@The_Good_Captain someone’s striving to reach the final 🙂
XDAP-01 Dominators (Axis) vs. The Little Threats
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Round :9
Purchase Units - Americans
Americans buy 1 carrier and 7 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to TunisiaCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Algeria to French West Africa
1 fighter moved from Morocco to French West AfricaPlace Units - Americans
1 carrier and 7 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsRound :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsRound :9
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 3 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Shan State, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - British
1 armour moved from West India to 79 Sea Zone
1 armour and 1 transport moved from 79 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from West India to Eastern Persia
6 infantry moved from India to West India
3 aaGuns moved from Burma to IndiaPlace Units - British
1 armour and 2 infantry placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs totalRound :9
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians buy 1 armour, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 fighter moved from Alexandria to 81 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 81 Sea Zone
Italians win, taking 97 Sea Zone from British, taking Syria from French with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Iraq
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 cruiser and 1 submarine placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 armour
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry -
Round :9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - ANZAC
???
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsThe French do nothing.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
Germans buy 6 armour, 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
3 armour, 2 artilleries and 3 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Russia
3 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Bryansk to Rostov
2 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
3 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
2 armour moved from Caucasus to Iraq
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from France to United KingdomCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 3 armour, 2 artilleries and 4 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Smolensk from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Russia
Germans attack with 5 armour, 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Germans win with 5 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 3 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 7 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 fighters, 9 infantry and 1 mech_infantry
Germans win with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 7 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 fighters, 9 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
6 aaGuns moved from Bryansk to RussiaPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Ukraine
2 artilleries and 1 fighter placed in FranceTurn Complete - Germans
Germans collect 70 PUs; end with 123 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 134 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 139 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 149 PUs -
I will accept your unconditional surrender now.
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@Shin:
I will accept your unconditional surrender now.
*We
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Heh. I am Adolf Hitler! Allow me a little undeserved megalomania now and then. :)
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@Shin:
Heh. I am Adolf Hitler! Allow me a little undeserved megalomania now and then. :)
That just made me think of the Epic Rap Battle:
http://www.youtube.com/watch?v=AFA-rOls8YA -
That was exactly what I had in mind. This partnership is going to go far!
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Shin Ji,
It looks like this game is wrapped up. Check in with Garg and make sure he updates the bracket… as soon as he does, I will setup a thread for the next round’s match up.
I am looking forward to the upcoming game!
Jeff
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As am I , Jeff, as am I! Ohmss and I have decided on a bid and have submitted it to Garg. Have you guys done that yet?
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I’ve just been told by Garg that we are doing public bids. Apparently we go back and forth until both sides accept. We’ll start the bidding at 7 for the Allies. We were going to give UK Pacific an extra Transport.
Do you accept this, or would you like to make a lower bid?
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we’ll bid 6, we’re going to give the French a tank in french west africa
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I’m willing to let that stand if Ohmss agrees. That’s a really interesting bid, and I’d like to see what you do with it.
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@Shin:
I’m willing to let that stand if Ohmss agrees. That’s a really interesting bid, and I’d like to see what you do with it.
Touch base with Ohmss and let me know if he is good with our allied bid. If so, I will start a thread for our next match.
I will shoot you a PM with mine and RGP’s email addresses for the dice server. Lets get this game going!
Jeff
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you know the french tank was a joke right, i was just bidding an amount jeff and i haven’t discussed what we would buy
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you know the french tank was a joke right, i was just bidding an amount jeff and i haven’t discussed what we would buy
Lol, I was wondering about the tank!
Our team’s bid is 6… let me know if you guys are good with this.
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Ohmss and I have decided to lower our bid. How does a bid of 4 sound?
Wanna beat that?
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We will go to a bid of 3. Let me know what you guys think.
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We have accepted your bid of 3. Let us know how you want to spend it, and we’ll set up the thread and have G1 started!
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