Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Wheatbeer (axis) v axisplaya (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters and 7 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 bombers moved from Ceylon to Kweichow
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Gibraltar to France
2 bombers moved from Gibraltar to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 2 mech_infantrys
Japanese win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese, taking Marianas from Japanese with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Americans win with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Strategic bombing raid in France
Bombing raid in France causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from Gibraltar to United Kingdom
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
4 bombers moved from Ceylon to Egypt
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern France
4 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 artillery moved from Caucasus to Northwest Persia
1 battleship moved from 55 Sea Zone to 63 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 8 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
7 fighters moved from Russia to Eastern Persia
3 fighters moved from Eastern Persia to Egypt
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Recording Battle StatisticsNon Combat Move - British
1 armour moved from Eastern Persia to West India
6 fighters moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West IndiaPlace Units - British
3 mech_infantrys placed in Egypt
1 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
Giving bonus movement to units
4 infantry moved from France to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Southern France, round 1 : 4/8 hits
Americans roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Italians win with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to FrancePlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 18 PUs totalProduction/PUs Summary :
Germans : 52 / 67
Russians : 17 / 23
Japanese : 43 / 58
Americans : 58 / 82
Chinese : 11 / 11
British : 35 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 fighter moved from Russia to YeniseyCombat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Yenisey
ANZAC attack with 1 fighter
Germans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Ceylon to Eastern Persia
2 fighters moved from 22 Sea Zone to AnhwePlace Units - ANZAC
1 fighter placed in Queensland
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to unitsCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Tambov to Volgograd
1 bomber moved from Southern Italy to Volgograd
45 artilleries and 37 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Yenisey to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 45 artilleries and 37 infantry
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 4 infantry
Germans roll dice for 45 artilleries and 37 infantry in Russia, round 1 : 25/82 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 1 : 1/6 hits
4 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Germans win with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 4 tactical_bombers moved from Bryansk to Germany
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Tambov to Russia
2 bombers moved from Volgograd to Bryansk
1 aaGun, 3 armour and 7 mech_infantrys moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to RussiaPlace Units - Germans
1 armour and 7 mech_infantrys placed in Germany
3 artilleries and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsProduction/PUs Summary :
Germans : 63 / 109
Russians : 9 / 0
Japanese : 43 / 58
Americans : 58 / 82
Chinese : 11 / 11
British : 32 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Germans
Russians take Yenisey from Germans
13 artilleries and 78 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 13 artilleries and 78 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
5 aaGuns moved from Samara to Volgograd
9 armour moved from Kazakhstan to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 infantry moved from Kiangsu to Shantung
5 fighters moved from Kiangsu to Shantung
4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from AmericansCombat - Japanese
Battle in Shantung
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from India to Burma
2 fighters moved from Shantung to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
5 destroyers moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
2 armour and 6 mech_infantrys moved from Burma to Yunnan
1 fighter moved from 34 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
3 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Japan to Kiangsu
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to Malaya
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 airfield, 1 artillery and 1 infantry placed in Kiangsu
1 carrier placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in Japan
2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Malaya: 1 fighter
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 59 / 109
Russians : 12 / 0
Japanese : 47 / 50
Americans : 58 / 82
Chinese : 8 / 11
British : 32 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Need interceptors orders for Ger and Wger
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Intercept in WGR
No intercept in GERI’m not sure I noticed that you had strats in Normandy too :lol: (not that I could have done anything)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from Egypt to Western Germany
2 bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Normandy Bordeaux to Southern France
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Southern France
Americans attack with 2 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 4 interceptors out of Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
4 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
17 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shantung to SuiyuyanPlace Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 artillery moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from West India to Kweichow
3 fighters moved from West India to Eastern Persia
1 battleship moved from 63 Sea Zone to 64 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 8 infantry moved from Iraq to Persia
Turning on Edit Mode
EDIT: British player Changing ownership of Northern Italy from Italians to British
EDIT: British player Removing units owned by PlayerID named:British from Northern Italy: 1 factory_major
EDIT: British player Adding units owned by PlayerID named:British to Northern Italy: 1 factory_minor and 1 mech_infantry
EDIT: British player Removing units owned by PlayerID named:British from Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to AlexandriaPlace Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 armour, 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
lots of edit, sorry about that.
Forgot to take out your transport near Ale, and forgot to take NIta with UK.
Only problem : the IC in SIta is now undamaged.Don’t know what to do with that.
Let’s just say that it is max damaged, and that you can play accordingly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from France to Northern Italy
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 1 : 3/5 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 mech_infantrys moved from Southern Italy to France
3 fighters moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 56 / 109
Russians : 12 / 0
Japanese : 42 / 50
Americans : 61 / 76
Chinese : 13 / 12
British : 35 / 44
UK_Pacific : 6 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your SBR takes all the fun out of looting Moscow :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Anhwe to Szechwan
1 fighter moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from Szechwan to KweichowPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to units
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Germans
Germans repair 34 damage on 30 factory_majors and 4 factory_minors; Remaining resources: 75 PUs;
Germans buy 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 2 infantry moved from France to Southern France
4 fighters moved from Western Germany to Southern France
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 4 tactical_bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Holland Belgium, round 1 : 2/7 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Southern France, round 1 : 3/8 hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Germans win with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 armour and 7 mech_infantrys moved from Germany to France
4 tactical_bombers moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Southern France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 10 armour, 45 artilleries, 35 infantry and 20 mech_infantrys moved from Russia to Tambov
5 armour and 17 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 bombers moved from Bryansk to Novgorod
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery, 6 infantry and 3 mech_infantrys placed in Germany
2 artilleries and 7 infantry placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 64 / 82
Russians : 10 / 0
Japanese : 42 / 50
Americans : 58 / 76
Chinese : 13 / 12
British : 32 / 44
UK_Pacific : 6 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





