Forgot to Blitz Alexandria so I did it during NCM.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
-
Buy destroyer instead of fighter, save 2
I like this plan better…
Attack Z125 with DD, 2 FTR (UK)
Bomber to 92 instead of to GibGib
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Will I be as lucky as UK2?
Gib2
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yes
50/50 I take it without losing the bomber…. yayMan, I’ve been doing that lately - halfway through noncoms when I realize I forgot a battle
Never used to do that
Probably because it’s global
And because I kept changing my mind - 10 minutes ago I wasn’t going to attackZ125
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (4, 2)
Rolls: 1@1; Total Hits: 01@1: (6) -
Meant to blitz Tobruk
Your prerogative to disallow if you likeAlx - INF, AA (Mal)
Fwa - 2 BMB
Egy - ARM (Irq) 2 INF (Cpr) 2 INF (SAf)
Ind - 8 INF, ART, 3 AA (Bur)
WInd - MECH (Bur)
TrJ - TAC (Z98)
Z81 - TP, BB (Z80)
Npr - INF (Cpr)
Z98 - 2 FTR (Alx)
Sco - 2 FTR (Z125) 5 INF, 2 AA (UK)
Eir - MECH (UK)
Sud - INF (Cng) ART (Ken)Place 2 TP, CV (Z109)
Place DD (Z110)
Place 6 INF, 2 ART (Ind)
Collect 38, 40 on hand
Collect 30, 30 on handPlease indulge a few “newbie” ramblings
This is my first game of Alpha3, running in tandem with 1 more game of Alpha3
I’ve played half a dozen games of global in its various versions, I don’t think ever more than 5 or 6 rounds and someone always gives upGlobal 1940 Alpha3 is a lot of fun. It takes a ton of time to play it well, though. A&A has finally evolved to a game that might actually have too many decisions to make (for the way I play)
From the little bit I’ve read and saw on these forums, people think the sides are pretty even (we had no bid on this game) or it’s advantage Axis……
I’m a newbie but I have a ton of A&A experience esp. Classic, Revised, and AA50. My impression (and I know this is premature but I can’t resist) is that the Allies are still (comparing to OOB) very potent. There are of course many factors, but really just having basically 8 moves (counting USA and UK as 2 because they can be all over the world) to 3 moves is a huge advantage due to gameplay mechanics.
I’m kind of hoping you can surprise me and show me the power of the Axis (I know it’s early) but in my newbie opinion my Allies are strong and late in round 3 I would think is when the Axis should be looking nasty because the USSR and USA are just now entering the war…I’m sorry - kind of. I can’t give a knowledgeable, experienced opinion until I’ve completely played through like a dozen Alpha3 games. But my early impressions of AA50 (not nearly as complex, I realize) are proving to be correct…
And my early opinion is that the Allies have too many advantages for the Axis to overcome in a 1v1 game (multiplayer is totally different - takes away a lot of the advantages of the Allies)… Looking forward to being proved wrong. :-)But anyway, it’s a blast to play no matter what side you have, if you have the time.
You finally get to play Italy! Have fun -
I will try to minimize your wait between Italy and Germany - like less than half a day or a day, hopefully
-
Italy
buy
ftr
art
3infcm
trn from 95 w/inf from nita,art from alg to gibarm from epl to bel
bomb from fra to 91 – clears trn out
arm in lib blitz tob
cc
gib
A
Rolls: 2@2; Total Hits: 12@2: (1, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
gib twlo inf
ncm
army in wfr to sfr
inf from nita to sfr
bomb from 91 to sfrplace ftr, 2inf in sita
art, inf in sfrcollect 24
-
-
QUESTION
How did the US collect its NOs? It’s turn three right? I did not attack the US. Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.
-
QUESTION
How did the US collect its NOs? It’s turn three right? I did not attack the US. Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.
US is automatically at war at the BEGINNING of the collect income phase of round 3. Pearl harbor is considered to have happened. It is the latest point that the USA will be at war. See page #35 of the Europe manual. It’s the same in Europe 1940 and Pacific 1940. I am shocked that you’ve played several games and do not know this?!
-
oh duh, sorry. For some reason I got in my head that the US was still coming up. Probably because of the other game where its the US turn next. Jet lag.
:-P
-
oh duh, sorry. For some reason I got in my head that the US was still coming up. Probably because of the other game where its the US turn next. Jet lag.
:-P
OK!
Well, in older versions US went much later in the round, too, so it does feel early for US to automatically be in the war…
Working on ANZ/France now!
-
ANZ3 with 14, buy 2 INF, DD
Combat moves -
Tob - INF (Alx)
Iso - 2 INF (Ind)NCM -
Z76 - CA (Z39)
Dgu - INF (Ngu)
Ind - INF (Bur)
Z54 - TP (Z62) TP (Z46)
Que - everything (Sau) (Nsw) INF (Ngu)
TrJ - FTR (Ind)Collect 24, 24 on hand
Fra3
Alx - INF (Egy)
Sud INF (Fea)
Sco - INF (UK) -
Germany
buy
10inf
art
3armcm
fin
5inf, art from nor
2ftr from wgr
bomb, 3tacb, ftr from eplsz114
ss, dd, cc, from 113
bomb from wfrmech from epl moves into nov
arm in epl blitzes into bal then to bel
inf from epl marches into nukr
3inf from rom move into bes
cc
fin
A
Rolls: 4@1 2@2 3@3 4@4; Total Hits: 24@1: (1, 4, 6, 2)2@2: (6, 6)3@3: (4, 5, 4)4@4: (6, 5, 5, 4)
D
Rolls: 7@2; Total Hits: 17@2: (4, 4, 6, 2, 6, 3, 6)114
A
sub
Rolls: 1@2; Total Hits: 01@2: (5)
rest
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (3)1@4: (5)D
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5) -
round 2
fin
A
Rolls: 3@1 2@2 3@3 4@4; Total Hits: 43@1: (3, 6, 3)2@2: (2, 5)3@3: (2, 4, 2)4@4: (5, 5, 6, 1)
D
Rolls: 5@2; Total Hits: 15@2: (6, 6, 5, 2, 5)114
A
sub
Rolls: 1@2; Total Hits: 01@2: (5)
rest
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)D
Rolls: 1@3; Total Hits: 11@3: (1) -
where are my dice today?
fin
A
Rolls: 2@1 2@2 3@3 4@4; Total Hits: 12@1: (4, 3)2@2: (5, 3)3@3: (6, 6, 1)4@4: (6, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)114
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (3)
D
Rolls: 1@3; Total Hits: 11@3: (3) -
oh man, this has got to be a joke… :-o
fin cleared w/los 3inf
lose dd, ss in 114ncm
army in epl to bel
2ftrs from sita to bel
2arm in pol to bel
trn in 113 send 2 inf from get to nor
air in fin to nor
army in pol to epl
army in ger to pol
bomb in 114 to wgrplace
2inf, art in rom
8inf in wgr
3arm in gercollect
cvd nor
Rolls: 3@3; Total Hits: 33@3: (2, 1, 2) -
collect 56-3=53
-
-
Weird stuff…
At least the Finland defense was total crap





