@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Gibraltar to Southern France
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 infantry moved from Volgograd to Samara
1 fighter and 4 tactical_bombers moved from Bryansk to Samara
Combat - Germans
Battle in Caucasus
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Caucasus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 4 tactical_bombers in Samara, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 4 tactical_bombers moved from Samara to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 3 infantry moved from Finland to 115 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Finland to Karelia
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 artilleries moved from France to Northern Italy
2 artilleries moved from Western Germany to France
2 artilleries moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to France
2 bombers moved from Caucasus to Eastern Poland
1 battleship and 1 carrier moved from 115 Sea Zone to 113 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 8 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 59 / 77
Russians : 13 / 21
Japanese : 42 / 52
Americans : 60 / 80
Chinese : 8 / 8
British : 32 / 35
UK_Pacific : 10 / 3
Italians : 15 / 15
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
7 artilleries and 12 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
6 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 armour moved from Malaya to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Szechwan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 10 artilleries, 17 infantry and 8 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 armour, 10 artilleries, 17 infantry and 8 mech_infantrys in Burma, round 1 : 12/37 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Japanese win with 2 armour, 10 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 submarines moved from 39 Sea Zone to 38 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 2 submarines moved from 37 Sea Zone to 38 Sea Zone
4 carriers moved from 37 Sea Zone to 38 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from Malaya to 38 Sea Zone
5 fighters moved from Malaya to French Indo China
1 aaGun moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kiangsu
1 artillery and 1 fighter placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Production/PUs Summary :
Germans : 57 / 77
Russians : 16 / 22
Japanese : 44 / 44
Americans : 60 / 80
Chinese : 6 / 8
British : 32 / 35
UK_Pacific : 9 / 3
Italians : 15 / 15
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
US 11: i have attacked sz38 (japanese fleet) with 10 fgt, 11 bmb and got (only !)10 hits 1st round.
Need OOL
Map
Not what I expected … one sec
damage both battleships and sink all of the carriers
next wave just give me max defensive value
Let me know what happens round 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
British take Malta from Italians
9 bombers moved from India to 38 Sea Zone
2 fighters moved from Northern Territory to 38 Sea Zone
2 bombers moved from Queensland to 38 Sea Zone
8 fighters moved from 55 Sea Zone to 38 Sea Zone
3 submarines moved from 55 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 11 bombers and 10 fighters
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 3 transports
4 submarines owned by the Japanese Submerged
Units damaged: 2 battleships owned by the Japanese
Americans win with 6 bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 5 bombers and 10 fighters
Americans win with 6 bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 5 bombers and 10 fighters
Battle in 42 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Non Combat Move - Americans
6 bombers moved from 38 Sea Zone to Ceylon
1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 bombers moved from Western United States to Gibraltar
2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 3 submarines moved from 55 Sea Zone to 33 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
6 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to Szechwan
3 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
14 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Italians
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
British win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - British
3 fighters moved from Caucasus to Russia
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from Egypt to Eastern Persia
1 artillery and 8 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 3 artilleries, 21 infantry and 1 mech_infantry moved from India to West India
2 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Turning on Edit Mode
EDIT: British player Adding units owned by PlayerID named:Americans to 97 Sea Zone: 1 submarine
EDIT: British player Removing units owned by PlayerID named:Americans from 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Let me know what happens round 2
after i shot round 2, i knew it would go to the end, so i gave you the best OOL possible.
No problem … I must have been just eyeballing the odds when I parked my fleet there. Got too used to those bombers sitting idle :lol:
well, i didn’t like the odds when i had 11 bmb, 8 fgt, and you had 4dd in your fleet.
After you spread out dds and you only got 1 left while i got 2 more fgt, that’s another story… :-D
Hello.
Just a reminder in case you have forgotten.
:mrgreen:
I thought I was waiting for you in this match :lol: … sorry about that, should have double checked.
I’ll have Italy up soon, just need to remember what was going on.
I’m guessing you’re not aware Germany can sink the US transports in SZ91.
Germany could send the Paris fighter to SZ91 and a single unit to SZ110. Although the odds Germany winning in SZ110 would be miniscule, the possibility of Germany clearing SZ110 means that there’s a chance that the German carrier could pick up the the fighter.
I don’t know if tripleA is coded to handle that scenario or not … but before I even try, I thought I’d ask how you felt about this rule loophole that allows an almost certain suicide mission.
(I bring it up now, because it will make a big difference to Italy’s turn)
I’m guessing you’re not aware Germany can sink the US transports in SZ91.
Actually, i’m aware of this technique, i’m even using it myself when i can…
I just didn’t pay enough attention to it in this position. Just checked that Italy couldn’t make any landing spot for Germany and that’s all. So i deserve to have all my transports sunk, just as you deserved to have the Japan fleet sunk because you didn’t doublecheck the odds.