Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G4Karl7(Axis)v.Gamerman(Allies)+Tech
-
bomb in greece to wgr
both bombers
rest of air in greece, except 1 ftr, to rom
fighter and 2 tacs to rom
last ftr from greece to sita
fighter from sita never moved. fighter from greece went to rom
(Per my review of your map)
No problem - not trying to nitpick - just a good practice to make sure we’re both on the same page, and sometimes I like to replay my games on a board without battlemap - and need accurate typing to do that well.
I assume map governs over typing, unless something seems really odd.
-
no problem
-
Will shuffle things around with Russia soon… :-)
-
R2 with 37, buy 7 INF, ART, BMB
NCM -
Z125 - SS (Z111)
Bry - MECH, ARM (NUk) 2 INF (Ros) 6 INF (Rus)
Ukr - 3 INF (WUk)
Kar - 7 INF, ART (Nov)
Bel - 9 INF, ART (EPl) INF, ART, 2 AA (Bry)
Cmo - INF (Buy)
Ula - INF (Buy)
Kan - 2 INF (Olg)
Olg - INF (Dza)
Dza - INF (Ula) 2 INF (Yak)
Yak - 12 INF, 2 AA (Bury)Place 2 INF, BMB (Rus)
Place 3 INF (Nov)
Place 2 INF, ART (Ukr)
Collect 34, 34 on hand -
Am unable to attach files
This happened to me once beforeThe typing is accurate, so if you want to make the move on your map and play Japan, that’s fine. Otherwise, wait until I can attach and I will attach the map.
-
Ah, there we go
-
Japan maybe tonight. But tomorrow for sure.
Yeah, I had that problem pasting once.
-
Don’t hurry on my account - I’m barely keeping up with my 5 games…
It’s been great to play you and a couple others who keep games moving… more enjoyable that way, thanks -
There were some minor errors with the starting maps we and other people used, that I just discovered.
Added 2 infantry to Switzerland and Saudi Arabia
Added pro-Allied marker to Eire and CreteYou can use this map, or just wait until I post the maps after USA, China, UK, which will have these corrections made.
Neutral crush looks a little less inviting now :lol:I was wondering why it looked more appealing than it did 6 months ago. Now I know.
-
Japan
buy
harbor
trn
5inf
ddcm
yun(11inf)
3inf,art from hun to yun
all air in kwa and 36inf from cha walk into sui
inf from anh walk into to kwe
inf,art in che to hop
2inf,art from anh to hoparm from kor to bury
inf from man to buy
cc
yun
A
Rolls: 2@1 2@2 7@3 6@4; Total Hits: 92@1: (4, 3)2@2: (2, 1)7@3: (4, 5, 2, 4, 1, 5, 3)6@4: (6, 2, 3, 6, 2, 2)
D
Rolls: 11@2; Total Hits: 211@2: (4, 5, 4, 3, 6, 2, 2, 4, 3, 5, 3) -
yun again
A
Rolls: 2@2 7@3 6@4; Total Hits: 102@2: (1, 5)7@3: (3, 2, 6, 4, 3, 1, 3)6@4: (5, 4, 1, 1, 5, 4)
D
Rolls: 3@2; Total Hits: 13@2: (6, 5, 2) -
yun twlo 3inf
ncm
air in yun back to starting points
army in ksi to kwa
(ag, forgot to move in from sib to sak – I will go ahead if ok with you)
inf from sfe to sib
army in amu to bury
inf from kor to amu
4trn from 6 to 36w/aa, 6inf,art land in kwa
dd from 6 to 16
cv,ftr,tacb,ss from 6 to 36
trns in 5 to 6place
harbor in hsi
rest in around in Japancollect 48
-
-
Late combat move to Sak after rolling dice is absolutely fine - you were obviously going to do that and obv. Yun had no bearing
Unfortunately for me, you made a mistake rolling the dice. I only had 2 survivors for round 2, and you rolled 3. The extra one rolled was a hit. Anytime extra dice are rolled like that, I play that the last roll(s) don’t count, so the 3rd die roll hit does not count. You have an infantry and artillery in Yunnan. (You don’t have to do anything - it will be on my map)
-
Noticed our start map has USA starting with 3 VC’s when should be 4, and UK Pacific starting with 1 VC when should be 2. Will be reflected on my map. I alerted Stoney, who’s hopefully working on fixing the map for the Russian NO’s, etc…
-
Looked over my turn for a couple minutes -
This is going to take awhile again! I need to gaze at the map for awhile and formulate overall strategies - otherwise I’m just buying stuff and moving stuff around tactically….
So like round 1, might be a bit til I finish US/UK!
-
no prob. Take your time
-
I appreciate it very much!
-
US2 with 52, buy 2 INF, 4 SS, 2 TP, DD
NCM -
Z54 - 2 INF (Haw) CV, FTR, TAC (Z30) SS, 2 DD, 2 CA, BB (Z26)
Z39 - SS (Z41) DD (Z38)
WUS - INF, ART (CUS)
Z30 - CV (Z10)
Haw - INF, ART (WUS)Place 2 INF (CUS)
Place 3 SS, TP (Z101)
Place SS, TP, DD (Z10)
Collect 52, 52 on hand -
China2 with 15, buy 5 INF
Combat moves -
Yun - INF (Sze) FTR (She)
Sui - 2 INF (She)Sui
Rolls: 2@1; Total Hits: 02@1: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Sui2
Rolls: 2@1; Total Hits: 02@1: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
Sui3
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
If defender hits, will not retreat, just disregard second attacker die roll





