Wheatbeer (axis) v axisplaya (allies +8)

  • 17

    And that last is final.  I’m not especially happy with it, but I will drive myself crazy running the odds on 1-2 punch battles all over Western Europe and trying to defend everywhere.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from Northern Territory to 26 Sea Zone
                1 fighter moved from Northern Territory to Ceylon

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - French
                Giving bonus movement to units
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                4 artilleries, 1 fighter and 18 infantry moved from France to Southern France
                4 artilleries, 1 fighter and 5 infantry moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Belarus to Archangel
                3 tactical_bombers moved from Bryansk to Archangel
                1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 bomber moved from Eastern Poland to Novosibirsk
                1 bomber moved from Eastern Poland to Southern France

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 1 :  1/2 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Germans win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 8 artilleries, 1 bomber, 2 fighters and 23 infantry
                    French defend with 1 fighter; British defend with 1 aaGun, 1 fighter and 3 infantry; Americans defend with 2 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
                        AA guns fire in Southern France :  0/3 hits
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 23 infantry in Southern France, round 1 :  8/34 hits
                        Americans roll dice for 1 aaGun, 2 armour, 7 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys in Southern France, round 1 :  13/28 hits
                        1 infantry owned by the British , 13 infantry owned by the Germans , 6 infantry owned by the Americans and 1 aaGun owned by the British lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern France, round 2 :  10/21 hits
                        Americans roll dice for 2 armour, 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys in Southern France, round 2 :  5/21 hits
                        2 infantry owned by the British , 3 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 5 infantry in Southern France, round 3 :  6/16 hits
                        Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Southern France, round 3 :  5/11 hits
                        6 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber and 2 fighters in Southern France, round 4 :  4/11 hits
                        Americans roll dice for 2 armour, 1 artillery and 2 fighters in Southern France, round 4 :  3/5 hits
                        1 artillery owned by the Americans , 2 armour owned by the Americans , 1 fighter owned by the French and 3 artilleries owned by the Germans lost in Southern France
                    5 artilleries owned by the Germans retreated to France
                    Americans win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 3 artilleries and 23 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Americans: 2 armour, 7 artilleries, 11 infantry and 3 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                4 artilleries and 3 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 aaGun moved from Volgograd to Tambov
                1 bomber moved from Novosibirsk to Yenisey
                3 tactical_bombers moved from Archangel to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Southern France to Southern Italy
                9 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Karelia to Novgorod
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Southern France to Eastern Poland
                1 fighter moved from Southern France to Western Germany
                1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries and 11 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer and 2 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine
                2 infantry placed in France
                4 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 15 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 15
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I assumed you would want a UK fighter survivor on SFR rather than a French fighter, but please change if I was wrong.

  • 10

    UK fgt is fine.

    I clicked on done, and then on Post turn summary just after, it resulted in a bug…

    Here is a map. If you got a bug and can’t post your turn, i’ll redo Russia

  • 17

    It seems to be fine.

  • 17

    When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!).  I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?

  • 17

    Also, I apologize for being slow with these turns.  While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units).  With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Italians from Western Germany: 2 bombers
                EDIT: Japanese player Adding units owned by PlayerID named:Italians to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Japanese
                Japanese buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Burma to India
                2 bombers moved from French Indo China to India
                1 mech_infantry moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
                2 mech_infantrys moved from French Indo China to Kweichow
                3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Kweichow, round 1 :  5/10 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                    Japanese win with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 2 bombers and 2 infantry in India, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in India, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Szechwan to French Indo China
                4 tactical_bombers moved from Kweichow to French Indo China
                4 fighters moved from Kweichow to Kiangsu
                1 fighter moved from Szechwan to Kiangsu
                5 destroyers moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from French Indo China to Kiangsu
                1 fighter moved from French Indo China to Philippines
                2 bombers moved from India to French Indo China
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 38 Sea Zone: 4 submarines
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 36 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Burma to Malaya

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kiangsu
                2 tactical_bombers placed in Japan
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs (2 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 15 / 23
        Japanese : 46 / 58
        Americans : 60 / 80
        Chinese : 9 / 12
        British : 35 / 40
        UK_Pacific : 6 / 0
        Italians : 14 / 15
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 10

    @wheatbeer:

    When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!).  I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?

    Don’t worry, it didn’t change anything to French or Russian turn.

  • 17

    I fixed the Italian planes as noted before.

    I also had to use EDIT to move my submarines because it wouldn’t let me NCM through SZ37 even though it only contains an Allied sub.

  • 10

    @wheatbeer:

    Also, I apologize for being slow with these turns.  While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units).  With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.

    Take all the time you need. We’re having a friendly game, and if you need a few days to make a crucial decision, take them !
    That’s what i’m doing anyway ! The only reason i took a few days to play my last russian turn is because i had a hard time deciding what was better : stay in moscou and force you to fight or retreat…

  • 17

    I think you’re wise to retreat … no matter where they go it’ll buy the Allies some time.

    I’m reasonably happy with my Japanese moves, given what I have to work with.  I could really use a real navy right about now though.  :lol:

  • 10

    My only hope in this game is to be able to spend all my cash in Europe. So, please, don’t go and find some smart ways to resurect the empire of the sun. I need to finish Japan quickly and cheaply !
    :lol:

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 fighters and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 bombers moved from Ceylon to Kweichow
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from Gibraltar to France
                2 bombers moved from Gibraltar to Northern Italy
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Kweichow
                    Americans attack with 2 bombers
                    Japanese defend with 2 mech_infantrys
                    Japanese win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese, taking Marianas from Japanese with no units remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 2 bombers
                    Americans win with no units remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 2 bombers
                Strategic bombing raid in France
                Bombing raid in France causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 8 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 8 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                2 bombers moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from France to Normandy Bordeaux
                1 bomber moved from Gibraltar to United Kingdom
                6 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                6 infantry moved from Central United States to 101 Sea Zone
                1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun moved from Morocco to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                4 bombers moved from Ceylon to Egypt
                3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                3 artilleries placed in Normandy Bordeaux
                3 infantry placed in Southern France
                4 infantry placed in Central United States
                2 fighters placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - British
                British buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Caucasus to Volgograd
                      Russians take Volgograd from Germans
                1 artillery moved from Caucasus to Northwest Persia
                1 battleship moved from 55 Sea Zone to 63 Sea Zone
                3 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 artillery and 8 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                7 fighters moved from Russia to Eastern Persia
                3 fighters moved from Eastern Persia to Egypt
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from Eastern Persia to West India
                6 fighters moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to West India

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 armour, 1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                4 infantry moved from France to Southern France
                1 bomber and 1 fighter moved from Southern Italy to Southern France
                2 fighters moved from Western Germany to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 3 fighters and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Southern France, round 1 :  4/8 hits
                        Americans roll dice for 3 infantry in Southern France, round 1 :  1/3 hits
                        3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 infantry
                    Italians win with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                3 fighters moved from Southern France to France

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 17 / 23
        Japanese : 43 / 58
        Americans : 58 / 82
        Chinese : 11 / 11
        British : 35 / 40
        UK_Pacific : 6 / 0
        Italians : 17 / 18
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                      ANZAC take Paulau Island from Japanese
                1 fighter moved from Russia to Yenisey

    Combat - ANZAC
                ANZAC creates battle in territory 22 Sea Zone
                Battle in Yenisey
                    ANZAC attack with 1 fighter
                    Germans defend with 1 bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Ceylon to Eastern Persia
                2 fighters moved from 22 Sea Zone to Anhwe

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

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