@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
hey no problem. I am leaving for Japan on Saturday for a week. So posting will be spotty at best.
Oh - right. That’s good. Actually, I’ll do someone else first in case they’re waiting. Looks like you don’t need me to move right now anyway.
Have a good trip! Can’t imagine going to Japan… maybe someday, huh?
Declare war on Japan eh? How ironic for given I am in Osaka. Let’s see what the uk can do.
hey I am back. Show me what the UK can do! 8-)
OK - intend to do it within hours then
UK3 with 40, buy 2 TP, FTR, CV
India3 with 26, buy 6 INF, 2 ARTDeclare war on Japan
Combat moves -
Ksi - INF (Hon)
Gib - 2 INF (Que) BMB (Fwa) BMB (UK)
Z125 - DD (Z109) 3 FTR (UK)
For - INF (Cel)
Take Formosa with infantry from Hong Kong instead. Leave infantry on Celebes
Trying to be maximum pain in the butt for Japan. That’s India, Australia, Mongolia, Russia and China’s role :lol:
Let’s see…. Decisions…
Cancel attack on 125
Hmmm…
Buy destroyer instead of fighter, save 2
I like this plan better…
Attack Z125 with DD, 2 FTR (UK)
Bomber to 92 instead of to Gib
Gib
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Will I be as lucky as UK2?
Gib2
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Yes
50/50 I take it without losing the bomber…. yay
Man, I’ve been doing that lately - halfway through noncoms when I realize I forgot a battle
Never used to do that
Probably because it’s global
And because I kept changing my mind - 10 minutes ago I wasn’t going to attack
Z125
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (4, 2)
Rolls: 1@1; Total Hits: 01@1: (6)
Meant to blitz Tobruk
Your prerogative to disallow if you like
Alx - INF, AA (Mal)
Fwa - 2 BMB
Egy - ARM (Irq) 2 INF (Cpr) 2 INF (SAf)
Ind - 8 INF, ART, 3 AA (Bur)
WInd - MECH (Bur)
TrJ - TAC (Z98)
Z81 - TP, BB (Z80)
Npr - INF (Cpr)
Z98 - 2 FTR (Alx)
Sco - 2 FTR (Z125) 5 INF, 2 AA (UK)
Eir - MECH (UK)
Sud - INF (Cng) ART (Ken)
Place 2 TP, CV (Z109)
Place DD (Z110)
Place 6 INF, 2 ART (Ind)
Collect 38, 40 on hand
Collect 30, 30 on hand
Please indulge a few “newbie” ramblings
This is my first game of Alpha3, running in tandem with 1 more game of Alpha3
I’ve played half a dozen games of global in its various versions, I don’t think ever more than 5 or 6 rounds and someone always gives up
Global 1940 Alpha3 is a lot of fun. It takes a ton of time to play it well, though. A&A has finally evolved to a game that might actually have too many decisions to make (for the way I play)
From the little bit I’ve read and saw on these forums, people think the sides are pretty even (we had no bid on this game) or it’s advantage Axis……
I’m a newbie but I have a ton of A&A experience esp. Classic, Revised, and AA50. My impression (and I know this is premature but I can’t resist) is that the Allies are still (comparing to OOB) very potent. There are of course many factors, but really just having basically 8 moves (counting USA and UK as 2 because they can be all over the world) to 3 moves is a huge advantage due to gameplay mechanics.
I’m kind of hoping you can surprise me and show me the power of the Axis (I know it’s early) but in my newbie opinion my Allies are strong and late in round 3 I would think is when the Axis should be looking nasty because the USSR and USA are just now entering the war…
I’m sorry - kind of. I can’t give a knowledgeable, experienced opinion until I’ve completely played through like a dozen Alpha3 games. But my early impressions of AA50 (not nearly as complex, I realize) are proving to be correct…
And my early opinion is that the Allies have too many advantages for the Axis to overcome in a 1v1 game (multiplayer is totally different - takes away a lot of the advantages of the Allies)… Looking forward to being proved wrong. :-)
But anyway, it’s a blast to play no matter what side you have, if you have the time.
You finally get to play Italy! Have fun
I will try to minimize your wait between Italy and Germany - like less than half a day or a day, hopefully
Italy
buy
ftr
art
3inf
cm
trn from 95 w/inf from nita,art from alg to gib
arm from epl to bel
bomb from fra to 91 – clears trn out
arm in lib blitz tob
cc
gib
A
Rolls: 2@2; Total Hits: 12@2: (1, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
gib twlo inf
ncm
army in wfr to sfr
inf from nita to sfr
bomb from 91 to sfr
place ftr, 2inf in sita
art, inf in sfr
collect 24
QUESTION
How did the US collect its NOs? It’s turn three right? I did not attack the US. Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.
QUESTION
How did the US collect its NOs? It’s turn three right? I did not attack the US. Japan did not attack the UK/Anzac. So under my understanding the US is still at 52.
US is automatically at war at the BEGINNING of the collect income phase of round 3. Pearl harbor is considered to have happened. It is the latest point that the USA will be at war. See page #35 of the Europe manual. It’s the same in Europe 1940 and Pacific 1940. I am shocked that you’ve played several games and do not know this?!
oh duh, sorry. For some reason I got in my head that the US was still coming up. Probably because of the other game where its the US turn next. Jet lag.
:-P
oh duh, sorry. For some reason I got in my head that the US was still coming up. Probably because of the other game where its the US turn next. Jet lag.
:-P
OK!
Well, in older versions US went much later in the round, too, so it does feel early for US to automatically be in the war…
Working on ANZ/France now!
ANZ3 with 14, buy 2 INF, DD
Combat moves -
Tob - INF (Alx)
Iso - 2 INF (Ind)
NCM -
Z76 - CA (Z39)
Dgu - INF (Ngu)
Ind - INF (Bur)
Z54 - TP (Z62) TP (Z46)
Que - everything (Sau) (Nsw) INF (Ngu)
TrJ - FTR (Ind)
Collect 24, 24 on hand
Fra3
Alx - INF (Egy)
Sud INF (Fea)
Sco - INF (UK)
Germany
buy
10inf
art
3arm
cm
fin
5inf, art from nor
2ftr from wgr
bomb, 3tacb, ftr from epl
sz114
ss, dd, cc, from 113
bomb from wfr
mech from epl moves into nov
arm in epl blitzes into bal then to bel
inf from epl marches into nukr
3inf from rom move into bes
cc
fin
A
Rolls: 4@1 2@2 3@3 4@4; Total Hits: 24@1: (1, 4, 6, 2)2@2: (6, 6)3@3: (4, 5, 4)4@4: (6, 5, 5, 4)
D
Rolls: 7@2; Total Hits: 17@2: (4, 4, 6, 2, 6, 3, 6)
114
A
sub
Rolls: 1@2; Total Hits: 01@2: (5)
rest
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (3)1@4: (5)
D
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)