Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Failed to type 2 fighters back to Russia, but you saw the map…
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cm
car
dd from 6
4ftr from 3542
dd from 35
2tacb from phi20
2bb, cc, 2cv from 35
2bomb from cha
2tacb from phi
tacb, ftr from 616
dd from 6
ftr, tacb from 6arm from kan to novo to tim
inf from eve to ura
inf from tsi to kaz
cm
33
A
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (6, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
33 cleared
42
A
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
42 cleared
20
A
Rolls: 3@3 6@4; Total Hits: 63@3: (4, 3, 3)6@4: (4, 4, 6, 1, 6, 4)D
Rolls: 2@2 3@4; Total Hits: 22@2: (5, 3)3@4: (3, 5, 4) -
so, I will assume hit points first, ftrs last (that’s generous because I guess I could run away)
so I take hits on bb’s one cv
rd2
A
Rolls: 3@3 6@4; Total Hits: 53@3: (4, 6, 2)6@4: (2, 5, 6, 1, 2, 2)
D
Rolls: 1@4; Total Hits: 11@4: (4) -
Should be 5@4
Last hit doesn’t countSave carrier
Lose carrier, 3 fightersDon’t take that last hit because it was a 4
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4@3 5@4 I guess
You can handle it how you want - probably doesn’t matter much because of free repairs -
Do you know about the setting that lets you know when someone has posted when you attempt to post, before it posts? It can be very useful if you like it.
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ah… duh
yesok…
so, I take hits on 2bbs, cvround 2
A
Rolls: 3@3 5@4; Total Hits: 53@3: (2, 5, 5)5@4: (2, 2, 4, 3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
No, I’m saying I think you only need to take 2 hits against yourself, not 3. In round 2, you rolled a “4” and I would have only had a carrier left, because I would not have saved the fighters 'til last.
Minor, but I think you should only take 2 hits against yourself -
I think I got that feature but I posted too quick
so… if I followed your right I have 1 hit point left which goes to cv
I guess it did not matter too much, either way… unless I am missing something
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Oh, I see you re-rolled
Either way, I’m saying only take 2 hits, so you can just damage your battleships
The only difference is that you can then use all your carriers to land air on this turn. -
ok I understand now… so only 2 hits against me… they go to bbs
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Time to eat some pizza - I’m hungry! :-)
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ncm
army in kwa to yun
army in fic to yun
ftr in yun to fic
ftr in yun to hon
3arm from ksu to hun
air in 42 to bor
2cvs from 6 to 35
air in 33 to 35
air in 16 to 6
trns in 6 to 35w/4inf, land in phi
2dd from 6 to 35
2arts from kan to tim
inf rom olg to tim
inf from tas to olg
bombs in 20 to phiplace
3arm in fic
3arm in hon
arm, 2mech in ksu
rest around japan -
cvd
44
Rolls: 2@3; Total Hits: 12@3: (6, 1)41
Rolls: 2@3; Total Hits: 02@3: (4, 5) -
collect 71-2=71
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Still need to roll 16?
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crap, did I miss that? let me check





