@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Meant to blitz Tobruk
Your prerogative to disallow if you likeAlx - INF, AA (Mal)
Fwa - 2 BMB
Egy - ARM (Irq) 2 INF (Cpr) 2 INF (SAf)
Ind - 8 INF, ART, 3 AA (Bur)
WInd - MECH (Bur)
TrJ - TAC (Z98)
Z81 - TP, BB (Z80)
Npr - INF (Cpr)
Z98 - 2 FTR (Alx)
Sco - 2 FTR (Z125) 5 INF, 2 AA (UK)
Eir - MECH (UK)
Sud - INF (Cng) ART (Ken)Place 2 TP, CV (Z109)
Place DD (Z110)
Place 6 INF, 2 ART (Ind)
Collect 38, 40 on hand
Collect 30, 30 on handPlease indulge a few “newbie” ramblings
This is my first game of Alpha3, running in tandem with 1 more game of Alpha3
I’ve played half a dozen games of global in its various versions, I don’t think ever more than 5 or 6 rounds and someone always gives upGlobal 1940 Alpha3 is a lot of fun. It takes a ton of time to play it well, though. A&A has finally evolved to a game that might actually have too many decisions to make (for the way I play)
From the little bit I’ve read and saw on these forums, people think the sides are pretty even (we had no bid on this game) or it’s advantage Axis……
I’m a newbie but I have a ton of A&A experience esp. Classic, Revised, and AA50. My impression (and I know this is premature but I can’t resist) is that the Allies are still (comparing to OOB) very potent. There are of course many factors, but really just having basically 8 moves (counting USA and UK as 2 because they can be all over the world) to 3 moves is a huge advantage due to gameplay mechanics.
I’m kind of hoping you can surprise me and show me the power of the Axis (I know it’s early) but in my newbie opinion my Allies are strong and late in round 3 I would think is when the Axis should be looking nasty because the USSR and USA are just now entering the war…I’m sorry - kind of. I can’t give a knowledgeable, experienced opinion until I’ve completely played through like a dozen Alpha3 games. But my early impressions of AA50 (not nearly as complex, I realize) are proving to be correct…
And my early opinion is that the Allies have too many advantages for the Axis to overcome in a 1v1 game (multiplayer is totally different - takes away a lot of the advantages of the Allies)… Looking forward to being proved wrong. :-)But anyway, it’s a blast to play no matter what side you have, if you have the time.
You finally get to play Italy! Have fun -
I will try to minimize your wait between Italy and Germany - like less than half a day or a day, hopefully
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Italy
buy
ftr
art
3infcm
trn from 95 w/inf from nita,art from alg to gibarm from epl to bel
bomb from fra to 91 – clears trn out
arm in lib blitz tob
cc
gib
A
Rolls: 2@2; Total Hits: 12@2: (1, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
gib twlo inf
ncm
army in wfr to sfr
inf from nita to sfr
bomb from 91 to sfrplace ftr, 2inf in sita
art, inf in sfrcollect 24
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QUESTION
How did the US collect its NOs? It’s turn three right? I did not attack the US. Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.
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QUESTION
How did the US collect its NOs? It’s turn three right? I did not attack the US. Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.
US is automatically at war at the BEGINNING of the collect income phase of round 3. Pearl harbor is considered to have happened. It is the latest point that the USA will be at war. See page #35 of the Europe manual. It’s the same in Europe 1940 and Pacific 1940. I am shocked that you’ve played several games and do not know this?!
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oh duh, sorry. For some reason I got in my head that the US was still coming up. Probably because of the other game where its the US turn next. Jet lag.
:-P
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oh duh, sorry. For some reason I got in my head that the US was still coming up. Probably because of the other game where its the US turn next. Jet lag.
:-P
OK!
Well, in older versions US went much later in the round, too, so it does feel early for US to automatically be in the war…
Working on ANZ/France now!
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ANZ3 with 14, buy 2 INF, DD
Combat moves -
Tob - INF (Alx)
Iso - 2 INF (Ind)NCM -
Z76 - CA (Z39)
Dgu - INF (Ngu)
Ind - INF (Bur)
Z54 - TP (Z62) TP (Z46)
Que - everything (Sau) (Nsw) INF (Ngu)
TrJ - FTR (Ind)Collect 24, 24 on hand
Fra3
Alx - INF (Egy)
Sud INF (Fea)
Sco - INF (UK) -
Germany
buy
10inf
art
3armcm
fin
5inf, art from nor
2ftr from wgr
bomb, 3tacb, ftr from eplsz114
ss, dd, cc, from 113
bomb from wfrmech from epl moves into nov
arm in epl blitzes into bal then to bel
inf from epl marches into nukr
3inf from rom move into bes
cc
fin
A
Rolls: 4@1 2@2 3@3 4@4; Total Hits: 24@1: (1, 4, 6, 2)2@2: (6, 6)3@3: (4, 5, 4)4@4: (6, 5, 5, 4)
D
Rolls: 7@2; Total Hits: 17@2: (4, 4, 6, 2, 6, 3, 6)114
A
sub
Rolls: 1@2; Total Hits: 01@2: (5)
rest
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (3)1@4: (5)D
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5) -
round 2
fin
A
Rolls: 3@1 2@2 3@3 4@4; Total Hits: 43@1: (3, 6, 3)2@2: (2, 5)3@3: (2, 4, 2)4@4: (5, 5, 6, 1)
D
Rolls: 5@2; Total Hits: 15@2: (6, 6, 5, 2, 5)114
A
sub
Rolls: 1@2; Total Hits: 01@2: (5)
rest
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)D
Rolls: 1@3; Total Hits: 11@3: (1) -
where are my dice today?
fin
A
Rolls: 2@1 2@2 3@3 4@4; Total Hits: 12@1: (4, 3)2@2: (5, 3)3@3: (6, 6, 1)4@4: (6, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)114
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (3)
D
Rolls: 1@3; Total Hits: 11@3: (3) -
oh man, this has got to be a joke… :-o
fin cleared w/los 3inf
lose dd, ss in 114ncm
army in epl to bel
2ftrs from sita to bel
2arm in pol to bel
trn in 113 send 2 inf from get to nor
air in fin to nor
army in pol to epl
army in ger to pol
bomb in 114 to wgrplace
2inf, art in rom
8inf in wgr
3arm in gercollect
cvd nor
Rolls: 3@3; Total Hits: 33@3: (2, 1, 2) -
collect 56-3=53
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Weird stuff…
At least the Finland defense was total crap -
mostly just the 4’s basically all missing is a shocker… but thems the breaks sometimes…
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The dice are half the excitement of A&A…
Unpredictability is what makes it great -
Let’s see if I can keep this game moving now….
Shooting for Russia this afternoon - gotta eat lunch soon…





