@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Oil!
Yeah, russia is where the money is for Germany,
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Still don’t understand why Japan wouldn’t get +2s for middle eastern territories when Italy and Germany do. In addition to the oil islands.
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My limited global experience notwithstanding….
appears this one might go a lot of rounds! -
The allies have their work cut out for them. 8-)
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remind me, airbases are like miIC’s for damage purposes right?
Ha, I see the rule book an arms reach away and I am asking you… :-P
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Still liking my chances a lot :-)
It’s a good game if both think they will winYou’re asking me because it’s easier and faster, and I give service with a smile :-)
Airbases have a max damage of 6, however they are completely inoperable when there is 3 or more damage. So you can’t scramble for a round… :-D
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taking off for awhile soon.
If I get back and see russia up, I will be sure to get Japan done. That way you will have the allies to contemplate.
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Yeah, US and UK always takes contemplation…
I’m working on Russia right now
I’m loving it - I’ve always loved playing Russia -
Boy, my goose would be cooked if the USSR had greater offensive capability.
A lot of it got shot down over Romania without ever harming a soul
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R8 with 14, buy 2 INF, 2 ART
Combat moves -
Vol - 3 INF, TAC (Sam) FTR (Rus)
Smo - INF, ART (Rus)
Volo - 2 INF, 2 MECH (Rus) ARM (Sam) blitzing Novo
Tam - INF, FTR (Rus) ART (Sam)
Kaz - INF (Sam)
Novo - INF (Sam)Vol
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (2, 4, 6)1@3: (3)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Smo
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Volo
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 1, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Tam
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Sam - INF, ART, 2 MECH (Rus) FTR, TAC (Vol) FTR (Tam)
Collect 11, 11 on hand
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Japan
bbs repair
buy
cv
2trn
2inf
2dd
ss
infcm
army in yun to bur
arms in hun, fic to burftr from 35 to 45 – kill trn
sz44
dd, 2bombs from phijav
4inf from phi
3ftrs from 35
2bb, cc from 20cc
sz44
A
Rolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (6, 3)
D
Rolls: 1@1; Total Hits: 01@1: (3)jav
A
Rolls: 4@1 4@3 2@4; Total Hits: 44@1: (2, 3, 5, 4)4@3: (6, 1, 3, 4)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
lost man in jav
ncm
ss from 39 to 42
arm in hon to yun
units in ksu to kwe
inf in olg to kan
inf in ura to tim
2tacb from 20 to yun
cv and air in 20 to 36
cv in 20 to 42
cvs,dd from 35 to 42
air in jav, 45 to 42
bombs back to phi
fts in fic and hon to 42
air in japan to 6
dds in 6 to 36
tacbs in bor to yunplace
trn in 36
inf,art in fic
inf in hon
rest in around japancollect
cvd sum
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
collect 80-1=79
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if india runs… oh man.
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Of course India’s going to run - you have 99.99% chance of annihilating with minimal losses.
You’ve played this game many times - is it that unusual to see Germany and Japan get to this point around round 8? I would think this is pretty typical.





