bad sign usually when moves are based on the complicated/anticipated moves of your opponent, thus I try not to let what they may do affect what I do, too much at least.  We must just overwhelm the defenders of Hawaii!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    Its a bad sign usually when moves are based on the complicated/anticipated moves of your opponent, thus I try not to let what they may do affect what I do, too much at least.

    This is my “problem”.  That’s how I play.  It takes forever to play that way in G40.  Not that I try to figure out everything you might do, but mainly plan for what I think is your best move, or what I fear you’ll do (I play chess the same way).

    But even before this game, I thought G40 might just have so many possibilities that you can’t really play that way anymore.  But it’s probably easier for the Allies to do that than the Axis.

  • 22 20 19 18 17 16 15 14 12

    I should probably revise that statement to the extent I think, like in chess, you want to be moving in such a way as to keep the initiative and cause your opponent to react and not vice versa.  Once you start reacting you are on the defensive and subject to manipulation.  But that being said, sometimes you just got to react in defense no matter what.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Enjoying the discussion once again

    Many times defensive play quickly turns into offensive play, when the offense you are defending runs out of reinforcements!  Or allows some opening  :-)

  • 22 20 19 18 17 16 15 14 12

    bumping…  8-)

  • 22 20 19 18 17 16 15 14 12

    so any thoughts re: Hawaii attack?

    looking at it again after a couple days its no where near a slam dunk for Japan…… 8-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    so any thoughts re: Hawaii attack?Â

    looking at it again after a couple days its no where near a slam dunk for Japan…… 8-)

    That’s encouraging to hear.  Sorry to say I haven’t even looked at it seriously yet since you finished Japan - just that quick once over.  I do want to play - owe some other guys a move or two but am hoping to move tomorrow.

    Will have to look at different possibilities - 1) completely blocking you now with destroyers (without a lot of study I’m thinking this is not in my best interests)

    Try to prevent takeover of Hawaii on the next Japan turn, allowing an attack, and of course also setting up an attack to take it back again or

    Let you take it over and set up to take it back (but then you will be set up to take it back again….)

    Without a lot of study I’m thinking it’s gonna be option 2

    I will also have to decide whether to try and reinforce Hawaii with men, planes, both, or whether to concentrate on fleet - trying to prevent you from holding Z26.  Without a lot of study, I’m thinking with my very small fleet it’s going to be more effective to concentrate on airplanes that can also hop to Australia, rather than buying a bunch of boats that will probably just be overpowered by you in future turns anyway…

    But we’ll both find out after I study for an hour or so!  And maybe USA will get another tech  :-)

  • 22 20 19 18 17 16 15 14 12

    no doubt you got a firm understanding of the possibilities….  aye… if its any consolation, I am anxious as you to see what you do…  I wont lie that sz31 is a temptation…  if it goes well, good for you.  If it goes bad… disaster for you…

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