Wheatbeer (axis) v axisplaya (allies +8)

  • 17

    (I bring it up now, because it will make a big difference to Italy’s turn)

  • 10

    @wheatbeer:

    I’m guessing you’re not aware Germany can sink the US transports in SZ91.

    Actually, i’m aware of this technique, i’m even using it myself when i can…
    I just didn’t pay enough attention to it in this position. Just checked that Italy couldn’t make any landing spot for Germany and that’s all. So i deserve to have all my transports sunk, just as you deserved to have the Japan fleet sunk because you didn’t doublecheck the odds.

  • 17

    Now that I think about it some more … France could move a cruiser to SZ91 and reduce Germany’s odds of sinking the US transports to 50% … I probably shouldn’t have said anything  :lol:

  • 17

    Actually, that makes only a 33% chance to sink both the cruisers and the transports.

  • 10

    lol…you can be sure that the french cruiser will end up there !!

    :-D

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Southern Italy
                7 infantry moved from Northern Italy to France

    Place Units - Italians
                3 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 19 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 12
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I may want to adjust Italy’s turn if you don’t mind.

  • 10

    sure, go ahead

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 5 infantry moved from Northern Italy to France
                1 bomber moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs (2 lost to blockades); end with 15 PUs total

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 19 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 15
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    one sec

  • 17

    Western Europe is crazy complex because we have 4-5 powers at work.

  • 17

    Alright, this is the same as the map I just posted except that I also NCM’d 2 fighters from SITA to Western Germany.

  • 17

    And that last is final.  I’m not especially happy with it, but I will drive myself crazy running the odds on 1-2 punch battles all over Western Europe and trying to defend everywhere.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from Northern Territory to 26 Sea Zone
                1 fighter moved from Northern Territory to Ceylon

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - French
                Giving bonus movement to units
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                4 artilleries, 1 fighter and 18 infantry moved from France to Southern France
                4 artilleries, 1 fighter and 5 infantry moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Belarus to Archangel
                3 tactical_bombers moved from Bryansk to Archangel
                1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 bomber moved from Eastern Poland to Novosibirsk
                1 bomber moved from Eastern Poland to Southern France

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 1 :  1/2 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Germans win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 8 artilleries, 1 bomber, 2 fighters and 23 infantry
                    French defend with 1 fighter; British defend with 1 aaGun, 1 fighter and 3 infantry; Americans defend with 2 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
                        AA guns fire in Southern France :  0/3 hits
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 23 infantry in Southern France, round 1 :  8/34 hits
                        Americans roll dice for 1 aaGun, 2 armour, 7 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys in Southern France, round 1 :  13/28 hits
                        1 infantry owned by the British , 13 infantry owned by the Germans , 6 infantry owned by the Americans and 1 aaGun owned by the British lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern France, round 2 :  10/21 hits
                        Americans roll dice for 2 armour, 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys in Southern France, round 2 :  5/21 hits
                        2 infantry owned by the British , 3 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 5 infantry in Southern France, round 3 :  6/16 hits
                        Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Southern France, round 3 :  5/11 hits
                        6 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 8 artilleries, 1 bomber and 2 fighters in Southern France, round 4 :  4/11 hits
                        Americans roll dice for 2 armour, 1 artillery and 2 fighters in Southern France, round 4 :  3/5 hits
                        1 artillery owned by the Americans , 2 armour owned by the Americans , 1 fighter owned by the French and 3 artilleries owned by the Germans lost in Southern France
                    5 artilleries owned by the Germans retreated to France
                    Americans win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 3 artilleries and 23 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Americans: 2 armour, 7 artilleries, 11 infantry and 3 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                4 artilleries and 3 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 aaGun moved from Volgograd to Tambov
                1 bomber moved from Novosibirsk to Yenisey
                3 tactical_bombers moved from Archangel to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Southern France to Southern Italy
                9 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Karelia to Novgorod
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Southern France to Eastern Poland
                1 fighter moved from Southern France to Western Germany
                1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries and 11 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer and 2 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine
                2 infantry placed in France
                4 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 15 / 22
        Japanese : 40 / 44
        Americans : 60 / 80
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 14 / 15
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I assumed you would want a UK fighter survivor on SFR rather than a French fighter, but please change if I was wrong.

  • 10

    UK fgt is fine.

    I clicked on done, and then on Post turn summary just after, it resulted in a bug…

    Here is a map. If you got a bug and can’t post your turn, i’ll redo Russia

  • 17

    It seems to be fine.

  • 17

    When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!).  I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?

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