Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Japanese
            Japanese buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Japanese
            Giving bonus movement to units
            2 armour moved from Kiangsu to Kwangsi
            1 armour moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  Japanese take Celebes from UK_Pacific
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Kiangsu to Hunan
            2 bombers moved from Kiangsi to Hunan
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 1 :  1/3 hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Borneo, round 2 :  2/2 hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 artillery and 1 infantry
                Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 2 bombers and 1 fighter
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 1 :  2/3 hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  1/3 hits
                    2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
                    Japanese roll dice for 2 bombers in Hunan, round 2 :  1/2 hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 artillery and 2 infantry
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Kwangsi
                Japanese attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 6 infantry
                    Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 :  6/8 hits
                    Chinese roll dice for 6 infantry in Kwangsi, round 1 :  2/6 hits
                    6 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 6 infantry
                Japanese win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 6 infantry
            Recording Battle Statistics
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Borneo to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            2 bombers moved from Hunan to Kiangsu
            1 fighter and 2 tactical_bombers moved from Philippines to Kiangsu
Place Units - Japanese
            3 armour placed in Kiangsu
            3 armour placed in Kwangtung
Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Kwangsi : 2 armour
    Kiangsu : 3 armour, 2 bombers, 1 factory_minor, 3 fighters and 4 tactical_bombers
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Suiyuyan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Borneo : 1 flag, 1 artillery
    Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Timguska : 1 flag,    Kazakhstan : 1 flag,    Celebes : 1 flag, 1 infantry
    44 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    43 Sea Zone : 1 transport
DISREGARD LAST TURN’S SAVE FILE.
I must’ve done Japan’s turn while looking at Garg’s file. It does not change Japan’s moves or actions so I have edited the turn results into Boot’s save. Rolls will be available in the previous save file if they need to be viewed and I apologize for the error.
lol…
What an edge the allies would have had! Ah well :P
Good luck to you both! Great game here!
Round :8
Purchase Units - Americans
            Americans buy 9 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
            Giving bonus movement to units
            2 artilleries and 2 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            2 armour moved from Morocco to Tunisia
            1 artillery and 3 infantry moved from Morocco to Algeria
Combat - Americans
            Recording Battle Statistics
Non Combat Move - Americans
            1 fighter moved from West Indies to Morocco
            1 fighter moved from Morocco to Algeria
Place Units - Americans
            9 destroyers placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Round :8
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Giving bonus movement to units
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 artillery and 2 infantry moved from Kweichow to Hunan
Combat - Chinese
            Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
            6 infantry placed in Hunan
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Round :8
Combat Move - British
            Giving bonus movement to units
Combat - British
            British creates battle in territory 106 Sea Zone
            Recording Battle Statistics
Non Combat Move - British
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from India to West India
            3 aaGuns and 3 infantry moved from India to Burma
            1 infantry moved from Burma to Yunnan
            2 destroyers moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 2 infantry placed in Union of South Africa
            British undo move 2.
            2 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 29 PUs; end with 29 PUs total
Round :8
Place Units - UK_Pacific
            6 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs total
                Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Italians
            Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
            Giving bonus movement to units
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 armour and 2 infantry
                British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
                    Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 1 :  2/4 hits
                    British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  0/4 hits
                    2 infantry owned by the Americans lost in Gibraltar
                    Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 2 :  1/4 hits
                    British roll dice for 2 artilleries in Gibraltar, round 2 :  2/2 hits
                    1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 armour in Gibraltar, round 3 :  2/2 hits
                    British roll dice for 1 artillery in Gibraltar, round 3 :  1/1 hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 2
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
                Italians win with 1 armour remaining. Battle score for attacker is 2
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
            Battle in 98 Sea Zone
                Italians attack with 2 fighters
                French defend with 1 destroyer; British defend with 2 destroyers
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 1 :  1/2 hits
                    British roll dice for 3 destroyers in 98 Sea Zone, round 1 :  0/3 hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 2 destroyers in 98 Sea Zone, round 2 :  1/2 hits
                    1 fighter owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for French: 1 destroyer
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 fighter
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for French: 1 destroyer
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 fighter
            Recording Battle Statistics
Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Alexandria
Place Units - Italians
            2 destroyers placed in 95 Sea Zone
            1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 fighter
    Gibraltar : 1 flag, 1 armour and 1 harbour
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
    Northern Italy : 1 aaGun and 1 factory_major
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
    95 Sea Zone : 2 destroyers
Here’s ANZAC’s combat move, what order do you want to lose things in?
