@cwglee51 Scramble in SZ110 and/or SZ111?
Also, can you please verify your email since I get this error message. It also worked for me to update to the latest version of the triple A engine.
a00b22c8-2b1a-438b-b798-d9c7d6c64071-image.png
I usually just try to take off the no’s for whom ever they apply to as needed.
ANZ4 with 24, buy SS, ARM, BMB
Combat moves -
Z96 - FTR (TrJ)
NCM -
TrJ - FTR (Z96)
Tob - INF (Alx)
Syr - 1 INF (Iso)
Z98 - CA (Z76) INF (Iso)
Car - INF, AA, FTR (Que)
Z54 - DD (Z62)
Sau - INF, ART, AA (Que) 2 INF (Nsw)
Ngu - INF (Dgu)
Collect 15, 15 on hand
Fra4
Tob - INF (Alx)
Egy - INF (Sud)
I see you seem to think you can just walk right into Truk and make it your base!
The Japanese Empire will not take this sitting down!
German buy
MiIc
7inf
art
2arm, mech
cm
bry
5inf from bel
bomb from wgr
bomb from nor
2ftr, 2tacb from bel
nov
2inf from wgr on trn
cc bombard
inf from bel
ftr, tacb from nor
arch
2inf from bel
2tacb from nor
kar – inf, walkin from fin
vyb – inf, art walk in from fin
sukr – 3inf walkin from bes
combat
nov
A
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 4, 6)2@3: (3, 3)1@4: (5)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)
arch
A
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 4)2@3: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
bry
A
Rolls: 5@1 2@3 4@4; Total Hits: 45@1: (3, 5, 6, 5, 1)2@3: (2, 5)4@4: (6, 6, 3, 4)
D
Rolls: 4@2; Total Hits: 14@2: (4, 6, 2, 4)
all clear – lost inf in bry
ncm
air in arch and nov to bel
air in bry to nov
3inf in rom to bes
inf from nukr to sukr
3mech from bel to sukr
3arm from bel to sukr
5inf, 3rt from epl to bel
aa, 4inf from epl to nukr
8inf from pol to epl
3arm from ger to epl
3inf from wgr to nita
2ftr from nor to wgr
3ifn from nor to fin
2inf from wgr to france
place
miIC in nukr
3inf in rom
art, inf in france
3inf, 3arm in wgr
collect
cvd nor
Rolls: 2@3; Total Hits: 22@3: (1, 1)
collect 61-2=59
whoops, that should be 2arm, mech in wgr not 3 arm
corrected map
This game is fun
Will play Russia this evening
Did you roll 2 3’s in Novgorod when you only had one there? Maybe you’re not done there yet
There was a fighter and cc bombard, I think. Let me check.
Forgot cruiser bombard - thank you - that was fast!! Great
This game is interesting. I think the allies have a strong position. I am waiting for the allies to make a wild/risky move that may create an opening for me. :wink:
This is the furthest development I’ve had in a global game, so I’m looking forward to seeing what happens.
Not sure I’ve really ever played in a game past round 4 (have played some 1v1 and team games in previous Alphas and OOB)
This game is interesting. I think the allies have a strong position. I am waiting for the allies to make a wild/risky move that may create an opening for me. :wink:
I appreciate your perspective because I’ve never played this much and as I said never been into round 5 or beyond. I know it certainly feels good from where I’m sitting, and the dice haven’t even been good for me so far… :-)
Well, here goes Russia, friend
round 4? wow, you must be killing them.
R5 with 31, buy 5 INF, 4 ART
Combat moves -
Arc - 2 INF (Vol) ART (Smo) FTR (Rus)
Bry - 2 INF, ART (Smo) INF, FTR, TAC (Rus)
Yen - INF (Tim)
Arc
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (2, 2)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)