T02 - Gargantua (Allies + 7) vs. soundcrapscent (Axis)

  • Liaison TripleA '11 '10

    I was just about to post! :P

    Obviously I’m going to look at my turn, and try to include the same combat.  I have no quams about losing the artillery and the battle.

    But by misunderstanding the rules… the bulk of my move will/would have been considerably different I think…

    I think the best course of action, is to REDO my British Turn, let the Italians do their turn again, (Even if it’s the same) and continue.

    Every effort will be made to keep the Battle for Northwest Europe the same…  including bombard/fighter coverage.  But until I rethink my whole strategy, I can’t commit to it.

    I apologize for not understanding the rule about the fighters on the aircraft carrier :S

  • Liaison TripleA '11 '10

    The problem is too, that If I can’t build my fighters on an Aircraft Carrier, per what I thought was the rules… I wouldn’t have built them.

    That’s just the beginning of why I need to start from scratch with UK…


  • I won’t let you do the entire turn, only the non combat move. It was a mistake, and sometimes mistakes cost.
    Actually I don’t see how in this case you are so concerned about your fleet.
    You can transfer your American fleet to 5sz, you can buy new fighters or ships with American, you can move your British carrier to hold the new planes in sz3 for example, etc.etc.

  • Liaison TripleA '11 '10

    Ok,

    I’ll request an official review, to figure out what my options are.

    Thank you for your patience.

  • Moderator

    I’ll look into this.

  • Moderator

    I’m going to have to rule with soundcrescent on this one.  The purchases and combat moves must stay.  If you can do something in non-com then go ahead, otherwise just play on with the turn as is.

  • Liaison TripleA '11 '10

    I don’t understand why the purchases cannot change?  I can see the arguement for the combat move.  I already acknowledging the importance of maintaining this inconsequential battle.  It will be so.

    But I need some more clarity on the purchase issue?  The bold reality is I wouldn’t have built 2 fighters, if I had -known- I couldn’t place them on the carriers.

    The balance of the game rides on this issue.

    As no dice have been rolled on SC’s turn, unless he’s -locking- his turn in as well, there is no reason this adjustment shouldn’t be considered valid or reasonable.

    If he does not -lock- his turn in, then he is acknowleding that it is still the U.K’s turn as the Italian turn is wholly invalidated.  And without a change to the battle in Northwest Europe, this slight has then occurred on my turn, and is in rule error, but can be repaired accordingly with purchase adjustments.

    Please consider my appeal and final comments.

  • Moderator

    I don’t think lack of knowledge of a rule necessarily warrants a turn redo.  I also have no way of knowing who knows what rule and who doesn’t.  While its clear you weren’t trying anything funny with your purchase, it is possible to make a purchase, see something happen, and then say “Oh I didn’t know….” and then try and alter your purchase to gain an adv.  Its why I first let the two players try to come up with a solution since they have a better feel for the game.  But I simply can’t authorize turn redo’s, b/c I can end up with a game where someone intentionally trys to game the system and get a redo and say  “But Gargantua got a redo, why can’t I?  I didn’t know you needed a dd to prevent a sub sneak attack.  I need a turn redo.”

    Would that person get a redo?  I don’t think so.

    If it is a make or break thing in your game, maybe SC will reconsider or will allow you to spend just those 20 ipcs differently, but I don’t think I can set a precendent for turn redo in this case.


  • I truly believe you missed that point of the rule and did not try out intentionally the combat move.
    Nevertheless, we are in a tournament, and in this case you cannot do again the whole British turn. If you win in the end, your victory must be spotlessly clean without any little advantage.
    I cannot figure out what your tactic would have been, and still don’t understand why you say that the balance of the game rides on this issue. I am very curious about this point and hope you will let me know in the end what you had in your mind. As far as I know the two fighters are going to be useful almost in the same way with some adjustment in noncombat move. I remind you that you cannot place the two planes on the Amercan carrier, but you can place them on a British carrier.
    Finally, if you want to change the position of land troops and transport I have to check my Italian turn. If you move only warships and planes, you can do also the American turn. And do not forget the 3 damage in Norway.

  • Liaison TripleA '11 '10

    I’ll proceed tomorrow with a revised British NCM, and you can post italy again, it probably being the same.

    Thank you for your patience everyone. :)

    And yes Sound Crescent, more than happy to answer all your questions, at the end. :D

  • Liaison TripleA '11 '10

    I will be posting today.  Yesterday was too busy! :S

  • Liaison TripleA '11 '10

    I made as simple adjustments as possible.

    File attached.

    Please confirm/redo your Italian turn, and I will proceed with Americans as quickly as possible.


