Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Forgot last time that liberating France gets them 12 IPC’s worth of units right away - was thinking the 5 IPC NO replaced that, but no
Of course, if you liberate you immediately lose the forward complex and can’t place there…. but the French units are also placed immediately, so it’s pretty crazy. I have to figure out whether I should move in this turn, I guess…
And what to do about the Pacific now that my presence is greatly diminished. Japan had a perfect round! :-) -
I never played any of the theater A&A games that came out
Zones with value does sound good -
Ha! I was just thinking that this could be a game where France could actually be reactivated with a reasonable chance of success.
In all the global games I have played tech has not made much difference. I think that mostly due to the particular circumstances of the games though. If the US got shipyards… oh man.
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Hey question:
When you do tech you: 1. buy as many dice you want, 2. roll, 3. if you get any 6’s you roll for tech, but you only get one tech roll per turn no matter how many 6’s you get, right?
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Paratroopers with various powers could be really devastating, too
Jets would be awesome…
With the amount of units, advanced artillery could even be decent and with the upgrade to mech infantry being able to blitz…There are plenty of surprise factors that could give you a serious edge, especially because your opponent is not usually expecting it like in AA50…
Gotta take my daughter’s girlfriend back home, eat lunch, and volunteer from 2-4, so probably won’t get all the way through UK done until after that, but we’ll see…
Yes, you can only get ONE tech per turn, unlike the original classic game. So it’s most efficient to buy one or two per turn
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ok, when I read that rule again recently it caused me to pause. But it makes sense in as much it prevent someone of getting like 5 techs on one turn.
Yeah, I’ll be in and out all day too, but mostly in.
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US7 with 78, buy a researcher
Rolling 1:
(3) -
With 73, buy ART, 2 SS, TP, DD, 3 FTR, BMB
Combat moves -
Fra - INF (Hol) Place 4 INF
Sfr - 3 INF, CA, FTR (Z91) INF, 2 MECH (Mor) 2 FTR (Z110) BMB (Wfr)
Z33 - SS (Z26) FTR (Car) FTR (Haw)
Z42 - FTR (Nte) BMB (Bur)Well, that’s what I have so far but I gotta go
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The other thing that might work here is an allied neutral crush. Hard to believe but take out spain and turkey and you open up the German fort pretty good, not to mention shorten up the US supply line.
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The other thing that might work here is an allied neutral crush. Hard to believe but take out spain and turkey and you open up the German fort pretty good, not to mention shorten up the US supply line.
I have been thinking about that, but haven’t been in a really good position for it yet. If I was serious about it, I probably would have left the American infantry in Brazil, too.
I am really looking forward to the time when I take over strict neutrals, though
Attack Z42 with both bombers from BurmaSfr
Rolls: 6@1 4@3 1@4; Total Hits: 36@1: (2, 4, 3, 2, 1, 3)4@3: (4, 2, 1, 5)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Z42
Rolls: 1@3 2@4; Total Hits: 01@3: (4)2@4: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
2 bombers wasn’t enough either
Z42 round 2
Rolls: 1@3 2@4; Total Hits: 21@3: (6)2@4: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Whew
Z33
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Car - 2 FTR (Z33)
Nte - FTR (Z42)
Ind - BMB (Z42)
Que - BMB (Z42)
Fra - INF, MECH, 4 ARM (Wfr)
Z93 - CV (Z91) FTR (Sfr) DD (Z97)
Z91 - TP (Z87) empty TP (Z110)
Mor - INF, AA (Z87)
Z110 - 2 FTR (Sfr) both to US CV
TrJ - BMB (Sfr)
Z54 - SS (Z26)
Z98 - 2 SS, DD (Z97)
Nsw - INF, MECH (Z63)
Z63 - INF (Haw) TP, BB (Z26)
NZe - AA (Haw)
Haw - FTR (WUS)
Z26 - SS, DD, CV (Z10)
WUS - INF, AA (CUS)Place ART, 3 FTR, BMB (WUS)
Place 2 SS, TP, DD (Z10)
Collect 80, 80 on handUK tonight?
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I’ll be around later watching the Olympics
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OK, I’m back, let’s see if I can get this whole thing done…
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Don’t know why map has 45 for UK on hand - is supposed to be 44
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No prob
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The uk is the guarantor of France. If france is not secured properly……
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France will be secured, don’t worry :-) At least for one turn…
With 44, buy a researcher
Rolling 1:
(5) -
UK7 with 39, buy 6 INF, ART, MECH, ARM, DD
India7 with 10, buy 2 SSCombat moves -
Malta - INF, ART (Lib) 4 FTR (Z97)
Z96 - 2 CV (Z97) to avoid possible combat in Z97
NIta - 2 INF (Alg) offload from 97
NIta from Z97 - 2 CA, BB (Z93) FTR (Wfr) FTR (Hol)
Kaz - INF (Cau) 2 FTR (Sam) FTR (TrJ)
WGr - SBR with 2 TAC, 2 BMB (Hol) 2 FTR (UK)Send up interceptors in WGr? 1 Italian and 2 German potential vs. 2 FTR, 2 TAC, 2 BMB
Scramble from South Italy to Z97? 2 Italian fighters vs. DD, 2 CA, BB





