Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Boy, my goose would be cooked if the USSR had greater offensive capability.
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corrected map
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with all this new found cash germany might just be able to pull it off……
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with all this new found cash germany might just be able to pull it off……
When I saw this first, I was afraid you had liberated France
Gotta go - can play tonight -
Not liberated, re-captured. :-P
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5 extra for any Axis control of Caucasus? I wasn’t aware of that one…
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Oil!
Yeah, russia is where the money is for Germany,
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Still don’t understand why Japan wouldn’t get +2s for middle eastern territories when Italy and Germany do. In addition to the oil islands.
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My limited global experience notwithstanding….
appears this one might go a lot of rounds! -
The allies have their work cut out for them. 8-)
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remind me, airbases are like miIC’s for damage purposes right?
Ha, I see the rule book an arms reach away and I am asking you… :-P
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Still liking my chances a lot :-)
It’s a good game if both think they will winYou’re asking me because it’s easier and faster, and I give service with a smile :-)
Airbases have a max damage of 6, however they are completely inoperable when there is 3 or more damage. So you can’t scramble for a round… :-D
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taking off for awhile soon.
If I get back and see russia up, I will be sure to get Japan done. That way you will have the allies to contemplate.
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Yeah, US and UK always takes contemplation…
I’m working on Russia right now
I’m loving it - I’ve always loved playing Russia -
Boy, my goose would be cooked if the USSR had greater offensive capability.
A lot of it got shot down over Romania without ever harming a soul
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R8 with 14, buy 2 INF, 2 ART
Combat moves -
Vol - 3 INF, TAC (Sam) FTR (Rus)
Smo - INF, ART (Rus)
Volo - 2 INF, 2 MECH (Rus) ARM (Sam) blitzing Novo
Tam - INF, FTR (Rus) ART (Sam)
Kaz - INF (Sam)
Novo - INF (Sam)Vol
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (2, 4, 6)1@3: (3)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Smo
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Volo
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 1, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Tam
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 3)