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Italians
                6 infantry moved from Italy to France
                1 armour moved from Italy to Germany

    Place Units - Italians
                3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                    Turn Summary: Missing refresh header after login
                Post Turn Summary to AxisAndAllies.org success = false

    Territory Summary for Italians :

    France : 1 aaGun, 1 armour, 1 artillery, 1 fighter and 11 infantry
        Germany : 1 armour
        Italy : 1 aaGun, 1 factory and 3 infantry
        Ukraine : 1 infantry

    Production/PUs Summary :

    Germans : 29 / 49
        Russians : 18 / 19
        Japanese : 44 / 60
        British : 33 / 33
        Italians : 9 / 9
        Chinese : 1 / 0
        Americans : 44 / 54

  • Liaison TripleA '11 '10

    Ok,

    I just edited American IPC’s from 54 to 51, spent 3 to repair Norway.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.3

    Game History

    Round :5

    Turn Complete - Chinese

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.3

    Game History

    Round :5

    Turn Complete - Americans
                Americans collect 44 PUs; end with 44 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs


  • Test summary from TripleA 15:17:02


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.3

    Game History

    Round :6

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Germans player Changing PUs for Germans from 49 to 40
                EDIT: Turning off Edit Mode
                Germans buy 1 aaGun, 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from East Poland to Eastern Ukraine
                1 fighter moved from Karelia S.S.R. to Eastern Ukraine
                1 bomber moved from Germany to Eastern Ukraine
                2 infantry moved from Germany to Poland
                1 bomber and 1 fighter moved from France to Poland
                1 fighter moved from Karelia S.S.R. to Poland
                1 armour moved from Karelia S.S.R. to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Karelia S.S.R.
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    British are now being played by: Human
                    Russians are now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human

    Combat - Germans
                Battle in Eastern Ukraine
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Ukraine, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Ukraine
                    Germans win, taking Eastern Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Poland, round 1 :  3/5 hits
                        British roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Poland
                    Germans win, taking Poland from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter moved from Eastern Ukraine to Karelia S.S.R.
                1 bomber moved from Eastern Ukraine to Germany
                1 bomber and 1 fighter moved from Poland to France
                1 fighter moved from Poland to Karelia S.S.R.
                1 infantry moved from Belorussia to Karelia S.S.R.
                1 aaGun and 1 infantry moved from Baltic States to Karelia S.S.R.
                1 armour moved from East Poland to Karelia S.S.R.
                3 infantry moved from East Poland to Ukraine
                2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
                1 aaGun moved from Germany to Poland
                1 armour moved from Germany to Czechoslovakia Hungary
                1 armour moved from Germany to France
                2 infantry moved from France to Germany
                1 infantry moved from Northwestern Europe to Germany
                1 infantry moved from East Poland to Belorussia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    British are now being played by: Human
                    Russians are now being played by: Human
                    Italians are now being played by: Human
                    Chinese are now being played by: Human
                    Americans are now being played by: Human

    Place Units - Germans
                1 aaGun, 3 armour, 1 artillery and 5 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Karelia S.S.R.: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Archangel : 1 flag,    Baltic States : 1 flag,    Belorussia : 1 flag, 1 infantry
        Czechoslovakia Hungary : 2 armour
        East Poland : 1 flag, 1 artillery and 2 infantry
        France : 1 armour, 1 bomber and 1 fighter
        Germany : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory and 16 infantry
        Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory, 2 fighters and 17 infantry
        Eastern Ukraine : 1 flag, 1 infantry
        Poland : 1 aaGun and 2 infantry
        Bulgaria Romania : 2 infantry
        Ukraine : 1 flag, 3 armour, 2 artilleries and 16 infantry

    Production/PUs Summary :

    Germans : 35 / 50
        Russians : 15 / 19
        Japanese : 44 / 60
        British : 30 / 33
        Italians : 9 / 9
        Chinese : 1 / 0
        Americans : 44 / 54


  • Have you forgotten again our war?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Eastern Ukraine
                1 artillery moved from Russia to Eastern Ukraine
                1 infantry moved from Novosibirsk to Evenki National Okrug
                      Russians take Evenki National Okrug from Japanese
                1 submarine moved from 34 Sea Zone to 37 Sea Zone

    Combat - Russians
                Battle in Eastern Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Ukraine
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Russians attack with 1 submarine
                    Japanese defend with 1 battleship and 3 transports
                        Russians roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 37 Sea Zone
                    Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Russians
                1 artillery moved from Russia to Caucasus
                1 armour moved from Russia to Caucasus
                1 armour moved from Russia to Caucasus
                9 infantry moved from India to Persia

    Place Units - Russians
                1 infantry placed in Russia
                4 artilleries placed in Caucasus

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 23 PUs
                1 unit repaired.

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