I’d have to imagine considering making those territories have the ability to build major complexes would be a bit too steep and game altering. It’s an interesting rule though! I like the idea of just producing one more IPC, but not counting towards industrial complex strengths. You can make it so they can be bombed as well and have to be repaired, like any other facility as well. If it’s bombed, you don’t get the bonus income until repaired.
A&A Variant that adds a twist to the game
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What is Saudi Arabia considered?
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Minor neutral- forgot that one.
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the nuetrals do have an IPC count right?
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Neutrals are worth zero ipc’s.
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what? come on, you meen there armys came from nowhere :o
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why not?
pick from wandering tribes people, flirt them into a war by showing them shiny things . . . it could work . . . . -
The ruleset is for Springs second database. We use the CD, and the CD will not allow neutral territories to be worth any ipc’s. The idea behind the neutral takeover is to control a neutral territories army at the beginning of a game. If you play on the boardgame feel free to make the neutrals worth any number of ipc’s you and your opponent agree upon.
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oh ya your talking Spring1942 rules
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oh ya your talking Spring1942 rules
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The ruleset is for Springs second database. We use the CD, and the CD will not allow neutral territories to be worth any ipc’s. The idea behind the neutral takeover is to control a neutral territories army at the beginning of a game. If you play on the boardgame feel free to make the neutrals worth any number of ipc’s you and your opponent agree upon.
You can make htem worht IPCs with Iron blitz.
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can you with dogs of war?
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It’s very good, except … I think the US scenarios
are a wee bit OVER THE TOP!





