the file opens fine so i will roll tomorrow. thanks for the fix
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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cm
Army in nita to sfr
arm from sita to sfrcc
sfr
A
Rolls: 6@1 2@2 2@3; Total Hits: 26@1: (6, 1, 5, 6, 5, 5)2@2: (3, 6)2@3: (1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
sfr cleared
ncm
bomb from france to sita
ftr lands in nita
1 aa from nita to sfrplace
3inf in sita
4inf in nitacollect
cvd 97
Rolls: 15@3; Total Hits: 915@3: (3, 3, 3, 5, 2, 2, 2, 1, 4, 5, 4, 5, 1, 5, 3)cvd 93
Rolls: 4@3; Total Hits: 04@3: (5, 6, 5, 6) -
wow! Sfr got is burgundy through!
oh whoops… forgot brit ftr… ship may be sunk yet
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
well, a few bottle got through.
14-9+2=7
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No, you only collect 4 and have 6 on hand.
Albania
You placed 4 infantry in North Italy but it should only be 2.
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I didn’t change the flag on Greece - UK has 40 instead of 38
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ANZ with 15, buy INF, ART, TP (save 1)
Combat moves -
Z55 - DD (Z54) FTR (Car)
Z42 - SS (Z62) FTR (Ind) BMB (Nsw)
Jav - INF (Ngu) ART (Que)Z42
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Jav
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z55
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (3) -
Z55 round 2
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
Rolls: 1@1; Total Hits: 01@1: (5) -
Que - FTR (Z55)
Nte - FTR, BMB (Z42) 3 INF, ART, AA (Sau) INF (Que)
Z97 - TP, CA (Z98)
Gre - INF (Z98) INF (Tob) offload from 97, FTR (TrJ)
Irq - INF (Syr)Collect 19, 20 on hand
Fra5
Z110 - INF (UK) to UK TP
UK - INF (Sco)
TrJ - INF (Egy)
Z97 - DD (Z98) -
Germany…hmm
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Eagerly waiting :-) Actually got caught up on all my games :-o
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buy
2art
17infcm
arch
3inf from nov
ftr,2 tacb from bel
bombersmo
2inf from bel
ftr, 2tacb from bel
bomberbry – rest of army from bel moves in
ros
2inf from sukr
ftr, tacbhol
2inf from wgr
2ftr from wgrcc
hol
A
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 6)2@3: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)arch
A
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (4, 2, 2)2@3: (2, 3)2@4: (2, 6)
d
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2)smo
A
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 1)2@3: (6, 1)2@4: (6, 3)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)bry
A
Rolls: 5@1 10@2 8@3; Total Hits: 55@1: (2, 3, 5, 4, 2)10@2: (1, 6, 3, 6, 5, 4, 5, 4, 2, 6)8@3: (5, 4, 2, 6, 3, 6, 1, 5)
D
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)ros
A
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (1)1@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
got to run… ugh. will try to finish tonight.
looks like smo will hold
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Ooo - some defense
I’ll be here when you get back -
You really shouldn’t run multiple battles at once where retreating is an option…. gives the attacker the unfair advantage of seeing results across battles when you’re supposed to do one at a time :-)
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Yeah, you have a point re: battle order. I usually just roll them all at once for ease and save the big ones for play by play. Let me know if you want battle by battle, and I’ll accommodate. :lol:
so all clear but smo holds empty
ncm
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It’s just that if you ever retreat, you could be criticized for giving yourself more information…
It hasn’t been a problem this game - I just wanted to give you a friendly reminder that it’s not legalHowever, it is a good idea to roll multiple battles together when you have amphibious assaults that you can’t retreat from anyway (if there’s no air) (remember to do all amphibious assaults first) and/or when you have overwhelming force and it’s highly unlikely to go 2 rounds (like moving into Bry this turn).
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I acknowledge the 10 second timer and making multiple posts is a pain





