Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
-
no prob
any answer for scramble in car?
If you attack with DD and 4 fighters and are not attempting an amphibious assault on Carolines, then I will NOT scramble.
If you do change your mind, I will be up probably for a couple more hours (no work tomorrow) so I will check and you shouldn’t have to wait long.You’re an A&A playin’ fool! Â You are on about as much as anybody, which is one of the many reasons it’s great to play you. Â Do you have the summer off, or what kind of work do you do if you don’t mind
-
And again, nice strats! It seems to me you are doing a lot of the right things with the Axis. Advance with Germany was quite well done IMO.
Are we getting a full round in, in one day? Nice!
-
Ha! In between jobs right now. The firm I worked at imploded so I was laid off, meaning I got the summer off. Right now I am spending my time traveling and taking CLE’s (continuing legal education) which means I get to sit around during the day and listen/watch seminars on labor/tax/admin law…. So there is a lot of time to check the forums. I leave it on, so I am not always “on”.
-
Japan
buy
7arm
2mech
2dd
2ss -
I should be taking CPE’s but haven’t started yet…
-
Failed to type 2 fighters back to Russia, but you saw the map…
-
cm
car
dd from 6
4ftr from 3542
dd from 35
2tacb from phi20
2bb, cc, 2cv from 35
2bomb from cha
2tacb from phi
tacb, ftr from 616
dd from 6
ftr, tacb from 6arm from kan to novo to tim
inf from eve to ura
inf from tsi to kaz
cm
33
A
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (6, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
33 cleared
42
A
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
42 cleared
20
A
Rolls: 3@3 6@4; Total Hits: 63@3: (4, 3, 3)6@4: (4, 4, 6, 1, 6, 4)D
Rolls: 2@2 3@4; Total Hits: 22@2: (5, 3)3@4: (3, 5, 4) -
so, I will assume hit points first, ftrs last (that’s generous because I guess I could run away)
so I take hits on bb’s one cv
rd2
A
Rolls: 3@3 6@4; Total Hits: 53@3: (4, 6, 2)6@4: (2, 5, 6, 1, 2, 2)
D
Rolls: 1@4; Total Hits: 11@4: (4) -
Should be 5@4
Last hit doesn’t countSave carrier
Lose carrier, 3 fightersDon’t take that last hit because it was a 4
-
4@3 5@4 I guess
You can handle it how you want - probably doesn’t matter much because of free repairs -
Do you know about the setting that lets you know when someone has posted when you attempt to post, before it posts? It can be very useful if you like it.
-
ah… duh
yesok…
so, I take hits on 2bbs, cvround 2
A
Rolls: 3@3 5@4; Total Hits: 53@3: (2, 5, 5)5@4: (2, 2, 4, 3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
No, I’m saying I think you only need to take 2 hits against yourself, not 3. In round 2, you rolled a “4” and I would have only had a carrier left, because I would not have saved the fighters 'til last.
Minor, but I think you should only take 2 hits against yourself -
I think I got that feature but I posted too quick
so… if I followed your right I have 1 hit point left which goes to cv
I guess it did not matter too much, either way… unless I am missing something
-
Oh, I see you re-rolled
Either way, I’m saying only take 2 hits, so you can just damage your battleships
The only difference is that you can then use all your carriers to land air on this turn. -
ok I understand now… so only 2 hits against me… they go to bbs
-
Time to eat some pizza - I’m hungry! :-)
-
ncm
army in kwa to yun
army in fic to yun
ftr in yun to fic
ftr in yun to hon
3arm from ksu to hun
air in 42 to bor
2cvs from 6 to 35
air in 33 to 35
air in 16 to 6
trns in 6 to 35w/4inf, land in phi
2dd from 6 to 35
2arts from kan to tim
inf rom olg to tim
inf from tas to olg
bombs in 20 to phiplace
3arm in fic
3arm in hon
arm, 2mech in ksu
rest around japan





