L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

  • 22 20 19 18 17 16 15 14 12

    Declare war on Japan eh?  How ironic for given I am in Osaka.  Let’s see what the uk can do.

  • 22 20 19 18 17 16 15 14 12

    hey I am back.  Show me what the UK can do! 8-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK - intend to do it within hours then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    UK3 with 40, buy 2 TP, FTR, CV
    India3 with 26, buy 6 INF, 2 ART

    Declare war on Japan

    Combat moves -
    Ksi - INF (Hon)
    Gib - 2 INF (Que) BMB (Fwa) BMB (UK)
    Z125 - DD (Z109) 3 FTR (UK)
    For - INF (Cel)

    Take Formosa with infantry from Hong Kong instead.  Leave infantry on Celebes
    Trying to be maximum pain in the butt for Japan.  That’s India, Australia, Mongolia, Russia and China’s role  :lol:

    Let’s see…. Decisions…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cancel attack on 125

    Hmmm…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Buy destroyer instead of fighter, save 2

    I like this plan better…

    Attack Z125 with DD, 2 FTR (UK)
    Bomber to 92 instead of to Gib

    GibDiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (3)DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Will I be as lucky as UK2?
    Gib2DiceRolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes
    50/50 I take it without losing the bomber…. yay

    Man, I’ve been doing that lately - halfway through noncoms when I realize I forgot a battle
    Never used to do that
    Probably because it’s global
    And because I kept changing my mind - 10 minutes ago I wasn’t going to attack

    Z125DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (4, 2)DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Meant to blitz Tobruk
    Your prerogative to disallow if you like

    Alx - INF, AA (Mal)
    Fwa - 2 BMB
    Egy - ARM (Irq) 2 INF (Cpr) 2 INF (SAf)
    Ind - 8 INF, ART, 3 AA (Bur)
    WInd - MECH (Bur)
    TrJ - TAC (Z98)
    Z81 - TP, BB (Z80)
    Npr - INF (Cpr)
    Z98 - 2 FTR (Alx)
    Sco - 2 FTR (Z125) 5 INF, 2 AA (UK)
    Eir - MECH (UK)
    Sud - INF (Cng) ART (Ken)

    Place 2 TP, CV (Z109)
    Place DD (Z110)
    Place 6 INF, 2 ART (Ind)
    Collect 38, 40 on hand
    Collect 30, 30 on hand

    Please indulge a few “newbie” ramblings
    This is my first game of Alpha3, running in tandem with 1 more game of Alpha3
    I’ve played half a dozen games of global in its various versions, I don’t think ever more than 5 or 6 rounds and someone always gives up

    Global 1940 Alpha3 is a lot of fun.  It takes a ton of time to play it well, though.  A&A has finally evolved to a game that might actually have too many decisions to make (for the way I play)
    From the little bit I’ve read and saw on these forums, people think the sides are pretty even (we had no bid on this game) or it’s advantage Axis……
    I’m a newbie but I have a ton of A&A experience esp. Classic, Revised, and AA50.  My impression (and I know this is premature but I can’t resist) is that the Allies are still (comparing to OOB) very potent.  There are of course many factors, but really just having basically 8 moves (counting USA and UK as 2 because they can be all over the world) to 3 moves is a huge advantage due to gameplay mechanics.
    I’m kind of hoping you can surprise me and show me the power of the Axis (I know it’s early) but in my newbie opinion my Allies are strong and late in round 3 I would think is when the Axis should be looking nasty because the USSR and USA are just now entering the war…

    I’m sorry - kind of.  I can’t give a knowledgeable, experienced opinion until I’ve completely played through like a dozen Alpha3 games.  But my early impressions of AA50 (not nearly as complex, I realize) are proving to be correct…
    And my early opinion is that the Allies have too many advantages for the Axis to overcome in a 1v1 game (multiplayer is totally different - takes away a lot of the advantages of the Allies)…  Looking forward to being proved wrong.  :-)

