Antholin vs Stalingradski, round 3\.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 39 PUs;
Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
3 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians win, taking Baltic States from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
6 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Smolensk
1 armour moved from Russia to Belarus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
2 aaGuns and 16 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to AmurPlace Units - Russians
1 armour, 2 artilleries and 1 mech_infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Belarus: 1 fighter
EDIT: Russians player Adding units owned by PlayerID named:Russians to Russia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from India to 79 Sea Zone
10 artilleries and 15 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
4 fighters and 7 tactical_bombers moved from Kiangsu to Amur
6 infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 artillery, 3 infantry and 1 mech_infantry moved from India to West India
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan StateCombat - Japanese
Battle in Manchuria
Japanese attack with 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 6 infantry in Manchuria, round 1 : 0/6 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 5 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 5 infantry
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in West India, round 1 : 2/5 hits
UK_Pacific roll dice for 1 artillery in West India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 1 : 1/3 hits
Americans roll dice for 1 mech_infantry in Shan State, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Amur
Japanese attack with 10 artilleries, 7 fighters, 15 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 10 artilleries, 7 fighters, 15 infantry and 7 tactical_bombers in Amur, round 1 : 9/39 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 7/18 hits
7 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 10 artilleries, 7 fighters, 8 infantry and 7 tactical_bombers in Amur, round 2 : 17/32 hits
Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits
11 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 10 artilleries, 7 fighters, 6 infantry and 7 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Japanese win with 10 artilleries, 7 fighters, 6 infantry and 7 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Shan State to India
1 bomber moved from 79 Sea Zone to India
1 fighter moved from Amur to Korea
6 fighters and 7 tactical_bombers moved from Amur to Korea
7 infantry moved from Jehol to Shantung
5 infantry moved from Burma to India
5 infantry moved from Kiangsu to ShantungPlace Units - Japanese
2 artilleries and 1 infantry placed in India
1 infantry placed in Kwangtung
2 infantry placed in Korea
2 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in India
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Japanese :
Shantung : 12 infantry
Korea : 1 factory_upgrade, 7 fighters, 2 infantry and 7 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Manchuria : 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, India : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 5 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 11 infantry
Amur : 1 flag, 10 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Americans
Turning on Edit Mode
EDIT: Americans player Changing ownership of Ulaanbaatar from Mongolians to Russians
EDIT: Americans player Changing ownership of Buyant-Uhaa from Mongolians to Russians
EDIT: Americans player Changing ownership of Central Mongolia from Mongolians to Russians
EDIT: Americans player Changing ownership of Dzavhan from Mongolians to Russians
EDIT: Americans player Changing ownership of Tsagaan Olom from Mongolians to Russians
EDIT: Americans player Changing ownership of Olgiy from Mongolians to Russians
EDIT: Americans player Removing units owned by PlayerID named:Mongolians from Buyant-Uhaa: 2 infantry
EDIT: Americans player Adding units owned by PlayerID named:Russians to Buyant-Uhaa: 2 infantry
EDIT: Americans player Removing units owned by PlayerID named:Mongolians from Ulaanbaatar: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:Russians to Ulaanbaatar: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Mongolians from Dzavhan: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:Russians to Dzavhan: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Mongolians from Olgiy: 2 infantry
EDIT: Americans player Adding units owned by PlayerID named:Russians to Olgiy: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 transport moved from 123 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Iceland to Norway
1 fighter moved from Novgorod to Norway
2 bombers moved from Belarus to Germany
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
Chinese take Kiangsu from Japanese
1 bomber moved from United Kingdom to Germany
1 fighter moved from Novgorod to NorwayCombat - Americans
Battle in Shan State
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 3 infantry
Americans win, taking Norway from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Recording Battle StatisticsNon Combat Move - Americans
3 bombers moved from Germany to Belarus
1 fighter moved from Norway to Karelia
2 fighters moved from Norway to 125 Sea Zone
2 fighters moved from Eastern United States to 117 Sea Zone
2 fighters moved from 117 Sea Zone to Iceland
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 117 Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 117 Sea Zone to 123 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 aaGun moved from Eastern United States to Quebec
