Wheatbeer (axis) v axisplaya (allies +8)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Yunnan to Szechwan
                7 artilleries and 12 infantry moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                6 mech_infantrys moved from Malaya to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 3 infantry moved from 38 Sea Zone to Burma
                1 armour moved from Malaya to Burma
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from French Indo China to Szechwan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from French Indo China to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to Kweichow
                1 fighter moved from French Indo China to Szechwan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 10 artilleries, 17 infantry and 8 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 2 armour, 10 artilleries, 17 infantry and 8 mech_infantrys in Burma, round 1 :  12/37 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 2 armour, 10 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 submarines moved from 39 Sea Zone to 38 Sea Zone
                2 battleships, 2 cruisers, 1 destroyer and 2 submarines moved from 37 Sea Zone to 38 Sea Zone
                4 carriers moved from 37 Sea Zone to 38 Sea Zone
                3 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 bomber, 2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                1 artillery and 1 infantry moved from Anhwe to Kiangsu
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                4 fighters moved from Malaya to 38 Sea Zone
                5 fighters moved from Malaya to French Indo China
                1 aaGun moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 factory_minor placed in Kiangsu
                1 artillery and 1 fighter placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 16 / 22
        Japanese : 44 / 44
        Americans : 60 / 80
        Chinese : 6 / 8
        British : 32 / 35
        UK_Pacific : 9 / 3
        Italians : 15 / 15
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 10

    US 11: i have attacked sz38 (japanese fleet) with 10 fgt, 11 bmb and got (only !)10 hits 1st round.

    Need OOL

    Map

  • 17

    Not what I expected … one sec

  • 17

    damage both battleships and sink all of the carriers

    next wave just give me max defensive value

  • 17

    Let me know what happens round 2

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                      British take Malta from Italians
                9 bombers moved from India to 38 Sea Zone
                2 fighters moved from Northern Territory to 38 Sea Zone
                2 bombers moved from Queensland to 38 Sea Zone
                8 fighters moved from 55 Sea Zone to 38 Sea Zone
                3 submarines moved from 55 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 38 Sea Zone
                    Americans attack with 11 bombers and 10 fighters
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 3 transports
                    4 submarines owned by the Japanese Submerged
                    Units damaged: 2 battleships owned by the Japanese
                    Americans win with 6 bombers remaining. Battle score for attacker is 81
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
                    Casualties for Americans: 5 bombers and 10 fighters
                    Americans win with 6 bombers remaining. Battle score for attacker is 81
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
                    Casualties for Americans: 5 bombers and 10 fighters
                Battle in 42 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Americans
                6 bombers moved from 38 Sea Zone to Ceylon
                1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                4 bombers moved from Western United States to Gibraltar
                2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 3 submarines moved from 55 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 artilleries and 1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                6 infantry placed in Central United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hopei to Szechwan
                3 infantry moved from Hopei to Kweichow
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Suiyuyan
                14 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Italians

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                    British win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 fighters moved from Caucasus to Russia
                3 fighters and 1 tactical_bomber moved from India to Eastern Persia
                3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 fighter moved from Egypt to Eastern Persia
                1 artillery and 8 infantry moved from Egypt to Trans-Jordan
                3 aaGuns, 3 artilleries, 21 infantry and 1 mech_infantry moved from India to West India
                2 fighters moved from Holland Belgium to United Kingdom
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                Turning on Edit Mode
                EDIT: British player Adding units owned by PlayerID named:Americans to 97 Sea Zone: 1 submarine
                EDIT: British player Removing units owned by PlayerID named:Americans from 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 5 infantry placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

  • 10

    @wheatbeer:

    Let me know what happens round 2

    after i shot round 2, i knew it would go to the end, so i gave you the best OOL possible.

  • 17

    No problem … I must have been just eyeballing the odds when I parked my fleet there.  Got too used to those bombers sitting idle  :lol:

  • 10

    well, i didn’t like the odds when i had 11 bmb, 8 fgt, and you had 4dd in your fleet.
    After you spread out dds and you only got 1 left while i got 2 more fgt, that’s another story… :-D

  • 10

    Hello.

    Just a reminder in case you have forgotten.

    :mrgreen:

  • 17

    I thought I was waiting for you in this match  :lol: … sorry about that, should have double checked.

  • 17

    I’ll have Italy up soon, just need to remember what was going on.

  • 17

    I’m guessing you’re not aware Germany can sink the US transports in SZ91.

    Germany could send the Paris fighter to SZ91 and a single unit to SZ110.  Although the odds Germany winning in SZ110 would be miniscule, the possibility of Germany clearing SZ110 means that there’s a chance that the German carrier could pick up the the fighter.

    I don’t know if tripleA is coded to handle that scenario or not … but before I even try, I thought I’d ask how you felt about this rule loophole that allows an almost certain suicide mission.

  • 17

    (I bring it up now, because it will make a big difference to Italy’s turn)

  • 10

    @wheatbeer:

    I’m guessing you’re not aware Germany can sink the US transports in SZ91.

    Actually, i’m aware of this technique, i’m even using it myself when i can…
    I just didn’t pay enough attention to it in this position. Just checked that Italy couldn’t make any landing spot for Germany and that’s all. So i deserve to have all my transports sunk, just as you deserved to have the Japan fleet sunk because you didn’t doublecheck the odds.

  • 17

    Now that I think about it some more … France could move a cruiser to SZ91 and reduce Germany’s odds of sinking the US transports to 50% … I probably shouldn’t have said anything  :lol:

  • 17

    Actually, that makes only a 33% chance to sink both the cruisers and the transports.

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