Fascinating!! Thanks!
XDAP-01 Billy Club (Allies) vs Third Floor (Axis)
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Oh, oops. OK, make it two fighters, one tac bomber.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser, 2 submarines and 1 transport
1 submarine owned by the Americans Submerged
Battle in 33 Sea Zone
Americans attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans winJapanese win with 1 cruiser, 2 submarines and 1 transport remaining with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 130
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 destroyer and 2 submarines
Americans win with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 130
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 destroyer and 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 33 Sea Zone to Queensland
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 3.
1 artillery placed in Western United States
2 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Libya to Algeria
British take Tunisia from Italians
1 tactical_bomber moved from Malta to Algeria
1 fighter moved from Malta to Algeria
1 fighter moved from Malta to Algeria
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneCombat - British
Battle in Southern Italy
British attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British captures 13PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
British win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Battle in Algeria
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Algeria to Morocco
1 tactical_bomber moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Tanganyika Territory to KenyaPlace Units - British
1 cruiser and 2 transports placed in 106 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs -
My partner screwed up the mechanics of TripleA and forgot that he had to move the europe and pacific brits at the same time. He was thinking they were separate. Attached is a edited version of the map with the combat results edited in so that he can make the appropriate CM and NCM for the british in India. No change in combat movement or combat results for the british in europe.
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Actually can we just have a redo on the turn. There were some other minor mistakes with the UK as well.
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Lol, I mean, I guess that’s ok? I don’t want to seem like a douche or anything, but I would say any mistakes that were made due to unfamiliarity with TripleA and turn structure (like not realizing about the UK movement) is definitely OK to redo, but just making a mistake and forgetting to do something that you wanted to do seems to be against the spirit of playing a game like this in general, yeah? Of course, I say that, but you generously allowed us to replace a transport with a combat sea unit earlier in the game, which we took advantage of, so I suppose it will be all right. I think I’m just upset right now because I looked at the dice rolls from that 33 sea zone battle. I mean, 14/20 rolls were a 5 or 6 :x! Ridiculous…
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That’s fine. the not moving any units was definitely a mistake. And generally adjustments to NCM are ok with most people. The goal is just to avoid changing things that were affected by combat results. These weren’t that, just mistakes due to unfamiliarity with tripleA and global rules.
Thanks for understanding. We won’t change any of the purchasing, Europe CM, or Combat results.
Yeah, Odds were heavily in favor of the US in z33 but those rolls made it much much worse.
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OK, attached is the edited version with results of the europe battles edited in and all of the same CM and purchases made as original turn.
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OK, that seems fine, but I’m a little confused about the post. Is Billy going to finish with the NCM and placement?
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he is supposed to. Will message him again.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Malta: 1 infantry
EDIT: British player Removing units owned by PlayerID named:Italians from Southern Italy: 2 aaGuns and 2 infantry
EDIT: British player Removing units owned by PlayerID named:British from Libya: 1 armour
EDIT: British player Removing units owned by PlayerID named:Italians from Algeria: 1 artillery
EDIT: British player Changing ownership of Tunisia from Italians to British
EDIT: Turning off Edit Mode
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
British captures 13PUs while taking Italians capital
2 fighters and 1 tactical_bomber moved from Malta to Algeria
1 bomber moved from Gibraltar to Algeria
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to French Indo China
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - British
British creates battle in territory Algeria
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
British win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
3 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 fighter moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 tactical_bomber moved from Algeria to TunisiaPlace Units - British
1 cruiser and 2 transports placed in 106 Sea Zone
British undo move 1.
1 cruiser, 1 destroyer and 1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
1 armour, 1 artillery and 1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - Italians
Giving bonus movement to units
4 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber and 4 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern Italy, round 1 : 4/6 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Southern Italy, round 1 : 4/5 hits
3 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 3 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 bomber and 1 infantry in Southern Italy, round 2 : 1/2 hits
British roll dice for 1 armour in Southern Italy, round 2 : 0/1 hits
1 armour owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 bomber, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 destroyer
Bulgaria : 1 armour and 2 infantryProduction/PUs Summary :
Germans : 43 / 48
Russians : 35 / 45
Japanese : 41 / 45
Americans : 50 / 70
Chinese : 7 / 11
British : 33 / 57
UK_Pacific : 15 / 12
Italians : 12 / 12
ANZAC : 18 / 34
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Summary Text: The site gave an error: ’
The last posting from your IP was less than 15 seconds ago. Please try again later.
’ -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZoneCombat - French
Battle in 93 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
French win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
1 fighter moved from 93 Sea Zone to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Hello fellow gamers,
The first round of the X-DAP tournament has a completion date of August 31st. At this point if neither side concedes then tournament moderator Gargantua will decide which team moves on to the winning bracket and which team moves on to the extra death bracket.
Kind regards,
allweneedislove -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
15 infantry moved from Eastern Poland to Baltic States
8 infantry moved from Poland to Baltic States
8 artilleries moved from Eastern Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
10 armour moved from Eastern Poland to Baltic States
3 fighters and 4 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
5 artilleries and 8 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Eastern Poland to NovgorodCombat - Germans
Battle in Ukraine
Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Novgorod
2 bombers killed by AA guns
Bombing raid in Novgorod causes 0 damage total.
Battle in Baltic States
Germans attack with 10 armour, 10 artilleries, 23 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 10 armour, 10 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 10 armour, 10 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Ukraine to Romania
1 infantry moved from Finland to Karelia
5 infantry moved from Finland to KareliaPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
1 infantry placed in France
1 armour, 1 artillery and 2 infantry placed in Germany
1 fighter placed in Normandy Bordeaux
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Hmm, well, I kind of expected Garg to pop up on here and declare one team the winner. Should we continue playing?
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ALLIED VICTOR!!!
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