@surfer Scramble? You have 6 planes!
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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There were some minor errors with the starting maps we and other people used, that I just discovered.
Added 2 infantry to Switzerland and Saudi Arabia
Added pro-Allied marker to Eire and CreteYou can use this map, or just wait until I post the maps after USA, China, UK, which will have these corrections made.
Neutral crush looks a little less inviting now :lol:I was wondering why it looked more appealing than it did 6 months ago. Now I know.
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Japan
buy
harbor
trn
5inf
ddcm
yun(11inf)
3inf,art from hun to yun
all air in kwa and 36inf from cha walk into sui
inf from anh walk into to kwe
inf,art in che to hop
2inf,art from anh to hoparm from kor to bury
inf from man to buy
cc
yun
A
Rolls: 2@1 2@2 7@3 6@4; Total Hits: 92@1: (4, 3)2@2: (2, 1)7@3: (4, 5, 2, 4, 1, 5, 3)6@4: (6, 2, 3, 6, 2, 2)
D
Rolls: 11@2; Total Hits: 211@2: (4, 5, 4, 3, 6, 2, 2, 4, 3, 5, 3) -
yun again
A
Rolls: 2@2 7@3 6@4; Total Hits: 102@2: (1, 5)7@3: (3, 2, 6, 4, 3, 1, 3)6@4: (5, 4, 1, 1, 5, 4)
D
Rolls: 3@2; Total Hits: 13@2: (6, 5, 2) -
yun twlo 3inf
ncm
air in yun back to starting points
army in ksi to kwa
(ag, forgot to move in from sib to sak – I will go ahead if ok with you)
inf from sfe to sib
army in amu to bury
inf from kor to amu
4trn from 6 to 36w/aa, 6inf,art land in kwa
dd from 6 to 16
cv,ftr,tacb,ss from 6 to 36
trns in 5 to 6place
harbor in hsi
rest in around in Japancollect 48
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Late combat move to Sak after rolling dice is absolutely fine - you were obviously going to do that and obv. Yun had no bearing
Unfortunately for me, you made a mistake rolling the dice. I only had 2 survivors for round 2, and you rolled 3. The extra one rolled was a hit. Anytime extra dice are rolled like that, I play that the last roll(s) don’t count, so the 3rd die roll hit does not count. You have an infantry and artillery in Yunnan. (You don’t have to do anything - it will be on my map)
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Noticed our start map has USA starting with 3 VC’s when should be 4, and UK Pacific starting with 1 VC when should be 2. Will be reflected on my map. I alerted Stoney, who’s hopefully working on fixing the map for the Russian NO’s, etc…
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Looked over my turn for a couple minutes -
This is going to take awhile again! I need to gaze at the map for awhile and formulate overall strategies - otherwise I’m just buying stuff and moving stuff around tactically….
So like round 1, might be a bit til I finish US/UK!
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no prob. Take your time
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I appreciate it very much!
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US2 with 52, buy 2 INF, 4 SS, 2 TP, DD
NCM -
Z54 - 2 INF (Haw) CV, FTR, TAC (Z30) SS, 2 DD, 2 CA, BB (Z26)
Z39 - SS (Z41) DD (Z38)
WUS - INF, ART (CUS)
Z30 - CV (Z10)
Haw - INF, ART (WUS)Place 2 INF (CUS)
Place 3 SS, TP (Z101)
Place SS, TP, DD (Z10)
Collect 52, 52 on hand -
China2 with 15, buy 5 INF
Combat moves -
Yun - INF (Sze) FTR (She)
Sui - 2 INF (She)Sui
Rolls: 2@1; Total Hits: 02@1: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Sui2
Rolls: 2@1; Total Hits: 02@1: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
Sui3
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
If defender hits, will not retreat, just disregard second attacker die roll -
Sui cwlo 1 INF
Yun
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
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UK with 35, buy 3 INF, 2 TP, BMB
India with 21, buy 3 INF, FTR (save 2)Combat moves -
Gib - INF, ART (Que) BMB (UK)
WFra - 2 INF, 3 FTR (UK) offload from Z105
Ken - INF, ART (Eth)
Irq - INF, ARM, FTR (Ind) BB (Z39) TAC (Z81)Irq
Rolls: 1@1 2@3 2@4; Total Hits: 01@1: (4)2@3: (6, 6)2@4: (5, 6)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 3) -
Irq2
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (2, 3)1@4: (5)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5) -
Irq3
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Gib
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 3)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Gib2
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
You were just one hit away from big hits on both…
Maybe you’ll get me in Western France
Rolls: 2@1 3@3; Total Hits: 12@1: (4, 4)3@3: (4, 5, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)





