@surfer Scramble? You have 6 planes!
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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India4 with 30, buy a researcher
Rolling 1:
(1) -
UK4 with 40, buy FTR, 2 AB
India4 with 25, buy INF, FTR, BMBCombat moves -
Z92 - DD (Z98)
Alg - 2 INF (Egy) offload from 92
Bur - INF, FTR (Ind)Bur
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ind - FTR (Bur)
Z92 - DD, 2 CA, CV, FTR (Z98) DD (Z110) 2 TP, CV (Z109) TAC (Alx) TAC (TrJ)
Alg - INF, ARM (UK) INF (Sco) MECH (Eir)
UK - 4 INF, AA (Sco)
Z119 - DD (Z125)
Gib - 2 FTR (Sco) FTR (UK) 2 BMB (Fwa)
Egy - INF, ART (Sud) INF (Alx)
Cpr - MECH (Wind)
TrJ - FTR (Z98) ARM (Alx) INF (Egy)
Irq - INF (Npr)Place AB (Gib)
Place AB (TrJ)
Place FTR (UK)
Place INF, FTR, BMB (India)
Collect 39, 39 on hand
Collect 13, 13 on hand -
Poor Italy….
Italy buy 8inf
cm
trn in 95 picks up 2inf from lib and lands on malncm
dd from 55 to 93
cc from 55 to 54
rest of fleet to 97, 2ftrs on cv to sita and nita
units in sfr to nita, except bomber to france and arm to sita
2aa from sita to nitaplace
3inf in sita
5inf in nitacollect 22
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Poor Italy….
Yeah, I’ve read people saying things can collapse on them fast, but I’ve never really seen it since I haven’t played this much…
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Collect 17 - no NO’s earned
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oh, did you/I not take off the Gib? Forgot.
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I usually just try to take off the no’s for whom ever they apply to as needed.
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ANZ4 with 24, buy SS, ARM, BMB
Combat moves -
Z96 - FTR (TrJ)NCM -
TrJ - FTR (Z96)
Tob - INF (Alx)
Syr - 1 INF (Iso)
Z98 - CA (Z76) INF (Iso)
Car - INF, AA, FTR (Que)
Z54 - DD (Z62)
Sau - INF, ART, AA (Que) 2 INF (Nsw)
Ngu - INF (Dgu)Collect 15, 15 on hand
Fra4
Tob - INF (Alx)
Egy - INF (Sud) -
I see you seem to think you can just walk right into Truk and make it your base!
The Japanese Empire will not take this sitting down!
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German buy
MiIc
7inf
art
2arm, mech -
cm
bry
5inf from bel
bomb from wgr
bomb from nor
2ftr, 2tacb from belnov
2inf from wgr on trn
cc bombard
inf from bel
ftr, tacb from norarch
2inf from bel
2tacb from norkar – inf, walkin from fin
vyb – inf, art walk in from fin
sukr – 3inf walkin from bes
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combat
nov
A
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 4, 6)2@3: (3, 3)1@4: (5)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)arch
A
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 4)2@3: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)bry
A
Rolls: 5@1 2@3 4@4; Total Hits: 45@1: (3, 5, 6, 5, 1)2@3: (2, 5)4@4: (6, 6, 3, 4)
D
Rolls: 4@2; Total Hits: 14@2: (4, 6, 2, 4) -
all clear – lost inf in bry
ncm
air in arch and nov to bel
air in bry to nov
3inf in rom to bes
inf from nukr to sukr
3mech from bel to sukr
3arm from bel to sukr
5inf, 3rt from epl to bel
aa, 4inf from epl to nukr
8inf from pol to epl
3arm from ger to epl
3inf from wgr to nita
2ftr from nor to wgr
3ifn from nor to fin
2inf from wgr to franceplace
miIC in nukr
3inf in rom
art, inf in france
3inf, 3arm in wgrcollect
cvd nor
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
collect 61-2=59
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whoops, that should be 2arm, mech in wgr not 3 arm
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corrected map
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This game is fun
Will play Russia this evening





