@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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kan cleared wlo 3inf, mech
ncm
tacbs, ftrs in kan to yun
army in yen to tim
inf in cmo to tsa
bombs in kan to cha
(I see I forgot to post move of in from sik to tsi… please forgive…)
army in kwa to yun
units in ksu to hun
fleet in 41 to 36
trn in 36 back to 6
3trn in 6 to 36, land 5inf, art in kwa
2ftrs from 42 to 36
fleet in 44 to 35
2ftrs from 42 to 35
2fts from kwa to 6
tacbs from 25 to 6
4tacb from kwa to 35place
miIC in hon
3arm in ksu
2inf,art in fic
rest in Japancollect 78
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A tip for you for your future benefit
When you roll subs and destroyers against a sub (Z16) you should separate the rolls, because if your sub hits, my sub does not get to fire back. Your destroyer nullifies my sub’s suprise strike capability -
Yeah, I was probably short changing myself there, but it made no difference for that battle.
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Bump – Just keeping it alive
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OK
I think I’ll be moving soon, too… today… -
Hey, sounds good.
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Yeah, it’s a good game
You are making G and J look more dangerous than they did a round ago - we’ve got a good war going :-) -
I made a dumb move with Germany. Not major, just dumb and unnecessary because I keep forgetting all the details of the scramble power.
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Yeah, this game has a pretty long learning curve.
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USA6 with 78, buy 2 researchers
Rolling 2:
(1, 5) -
With 68, buy 2 ARM, SS, DD, FTR, 2 CV
Combat moves -
Z36 - 4 FTR (Z33) 2 BMB (Car) fighters must land on carriers in 20 if survive
Z16 - DD (Z33) FTR (Mid)
Z45 - FTR (Car)
Hol - BMB (EUS) FTR (Z93) FTR (Z97) 2 INF (Wfra)Hol
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 3)2@3: (1, 5)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Hol2
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (6, 2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z36
Rolls: 4@3 2@4; Total Hits: 34@3: (6, 3, 2, 3)2@4: (5, 6) -
Casualty choice?
Map attached -
take out carrier, so 2 hits, then cc for 3
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Thanks for the quick response.
I was about to assume that, but there were too many factors (carriers that might have to move to 20, and UK turn immediately following)Jpn defense
Rolls: 1@2 1@3 2@4; Total Hits: 01@2: (3)1@3: (5)2@4: (5, 5) -
Well crap.
I might have to commit both carriers. Oh well, you’ll probably (maybe?) take some hits back
Of course, with the naval base there, good chance you won’t even get hurt.Well, maybe you’ll hit me twice here.
Z20 round 2
Rolls: 4@3 2@4; Total Hits: 44@3: (2, 3, 4, 2)2@4: (1, 6)
Rolls: 2@4; Total Hits: 12@4: (3, 5) -
wow! :-o You caught those guys loading arming their planes! 0 hits! a new low for me.
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Z16
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3)





