Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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taking off for awhile soon.
If I get back and see russia up, I will be sure to get Japan done. That way you will have the allies to contemplate.
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Yeah, US and UK always takes contemplation…
I’m working on Russia right now
I’m loving it - I’ve always loved playing Russia -
Boy, my goose would be cooked if the USSR had greater offensive capability.
A lot of it got shot down over Romania without ever harming a soul
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R8 with 14, buy 2 INF, 2 ART
Combat moves -
Vol - 3 INF, TAC (Sam) FTR (Rus)
Smo - INF, ART (Rus)
Volo - 2 INF, 2 MECH (Rus) ARM (Sam) blitzing Novo
Tam - INF, FTR (Rus) ART (Sam)
Kaz - INF (Sam)
Novo - INF (Sam)Vol
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (2, 4, 6)1@3: (3)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Smo
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Volo
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 1, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Tam
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Sam - INF, ART, 2 MECH (Rus) FTR, TAC (Vol) FTR (Tam)
Collect 11, 11 on hand
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Japan
bbs repair
buy
cv
2trn
2inf
2dd
ss
infcm
army in yun to bur
arms in hun, fic to burftr from 35 to 45 – kill trn
sz44
dd, 2bombs from phijav
4inf from phi
3ftrs from 35
2bb, cc from 20cc
sz44
A
Rolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (6, 3)
D
Rolls: 1@1; Total Hits: 01@1: (3)jav
A
Rolls: 4@1 4@3 2@4; Total Hits: 44@1: (2, 3, 5, 4)4@3: (6, 1, 3, 4)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
lost man in jav
ncm
ss from 39 to 42
arm in hon to yun
units in ksu to kwe
inf in olg to kan
inf in ura to tim
2tacb from 20 to yun
cv and air in 20 to 36
cv in 20 to 42
cvs,dd from 35 to 42
air in jav, 45 to 42
bombs back to phi
fts in fic and hon to 42
air in japan to 6
dds in 6 to 36
tacbs in bor to yunplace
trn in 36
inf,art in fic
inf in hon
rest in around japancollect
cvd sum
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
collect 80-1=79
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if india runs… oh man.
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Of course India’s going to run - you have 99.99% chance of annihilating with minimal losses.
You’ve played this game many times - is it that unusual to see Germany and Japan get to this point around round 8? I would think this is pretty typical. -
buy
cv
2trn
2inf
2dd
ss
infThis would only cost 61 and you had 71.
Then you placed artillery you didn’t say you bought. And 2 subs, I think. And you placed 2 artillery, not 1.
So you can afford everything but the second artillery, if the missing 10 was for an artillery and a sub. -
Time to start meditating
Or was it contemplating
Probably should do both :-)Let me know about the extra art - you will probably want to change something else so your transports in 6 and 36 could each be fully loaded
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bah, my screw up. It was late last night and I think I wrote out an incomplete scenario from my notes.
The right notes show it should have been
3inf
1art
2ss
2dd
cv
2trnthe inf, art go in fic with a trn
the rest in Japan
does that make sense?
I’ll post corrected map
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Yes, it sounds like you’re putting the infantry from Hong Kong in Japan, which is kind of what I thought you’d want, so yes it makes sense. Â I’ll check your map too
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Yeah, it looks like that’s all you did, so our maps match now and we can go forward