Here’s ANZAC’s combat move, what order do you want to lose things in?
CV/Tac Bomber/Ftr
Round :8
Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
            Giving bonus movement to units
            1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 carrier, 3 destroyers and 1 fighter
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 carrier, 3 destroyers and 1 fighter in 44 Sea Zone, round 1 :  2/4 hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 :  2/3 hits
                    1 carrier owned by the Japanese and 1 carrier owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 3 destroyers and 1 fighter in 44 Sea Zone, round 2 :  3/4 hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 :  0/2 hits
                    1 transport owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 3 destroyers and 1 fighter remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for ANZAC: 1 carrier
                ANZAC win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for ANZAC: 1 carrier
            Recording Battle Statistics
Non Combat Move - ANZAC
            1 fighter could not land in 44 Sea Zone and was removed
Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
French do nothing.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 1 carrier and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            Giving bonus movement to units
            1 bomber moved from Novgorod to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 artillery moved from Belarus to Smolensk
            1 infantry moved from Caucasus to Rostov
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from Russians
            1 armour moved from Caucasus to Northwest Persia
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from Russians
            1 armour moved from Caucasus to Iraq
            3 armour moved from Volgograd to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            21 armour, 17 artilleries and 31 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            2 artilleries moved from Western Ukraine to Bryansk
            4 submarines moved from 91 Sea Zone to 110 Sea Zone
            4 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
            6 transports moved from 127 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Finland to Western Germany
            1 fighter moved from Finland to Western Germany
            2 fighters and 2 tactical_bombers moved from Finland to Normandy Bordeaux
Combat - Germans
            Battle in Bryansk
                Germans attack with 24 armour, 19 artilleries and 31 infantry
                Russians defend with 2 infantry
                Germans win, taking Bryansk from Russians with 24 armour, 19 artilleries and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
                Germans win with 24 armour, 19 artilleries and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Recording Battle Statistics
Non Combat Move - Germans
            1 bomber moved from Smolensk to Western Germany
            6 aaGuns moved from Belarus to Bryansk
Place Units - Germans
            2 bombers placed in France
            3 infantry placed in Ukraine
            1 infantry placed in Volgograd
            1 artillery and 8 infantry placed in Western Germany
            1 carrier placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Round :9
Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
            Giving bonus movement to units
            1 armour and 1 infantry moved from Russia to Smolensk
            2 armour moved from Russia to Vologda
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Vologda
            2 infantry moved from Yenisey to Evenkiyskiy
            1 fighter moved from Russia to Evenkiyskiy
            1 tactical_bomber moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Tambov to Samara
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Samara
            6 armour, 7 artilleries and 52 infantry moved from Tambov to Volgograd
            1 infantry moved from Jehol to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Jehol to Anhwe
Combat - Russians
            Battle in Volgograd
                Russians attack with 6 armour, 7 artilleries and 52 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 6 armour, 7 artilleries and 52 infantry in Volgograd, round 1 :  12/65 hits
                    Germans roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 6 armour, 7 artilleries and 51 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
                Russians win with 6 armour, 7 artilleries and 51 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Russians attack with 3 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 3 infantry in Anhwe, round 1 :  0/3 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 1 :  0/1 hits
                    Russians roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                    Russians roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 :  1/1 hits
                    1 infantry owned by the Russians lost in Anhwe
                    Russians roll dice for 2 infantry in Anhwe, round 4 :  0/2 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                    Russians roll dice for 2 infantry in Anhwe, round 5 :  0/2 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 :  1/1 hits
                    1 infantry owned by the Russians lost in Anhwe
                    Russians roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 6 :  0/1 hits
