Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
-
ANZ8 with 20, buy ART, 2 DD
NCM -
Albania - 3 INF (Gre)
Nte - INF, FTR (Que) ARM (Nsw)
Z62 - DD (Z63)
WInd - INF (Ind) BMB (Nte)
Ngu - INF, ART (Dgu)Collect 15, 15 on hand
-
Fra8 with 17, buy INF, ART, FTR
NCM -
Gre - INF (Z97)Place INF, ART, FTR (Fra)
Collect 17, 17 on hand -
Germany
repair
sukr,nukr for 10
buy 18inf, 2artcm
nor
2inf from fin
ftr, bomb from wgrden
3inf, one of which amphib
cc bombard
ftr, tacb from wger
ftr from wgrhol
2inf from wgr
ftr. wgryugo
2inf from rom
bomb from wgrsmo
2inf from bel
tacb from brytam
2inf from bry
tacbvol
2inf from ros
inf from cau
2ftr, 2tacb from brycc (would do this in sequence but the internet is flaking in and out… :| But no major battle that would preclude some other battle, just the germans pushing back)
cc
nor
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 4)1@3: (2)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)den
A
Rolls: 3@1 3@3 1@4; Total Hits: 33@1: (5, 2, 3)3@3: (5, 2, 3)1@4: (3)
D
Rolls: 2@2; Total Hits: 02@2: (5, 3)hol
A
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (5)yugo
A
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 2)1@4: (2)
d
Rolls: 1@2; Total Hits: 11@2: (2)smo
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)tam
A
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5)vol
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (2, 3, 2)2@3: (3, 2)2@4: (5, 2)
d
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6) -
all cleared, lost an inf in yugo and vol
ag, I see I rolled a ftr for nor that wasn’t there
nor again
A
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
nor again
A
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 3)1@4: (5)
D
:aaa 1@2 -
nor defense
Rolls: 1@2; Total Hits: 11@2: (1) -
ugh, this is not good
nor again
A
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
I dunno - you said a fighter was coming to Norway from Wgr
Did you not use the fighter in Germany?
I thought you had 1 to Holland, 1 to Norway, 2 to Denmark? -
ok, lost an inf in nor
ncm
all in air in western theater to wgr,
all air in eastern theater to bry
units in cau to ros
units in sukr to ros
units in nukr to bry
units in bel to bry
inf from nov to arch
2inf from nov to bel
4inf from ger to wgrplace
2inf, art in sukr
3inf in nukr
3inf in wgr
3inf in rom
3inf in nov
4inf in wgrcollect
cvd
sz97
Rolls: 9@3; Total Hits: 69@3: (1, 2, 2, 2, 1, 5, 5, 5, 3)nor
Rolls: 2@3; Total Hits: 02@3: (5, 5) -
Confused on placement
Second artillery? -
ha, you are right. re nor. Â Thanks for checking. Â So I did not lose an inf in nor. Â So much for trying to short change myself
extra art in ger
collect 73-2=71
oh, 1 more ncm:aa from ger to wgr. Â Sorry out of turn, but I can say cvds did not affect that move. Â
map.
so off for a run, will check later to see if USSR moves. Â Japan’s move will be significant. Â
L12G40Karl7(Axis)v.Gamerman(Allies)9aGer.AAM
L12G40Karl7(Axis)v.Gamerman(Allies)9aGer.AAM -
Yes, I think I’ll have Russia done soon
No problem on the ncm
Thanks for clarifying Norway and the arty
I’ll check your map -
place
2inf, art in sukr
3inf in nukrYour map actually has the arty in North, so I’ll be going with that
-
Rus9 with 11, buy 2 ART (save 3)
Combat moves -
Cau - INF (Kaz)
Vol - 2 INF, ART, FTR (Sam)
Tam - INF, ART (Rus) FTR (Sam)
Smo - INF, ART (Rus) TAC (Sam)
Ura - INF (Volo)Vol
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Here is your ammo, but we don’t have a gun for you. When your comrade in front of you falls, take his gun and continue the fight…
Stalingrad2
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 3)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
No, you pick up the gun…. don’t throw the ammo at the enemy… you need a gun
Stalingrad3
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Still nothing from the ground units…
Stalingrad4
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Stalingrad5
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
This was supposed to be a very high percentage battle…. -
Agh - another upper 10%er for you
Stalingrad not liberatedTam
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Smo
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 3)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (4, 1)





