@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
4 artilleries, 1 fighter and 18 infantry moved from France to Southern France
4 artilleries, 1 fighter and 5 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Archangel
3 tactical_bombers moved from Bryansk to Archangel
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Yenisey to Novosibirsk
1 bomber moved from Eastern Poland to Novosibirsk
1 bomber moved from Eastern Poland to Southern France
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 : 2/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 8 artilleries, 1 bomber, 2 fighters and 23 infantry
French defend with 1 fighter; British defend with 1 aaGun, 1 fighter and 3 infantry; Americans defend with 2 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
AA guns fire in Southern France : 0/3 hits
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 23 infantry in Southern France, round 1 : 8/34 hits
Americans roll dice for 1 aaGun, 2 armour, 7 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys in Southern France, round 1 : 13/28 hits
1 infantry owned by the British , 13 infantry owned by the Germans , 6 infantry owned by the Americans and 1 aaGun owned by the British lost in Southern France
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern France, round 2 : 10/21 hits
Americans roll dice for 2 armour, 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys in Southern France, round 2 : 5/21 hits
2 infantry owned by the British , 3 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 5 infantry in Southern France, round 3 : 6/16 hits
Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Southern France, round 3 : 5/11 hits
6 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Southern France
Germans roll dice for 8 artilleries, 1 bomber and 2 fighters in Southern France, round 4 : 4/11 hits
Americans roll dice for 2 armour, 1 artillery and 2 fighters in Southern France, round 4 : 3/5 hits
1 artillery owned by the Americans , 2 armour owned by the Americans , 1 fighter owned by the French and 3 artilleries owned by the Germans lost in Southern France
5 artilleries owned by the Germans retreated to France
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 3 artilleries and 23 infantry
Casualties for French: 1 fighter
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 armour, 7 artilleries, 11 infantry and 3 mech_infantrys
Recording Battle Statistics
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
4 artilleries and 3 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Volgograd to Tambov
1 bomber moved from Novosibirsk to Yenisey
3 tactical_bombers moved from Archangel to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Southern France to Southern Italy
9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Southern France to Eastern Poland
1 fighter moved from Southern France to Western Germany
1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 11 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer and 2 fighters placed in 112 Sea Zone
3 armour placed in Ukraine
2 infantry placed in France
4 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 56 / 67
Russians : 15 / 22
Japanese : 40 / 44
Americans : 60 / 80
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I assumed you would want a UK fighter survivor on SFR rather than a French fighter, but please change if I was wrong.
UK fgt is fine.
I clicked on done, and then on Post turn summary just after, it resulted in a bug…
Here is a map. If you got a bug and can’t post your turn, i’ll redo Russia
It seems to be fine.
When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!). I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?
Also, I apologize for being slow with these turns. While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units). With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Italians from Western Germany: 2 bombers
EDIT: Japanese player Adding units owned by PlayerID named:Italians to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Burma to India
2 bombers moved from French Indo China to India
1 mech_infantry moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Kweichow, round 1 : 5/10 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 bombers and 2 infantry in India, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
4 tactical_bombers moved from Kweichow to French Indo China
4 fighters moved from Kweichow to Kiangsu
1 fighter moved from Szechwan to Kiangsu
5 destroyers moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from French Indo China to Kiangsu
1 fighter moved from French Indo China to Philippines
2 bombers moved from India to French Indo China
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 38 Sea Zone: 4 submarines
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 36 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 mech_infantry moved from Burma to Malaya
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
2 tactical_bombers placed in Japan
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs (2 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Production/PUs Summary :
Germans : 54 / 67
Russians : 15 / 23
Japanese : 46 / 58
Americans : 60 / 80
Chinese : 9 / 12
British : 35 / 40
UK_Pacific : 6 / 0
Italians : 14 / 15
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!). I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?
Don’t worry, it didn’t change anything to French or Russian turn.
I fixed the Italian planes as noted before.
I also had to use EDIT to move my submarines because it wouldn’t let me NCM through SZ37 even though it only contains an Allied sub.
Also, I apologize for being slow with these turns. While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units). With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.
Take all the time you need. We’re having a friendly game, and if you need a few days to make a crucial decision, take them !
That’s what i’m doing anyway ! The only reason i took a few days to play my last russian turn is because i had a hard time deciding what was better : stay in moscou and force you to fight or retreat…
I think you’re wise to retreat … no matter where they go it’ll buy the Allies some time.
I’m reasonably happy with my Japanese moves, given what I have to work with. I could really use a real navy right about now though. :lol:
My only hope in this game is to be able to spend all my cash in Europe. So, please, don’t go and find some smart ways to resurect the empire of the sun. I need to finish Japan quickly and cheaply !
:lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
2 bombers moved from Ceylon to Kweichow
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Gibraltar to France
2 bombers moved from Gibraltar to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 2 mech_infantrys
Japanese win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese, taking Marianas from Japanese with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Americans win with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Strategic bombing raid in France
Bombing raid in France causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Recording Battle Statistics
Non Combat Move - Americans
2 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from Gibraltar to United Kingdom
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
4 bombers moved from Ceylon to Egypt
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern France
4 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 artillery moved from Caucasus to Northwest Persia
1 battleship moved from 55 Sea Zone to 63 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 8 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
7 fighters moved from Russia to Eastern Persia
3 fighters moved from Eastern Persia to Egypt
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Recording Battle Statistics
Non Combat Move - British
1 armour moved from Eastern Persia to West India
6 fighters moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
Place Units - British
3 mech_infantrys placed in Egypt
1 armour, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
Giving bonus movement to units
4 infantry moved from France to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Southern France, round 1 : 4/8 hits
Americans roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Italians win with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to France
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total
Production/PUs Summary :
Germans : 52 / 67
Russians : 17 / 23
Japanese : 43 / 58
Americans : 58 / 82
Chinese : 11 / 11
British : 35 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 fighter moved from Russia to Yenisey
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Yenisey
ANZAC attack with 1 fighter
Germans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Recording Battle Statistics
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Ceylon to Eastern Persia
2 fighters moved from 22 Sea Zone to Anhwe
Place Units - ANZAC
1 fighter placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to units
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Tambov to Volgograd
1 bomber moved from Southern Italy to Volgograd
45 artilleries and 37 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Yenisey to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 45 artilleries and 37 infantry
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 4 infantry
Germans roll dice for 45 artilleries and 37 infantry in Russia, round 1 : 25/82 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 1 : 1/6 hits
4 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Germans win with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Recording Battle Statistics
Non Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 4 tactical_bombers moved from Bryansk to Germany
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Tambov to Russia
2 bombers moved from Volgograd to Bryansk
1 aaGun, 3 armour and 7 mech_infantrys moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
Place Units - Germans
1 armour and 7 mech_infantrys placed in Germany
3 artilleries and 7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Production/PUs Summary :
Germans : 63 / 109
Russians : 9 / 0
Japanese : 43 / 58
Americans : 58 / 82
Chinese : 11 / 11
British : 32 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Germans
Russians take Yenisey from Germans
13 artilleries and 78 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 13 artilleries and 78 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
5 aaGuns moved from Samara to Volgograd
9 armour moved from Kazakhstan to Volgograd
Turn Complete - Russians