                    Russians roll dice for 1 infantry in Anhwe, round 7 :  0/1 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 7 :  0/1 hits
                    Russians roll dice for 1 infantry in Anhwe, round 8 :  0/1 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 8 :  0/1 hits
                    Russians roll dice for 1 infantry in Anhwe, round 9 :  0/1 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 9 :  0/1 hits
                    Russians roll dice for 1 infantry in Anhwe, round 10 :  0/1 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 10 :  0/1 hits
                    Russians roll dice for 1 infantry in Anhwe, round 11 :  0/1 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 11 :  1/1 hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Vologda
                Russians attack with 2 armour and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 fighter in Vologda, round 1 :  3/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
                Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Smolensk
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/3 hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 :  0/2 hits
                    1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
                Russians win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 1 :  0/3 hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 :  1/1 hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                    Russians roll dice for 1 fighter and 1 infantry in Evenkiyskiy, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 1 :  0/4 hits
                    Japanese roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 :  2/4 hits
                    Japanese roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 1 :  1/4 hits
                    Germans roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Recording Battle Statistics
Non Combat Move - Russians
            3 aaGuns moved from Tambov to Volgograd
            1 fighter moved from Rostov to Turkmenistan
            1 fighter moved from Samara to Turkmenistan
            1 fighter moved from Vologda to Turkmenistan
            1 fighter moved from Evenkiyskiy to Yenisey
            4 infantry moved from Dzavhan to Yenisey
            2 infantry moved from Dzavhan to Olgiy
            3 infantry moved from Dzavhan to Central Mongolia
            1 tactical_bomber moved from Smolensk to Turkmenistan
Place Units - Russians
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
            Giving bonus movement to units
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Kiangsu to Shantung
            1 armour moved from Kiangsu to Chahar
            1 artillery moved from Anhwe to Jehol
                  Japanese take Jehol from Chinese
            2 fighters and 2 tactical_bombers moved from Kiangsu to Shantung
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 armour moved from Kwangsi to Shan State
                  Japanese take French Indo China from French
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Kwangsi to Siam
                  Japanese take Siam from UK_Pacific
            2 armour moved from Kwangtung to Hunan
            1 armour moved from Kwangtung to Yunnan
            1 armour moved from Kiangsu to Hunan
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from Kiangsu to Hunan
Combat - Japanese
            Battle in Sumatra
                Japanese attack with 1 artillery
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery in Sumatra, round 1 :  1/1 hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Japanese win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour
                British defend with 1 infantry
                    Japanese roll dice for 1 armour in Yunnan, round 1 :  0/1 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Japanese attack with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers
                Chinese defend with 1 artillery and 8 infantry
                    Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Hunan, round 1 :  4/8 hits
                    Chinese roll dice for 1 artillery and 8 infantry in Hunan, round 1 :  0/9 hits
                    4 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Hunan, round 2 :  7/8 hits
                    Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 :  2/5 hits
                    1 artillery owned by the Chinese , 2 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 armour
                Casualties for Chinese: 1 artillery and 8 infantry
                Japanese win with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 armour
                Casualties for Chinese: 1 artillery and 8 infantry
            Battle in Chahar
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Chahar, round 1 :  0/1 hits
                    Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                    Japanese roll dice for 1 armour in Chahar, round 2 :  1/1 hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Shantung, round 1 :  2/5 hits
                    Chinese roll dice for 1 infantry in Shantung, round 1 :  0/1 hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Japanese win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Recording Battle Statistics
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to Japan
            1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
            1 bomber moved from Hunan to Kwangtung
Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kwangtung
            Japanese undo move 1.