    But anyway, it’s a blast to play no matter what side you have, if you have the time. 
    You finally get to play Italy!  Have fun

    L12G40Karl7(Axis)v.Gamerman(Allies)3fUK.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I will try to minimize your wait between Italy and Germany - like less than half a day or a day, hopefully

  • 22 20 19 18 17 16 15 14 12

    Italy

    buy
    ftr
    art
    3inf

    cm
    trn from 95 w/inf from nita,art from alg to gib

    arm from epl to bel

    bomb from fra to 91 – clears trn out

    arm in lib blitz tob

    cc

    gib
    A
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 22 20 19 18 17 16 15 14 12

    gib twlo inf

    ncm
    army in wfr to sfr
    inf from nita to sfr
    bomb from 91 to sfr

    place ftr, 2inf in sita
    art, inf in sfr

    collect 24

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

    QUESTION

    How did the US collect its NOs?  It’s turn three right?  I did not attack the US.  Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    QUESTION

    How did the US collect its NOs?  It’s turn three right?  I did not attack the US.  Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.

    US is automatically at war at the BEGINNING of the collect income phase of round 3.  Pearl harbor is considered to have happened.  It is the latest point that the USA will be at war.  See page #35 of the Europe manual.  It’s the same in Europe 1940 and Pacific 1940.  I am shocked that you’ve played several games and do not know this?!

  • 22 20 19 18 17 16 15 14 12

    oh duh, sorry.  For some reason I got in my head that the US was still coming up.  Probably because of the other game where its the US turn next.  Jet lag.

    :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    oh duh, sorry.  For some reason I got in my head that the US was still coming up.  Probably because of the other game where its the US turn next.  Jet lag.

    :-P

    OK!

    Well, in older versions US went much later in the round, too, so it does feel early for US to automatically be in the war…

    Working on ANZ/France now!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ANZ3 with 14, buy 2 INF, DD

    Combat moves -
    Tob - INF (Alx)
    Iso - 2 INF (Ind)

    NCM -
    Z76 - CA (Z39)
    Dgu - INF (Ngu)
    Ind - INF (Bur)
    Z54 - TP (Z62) TP (Z46)
    Que - everything (Sau) (Nsw) INF (Ngu)
    TrJ - FTR (Ind)

    Collect 24, 24 on hand


    Fra3
    Alx - INF (Egy)
    Sud  INF (Fea)
    Sco - INF (UK)

    L12G40Karl7(Axis)v.Gamerman(Allies)3iFra.AAM

  • 22 20 19 18 17 16 15 14 12

    Germany

    buy
    10inf
    art
    3arm

    cm

    fin
    5inf, art from nor
    2ftr from wgr
    bomb, 3tacb, ftr from epl

    sz114
    ss, dd, cc, from 113
    bomb from wfr

    mech from epl moves into nov

    arm in epl blitzes into bal then to bel

    inf from epl marches into nukr

    3inf from rom move into bes

    cc

    fin
    A
    DiceRolls: 4@1 2@2 3@3 4@4; Total Hits: 24@1: (1, 4, 6, 2)2@2: (6, 6)3@3: (4, 5, 4)4@4: (6, 5, 5, 4)
    D
    DiceRolls: 7@2; Total Hits: 17@2: (4, 4, 6, 2, 6, 3, 6)

    114
    A
    sub
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    rest
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (3)1@4: (5)

    D
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)

  • 22 20 19 18 17 16 15 14 12

    round 2

    fin
    A
    DiceRolls: 3@1 2@2 3@3 4@4; Total Hits: 43@1: (3, 6, 3)2@2: (2, 5)3@3: (2, 4, 2)4@4: (5, 5, 6, 1)
    D
    DiceRolls: 5@2; Total Hits: 15@2: (6, 6, 5, 2, 5)

    114
    A
    sub
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    rest
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)

    D
    DiceRolls: 1@3; Total Hits: 11@3: (1)

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