Wheatbeer (axis) v axisplaya (allies +8)

  • 10

    @wheatbeer:

    I’m guessing you’re not aware Germany can sink the US transports in SZ91.

    Actually, i’m aware of this technique, i’m even using it myself when i can…
    I just didn’t pay enough attention to it in this position. Just checked that Italy couldn’t make any landing spot for Germany and that’s all. So i deserve to have all my transports sunk, just as you deserved to have the Japan fleet sunk because you didn’t doublecheck the odds.

  • 17

    Now that I think about it some more … France could move a cruiser to SZ91 and reduce Germany’s odds of sinking the US transports to 50% … I probably shouldn’t have said anything  :lol:

  • 17

    Actually, that makes only a 33% chance to sink both the cruisers and the transports.

  • 10

    lol…you can be sure that the french cruiser will end up there !!

    :-D

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Southern Italy
                7 infantry moved from Northern Italy to France

    Place Units - Italians
                3 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 19 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 12
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I may want to adjust Italy’s turn if you don’t mind.

  • 10

    sure, go ahead

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 5 infantry moved from Northern Italy to France
                1 bomber moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs (2 lost to blockades); end with 15 PUs total

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 19 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 15
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    one sec

  • 17

    Western Europe is crazy complex because we have 4-5 powers at work.

  • 17

    Alright, this is the same as the map I just posted except that I also NCM’d 2 fighters from SITA to Western Germany.

  • 17

    And that last is final.  I’m not especially happy with it, but I will drive myself crazy running the odds on 1-2 punch battles all over Western Europe and trying to defend everywhere.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from Northern Territory to 26 Sea Zone
                1 fighter moved from Northern Territory to Ceylon

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - French
                Giving bonus movement to units
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                4 artilleries, 1 fighter and 18 infantry moved from France to Southern France
                4 artilleries, 1 fighter and 5 infantry moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Belarus to Archangel
                3 tactical_bombers moved from Bryansk to Archangel
                1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 bomber moved from Eastern Poland to Novosibirsk
                1 bomber moved from Eastern Poland to Southern France

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 1 :  1/2 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Germans win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 8 artilleries, 1 bomber, 2 fighters and 23 infantry
                    French defend with 1 fighter; British defend with 1 aaGun, 1 fighter and 3 infantry; Americans defend with 2 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
                        AA guns fire in Southern France :  0/3 hits
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 23 infantry in Southern France, round 1 :  8/34 hits
                        Americans roll dice for 1 aaGun, 2 armour, 7 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys in Southern France, round 1 :  13/28 hits
                        1 infantry owned by the British , 13 infantry owned by the Germans , 6 infantry owned by the Americans and 1 aaGun owned by the British lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern France, round 2 :  10/21 hits
                        Americans roll dice for 2 armour, 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys in Southern France, round 2 :  5/21 hits
                        2 infantry owned by the British , 3 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 5 infantry in Southern France, round 3 :  6/16 hits
                        Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Southern France, round 3 :  5/11 hits
                        6 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber and 2 fighters in Southern France, round 4 :  4/11 hits
                        Americans roll dice for 2 armour, 1 artillery and 2 fighters in Southern France, round 4 :  3/5 hits
                        1 artillery owned by the Americans , 2 armour owned by the Americans , 1 fighter owned by the French and 3 artilleries owned by the Germans lost in Southern France
                    5 artilleries owned by the Germans retreated to France
                    Americans win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 3 artilleries and 23 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Americans: 2 armour, 7 artilleries, 11 infantry and 3 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                4 artilleries and 3 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 aaGun moved from Volgograd to Tambov
                1 bomber moved from Novosibirsk to Yenisey
                3 tactical_bombers moved from Archangel to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Southern France to Southern Italy
                9 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Karelia to Novgorod
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Southern France to Eastern Poland
                1 fighter moved from Southern France to Western Germany
                1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries and 11 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer and 2 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine
                2 infantry placed in France
                4 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 15 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 15
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I assumed you would want a UK fighter survivor on SFR rather than a French fighter, but please change if I was wrong.

  • 10

    UK fgt is fine.

    I clicked on done, and then on Post turn summary just after, it resulted in a bug…

    Here is a map. If you got a bug and can’t post your turn, i’ll redo Russia

  • 17

    It seems to be fine.

  • 17

    When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!).  I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?

  • 17

    Also, I apologize for being slow with these turns.  While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units).  With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.

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