            1 armour and 1 mech_infantry placed in Kwangtung
            1 armour placed in Japan
            1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 44 PUs (3 lost to blockades); end with 45 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 armour
    Kiangsu : 1 factory_minor
    Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
    Jehol : 1 artillery
    Siam : 1 armour
    Hunan : 1 flag, 1 armour
    Hopei : 1 flag,    Tsinghai : 1 flag, 1 infantry
    Anhwe : 1 flag,    Shan State : 1 flag, 1 armour
    Borneo : 1 flag,    Kwangtung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 2 tactical_bombers
    Philippines : 1 flag, 1 airfield and 1 harbour
    Evenkiyskiy : 1 flag,    Timguska : 1 flag,    Kazakhstan : 1 flag,    French Indo China : 1 flag,    Celebes : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 artillery
    41 Sea Zone : 1 transport
Round :9
Purchase Units - Americans
            Americans buy 1 carrier and 7 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
            Giving bonus movement to units
            2 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
            2 artilleries and 2 infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Algeria to Tunisia
Combat - Americans
            Recording Battle Statistics
Non Combat Move - Americans
            1 fighter moved from Algeria to French West Africa
            1 fighter moved from Morocco to French West Africa
Place Units - Americans
            1 carrier and 7 destroyers placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Round :9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Giving bonus movement to units
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
Combat - Chinese
            Recording Battle Statistics
Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Kweichow
            5 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Round :9
Combat Move - British
            Giving bonus movement to units
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 artillery and 3 infantry moved from Burma to Shan State
Combat - British
            Battle in Shan State
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 3 infantry in Shan State, round 1 :  2/4 hits
                    Japanese roll dice for 1 armour in Shan State, round 1 :  0/1 hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
                British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Recording Battle Statistics
Non Combat Move - British
            1 armour moved from West India to 79 Sea Zone
            1 armour and 1 transport moved from 79 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from West India to Eastern Persia
            6 infantry moved from India to West India
            3 aaGuns moved from Burma to India
Place Units - British
            1 armour and 2 infantry placed in Egypt
            2 destroyers placed in 106 Sea Zone
Turn Complete - British
            British collect 29 PUs; end with 30 PUs total
Round :9
Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs total
                Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Politics - Italians
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Purchase Units - Italians
            Italians buy 1 armour, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            Giving bonus movement to units
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 fighter moved from Alexandria to 81 Sea Zone
Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in 81 Sea Zone
                Italians attack with 1 fighter
                British defend with 3 transports
                    3 transports owned by the British lost in 81 Sea Zone
                Italians win, taking 97 Sea Zone from British, taking Syria from French with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Recording Battle Statistics
Non Combat Move - Italians
            1 fighter moved from 81 Sea Zone to Iraq
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
            1 cruiser and 1 submarine placed in 93 Sea Zone
            1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Alexandria : 1 flag,    Gibraltar : 1 flag, 1 harbour
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
    Syria : 1 flag, 1 armour
    Northern Italy : 1 aaGun and 1 factory_major
    Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Round :9
Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
            Giving bonus movement to units
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 41 Sea Zone
            2 destroyers moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Combat - ANZAC
            ???
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
The French do nothing.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
            Germans buy 6 armour, 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            Giving bonus movement to units
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            1 infantry moved from Bryansk to Tambov
            1 armour moved from Bryansk to Russia
            1 infantry moved from Bryansk to Smolensk
            3 armour, 2 artilleries and 3 infantry moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Russia
            3 infantry moved from Ukraine to Rostov
            2 artilleries and 1 infantry moved from Bryansk to Rostov
            2 armour moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            3 armour moved from Northwest Persia to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            2 armour moved from Caucasus to Iraq
            2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
            2 bombers moved from France to United Kingdom
Combat - Germans
            Battle in Rostov
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                Germans win, taking Rostov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
                Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Smolensk
                Germans attack with 3 armour, 2 artilleries and 4 infantry
                Russians defend with 1 armour and 1 infantry
                Germans win, taking Smolensk from Russians with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
                Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Tambov
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
                Germans win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Russia
                Germans attack with 5 armour, 3 artilleries and 6 infantry
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 2 infantry
                Casualties for Russians: 7 infantry
                Germans win with 5 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 2 infantry
                Casualties for Russians: 7 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 3 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
                French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
                Germans captures 30PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 61
                Casualties for Germans: 7 infantry
                Casualties for French: 2 infantry
                Casualties for British: 5 aaGuns, 2 fighters, 9 infantry and 1 mech_infantry
                Germans win with 2 artilleries, 3 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 61
                Casualties for Germans: 7 infantry
                Casualties for French: 2 infantry
                Casualties for British: 5 aaGuns, 2 fighters, 9 infantry and 1 mech_infantry
            Recording Battle Statistics
            Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            3 bombers, 2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            6 aaGuns moved from Bryansk to Russia
Place Units - Germans
            4 artilleries and 6 infantry placed in Western Germany
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            2 artilleries and 1 fighter placed in France
Turn Complete - Germans
            Germans collect 70 PUs; end with 123 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 128 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 134 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 139 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 149 PUs
I will accept your unconditional surrender now.
@Shin:
I will accept your unconditional surrender now.
*We
Heh. I am Adolf Hitler! Allow me a little undeserved megalomania now and then. :)
@Shin:
Heh. I am Adolf Hitler! Allow me a little undeserved megalomania now and then. :)
That just made me think of the Epic Rap Battle:
http://www.youtube.com/watch?v=AFA-rOls8YA
