L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    got them then - thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You should probably be inviting me into SBR’s, though
    Those fighters are probably protecting me by deterring me more than they’re protecting you  :lol:

  • 22 20 19 18 17 16 15 14 12

    Yeah, thought of that after I went to bed.  It gives me two shots at your plane with a chance you could shoot a ftr down and do damage to the miIC.  I have never shot down a bomber with a ftr though.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Don’t know why he reduced them to 1’s.  With all the bombers and tacs shooting at 1’s, plus escort fighters…
    Maybe we’ll find out with further game play.
    Makes jets technology more attractive though.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    At least he doesn’t make escorts endure AA fire like in AA50  :roll:

  • 22 20 19 18 17 16 15 14 12

    I think interceptors should be a 2, escorts 1, bombers at 1…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yep

    I do like the change to rolling dice on convoys and allowing planes to disrupt.
    Dutchman claimed “most players” like it the old way better and house rule it, but I don’t.
    Safe to say now that my subs left a 6 IPC’s out there and would have raided 4 the old way but only raided 1.
    I like that you can’t guarantee the amount of losses, but also have a chance to destroy more than before.  There’s still no risk, like with SBR’s…  And if you have enough boats it’s still 99% chance of disrupting max…

    I wonder what he means by “most”.  2 out of 3 of the people he’s played, including himself?  :lol:

    Anyway, like it or not it’s the official rules so you can’t deviate from them unless both players agree

  • 22 20 19 18 17 16 15 14 12

    Convoy system is fine.  I like the old Europe system where convoys were their own spaces with value, but that was probably a little much to put on the limited space of this board

    Interested to see what USA does next round as I sit here listening to a seminar on wage an hour claims

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hehe about the seminar

    Will see what I can do…. maybe get some tech to spice things up
    I gotta remember you could surprise me with tech - lull me to sleep by never buying any, and then WHAM - a big game-changing tech.  It’s been a long time since I played tech in any game.  Glad you allowed it into this game - it’s been fun throwing my money away

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Forgot last time that liberating France gets them 12 IPC’s worth of units right away - was thinking the 5 IPC NO replaced that, but no
    Of course, if you liberate you immediately lose the forward complex and can’t place there….  but the French units are also placed immediately, so it’s pretty crazy.  I have to figure out whether I should move in this turn, I guess…
    And what to do about the Pacific now that my presence is greatly diminished.  Japan had a perfect round!  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I never played any of the theater A&A games that came out
    Zones with value does sound good

  • 22 20 19 18 17 16 15 14 12

    Ha!  I was just thinking that this could be a game where France could actually be reactivated with a reasonable chance of success.

    In all the global games I have played tech has not made much difference.  I think that mostly due to the particular circumstances of the games though.  If the US got shipyards… oh man.

  • 22 20 19 18 17 16 15 14 12

    Hey question:

    When you do tech you: 1. buy as many dice you want, 2. roll, 3. if you get any 6’s you roll for tech, but you only get one tech roll per turn no matter how many 6’s you get, right?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Paratroopers with various powers could be really devastating, too
    Jets would be awesome…
    With the amount of units, advanced artillery could even be decent and with the upgrade to mech infantry being able to blitz…

    There are plenty of surprise factors that could give you a serious edge, especially because your opponent is not usually expecting it like in AA50…

    Gotta take my daughter’s girlfriend back home, eat lunch, and volunteer from 2-4, so probably won’t get all the way through UK done until after that, but we’ll see…

    Yes, you can only get ONE tech per turn, unlike the original classic game.  So it’s most efficient to buy one or two per turn

  • 22 20 19 18 17 16 15 14 12

    ok, when I read that rule again recently it caused me to pause.  But it makes sense in as much it prevent someone of getting like 5 techs on one turn.

    Yeah, I’ll be in and out all day too, but mostly in.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    US7 with 78, buy a researcherDiceRolling 1:
    (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    With 73, buy ART, 2 SS, TP, DD, 3 FTR, BMB

    Combat moves -
    Fra - INF (Hol) Place 4 INF
    Sfr - 3 INF, CA, FTR (Z91) INF, 2 MECH (Mor) 2 FTR (Z110) BMB (Wfr)
    Z33 - SS (Z26) FTR (Car) FTR (Haw)
    Z42 - FTR (Nte) BMB (Bur)

    Well, that’s what I have so far but I gotta go

  • 22 20 19 18 17 16 15 14 12

    The other thing that might work here is an allied neutral crush.  Hard to believe but take out spain and turkey and you open up the German fort pretty good, not to mention shorten up the US supply line.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    The other thing that might work here is an allied neutral crush.  Hard to believe but take out spain and turkey and you open up the German fort pretty good, not to mention shorten up the US supply line.

    I have been thinking about that, but haven’t been in a really good position for it yet.  If I was serious about it, I probably would have left the American infantry in Brazil, too.

    I am really looking forward to the time when I take over strict neutrals, though
    Attack Z42 with both bombers from Burma

    SfrDiceRolls: 6@1 4@3 1@4; Total Hits: 36@1: (2, 4, 3, 2, 1, 3)4@3: (4, 2, 1, 5)1@4: (6)DiceRolls: 2@2; Total Hits: 02@2: (4, 4)
    Z42DiceRolls: 1@3 2@4; Total Hits: 01@3: (4)2@4: (5, 5)DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 bombers wasn’t enough either
    Z42 round 2DiceRolls: 1@3 2@4; Total Hits: 21@3: (6)2@4: (3, 4)DiceRolls: 1@2; Total Hits: 01@2: (6)

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