Fascinating!! Thanks!
XDAP-01 Billy Club (Allies) vs Third Floor (Axis)
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dunno, logout and check your password. You can always save it and try to repost later.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Korea to Manchuria
6 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Kiangsi to HunanPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 3 fighters and 1 tactical_bomber
Korea : 1 fighter
Kiangsu : 1 factory_minor
Kiangsi : 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Jehol : 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
Siam : 2 infantry
Manchuria : 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 2 artilleries and 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, Soviet Far East : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
34 Sea Zone : 1 carrier, 1 destroyer, 2 infantry and 2 transports
5 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 42 / 45
Russians : 37 / 42
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 14 / 11
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
4 infantry moved from Shensi to TsinghaiPlace Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
3 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
2 fighters moved from Malta to Alexandria
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Kenya
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kenya, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/9 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 2/6 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/3 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
7 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to YunnanPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for British :
Yunnan : 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Shan State : 3 infantry
India : 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 artilleries, 1 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag, 76 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
106 Sea Zone : 1 destroyer and 1 transport
109 Sea Zone : 1 carrier, 1 destroyer and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 42 / 45
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 13 / 11
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 2/2 hits
French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 artilleries moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
6 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 armour, 2 artilleries and 2 infantry
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Tunisia : 1 flag, Albania : 1 armour and 2 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
97 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 42 / 45
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 14 / 15
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
You do realize there is no airbase in N Italy so your transport that you just purchased has zero chance of survival. The french can kill it three different ways (dd, ca, or ftr) and you have no defense for it. Are you sure thats what you want to do?
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Of course he’s sure! :P He’s Italian.
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Tell you what, I edited that version and replaced the transport with a submarine; that way, the thing can actually defend itself, and it even costs 1 IPC less than the transport does. If you think this is fair, go off this save state below; if not, go ahead and use the one attached to baronfel’s post. Either way works, and we can continue!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 infantry and 2 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 destroyer, 2 infantry and 2 transports
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 destroyer, 2 infantry and 2 transports
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to New GuineaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea ZoneCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
1 infantry moved from Poland to Eastern Poland
8 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Germany to Poland
1 armour and 1 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 fighter moved from Western Germany to Poland
2 bombers moved from Romania to Ukraine
2 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Norway to Finland
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 tactical_bombers moved from Northern Italy to France
2 fighters moved from Northern Italy to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from Northern Italy to FranceCombat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from Ukraine to PolandPlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
Not sure why it did not post but here is the game file
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Japanese
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery moved from Soviet Far East to Siberia
2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
2 artilleries moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Kweichow
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Siam to Shan State
2 bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 2 infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Shan State, round 1 : 2/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 2/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Japanese win with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Shan State to Siam
2 bombers moved from Shan State to Siam
4 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
4 infantry moved from Jehol to Anhwe
2 armour moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Jehol to Hopei
1 fighter moved from Jehol to Hopei
1 fighter moved from Manchuria to Hopei
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Korea to Hopei
1 carrier moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 45 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Kiangsi to 33 Sea Zone
1 fighter moved from Kiangsi to 33 Sea Zone
1 tactical_bomber moved from Kiangsi to Paulau Island
1 fighter moved from Kiangsi to Paulau Island
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Kweichow to Kiangsi
1 tactical_bomber moved from Kweichow to KiangsiPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Iwo Jima : 1 infantry
Paulau Island : 1 fighter, 1 infantry and 1 tactical_bomber
Kiangsu : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Kiangsi : 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Jehol : 2 infantry
Siam : 2 bombers and 1 fighter
Manchuria : 1 aaGun, 1 factory_minor and 3 infantry
Shensi : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, Kansu : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Hopei : 1 flag, 3 fighters and 2 tactical_bombers
Chahar : 1 flag, 2 armour, 1 artillery and 4 infantry
Anhwe : 1 flag, 4 infantry and 1 mech_infantry
Shan State : 1 flag, 1 infantry
Soviet Far East : 1 flag, Siberia : 1 flag, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
having difficulty
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some units change owners in territory India
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = false -
Yo, folks need to speed it up a little. Team BoldDutch chomping at the bit. We’ve been done for better part of a month and you guys are in the 3rd round. :|
By “folks” I mean Team Third Floor…. 8-)
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