1 bomber moved from Eastern United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United Kingdom
3 destroyers and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
4 infantry moved from Belgian Congo to Kenya
1 fighter moved from Shan State to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Hawaiian Islands
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Chinese from Kiangsu: 1 factory_minor
EDIT: Turning off Edit ModePlace Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 125 Sea Zone: 1 destroyer
EDIT: Americans player Adding units owned by PlayerID named:Americans to 123 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
3 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 3 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
3 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 77 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 77 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Belgian Congo to Kenya
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 carrier placed in 109 Sea Zone
Turning on Edit Mode
EDIT: British player Adding units owned by PlayerID named:British to 109 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: British player Removing units owned by PlayerID named:British from United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Italians
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour and 3 mech_infantrys moved from Bulgaria to Turkey
2 infantry moved from Syria to Turkey
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Turkey
2 fighters moved from 98 Sea Zone to Turkey
3 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 artilleries moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to BessarabiaCombat - Italians
Battle in Spain
Italians attack with 2 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 2 artilleries and 8 infantry in Spain, round 1 : 2/10 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries and 7 infantry in Spain, round 2 : 3/9 hits
Neutral_True roll dice for 4 infantry in Spain, round 2 : 1/4 hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries and 6 infantry in Spain, round 3 : 4/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 2 infantry
Italians win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 2 infantry
Battle in Turkey
Italians attack with 1 armour, 2 fighters, 10 infantry and 3 mech_infantrys
Neutral_True defend with 8 infantry
Italians roll dice for 1 armour, 2 fighters, 10 infantry and 3 mech_infantrys in Turkey, round 1 : 1/16 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 5/8 hits
1 infantry owned by the Neutral_True and 5 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 armour, 2 fighters, 5 infantry and 3 mech_infantrys in Turkey, round 2 : 4/11 hits
Neutral_True roll dice for 7 infantry in Turkey, round 2 : 6/7 hits
1 mech_infantry owned by the Italians , 4 infantry owned by the Neutral_True and 5 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Turkey, round 3 : 1/5 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits
1 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Turkey, round 4 : 1/5 hits
Neutral_True roll dice for 2 infantry in Turkey, round 4 : 2/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 1 armour and 2 fighters in Turkey, round 5 : 3/3 hits
Neutral_True roll dice for 1 infantry in Turkey, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Italians win, taking Turkey from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is -18
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 10 infantry and 3 mech_infantrys
Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -18
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 10 infantry and 3 mech_infantrys
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 1 : 4/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Turkey to 99 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Southern France to Spain
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
1 cruiser and 2 destroyers moved from 92 Sea Zone to 99 Sea ZonePlace Units - Italians
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Gibraltar : 1 flag, 1 harbour and 4 infantry
Malta : 1 flag, Morocco : 2 infantry
Algeria : 1 flag, Syria : 1 flag, Tunisia : 1 flag, Northern Italy : 2 artilleries, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, Bessarabia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
Turkey : 1 flag, 1 armour
99 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports -
Mmm, Turkey did not seem to like me much. Oh well. But Spain has come back into the Roman Imperial fold. It is truly an Italian Lake.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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Well, I did out my whole turn for Germany. But at the end I accidentally clicked “Done” instead of “Post Turn Summary” and now I have no idea how to get it back. So, I’m not sure exactly what to do with this as I can’t bring the completion of the turn back up. What is your recommendation sir?
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You could save the file to your desktop and just send it as a normal file on this thread? Then, I can manually go in and reset the e-mail addresses, etc…
I think? :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 factory_major and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Caucasus
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Bryansk
8 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 carrier and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
4 infantry moved from Trans-Jordan to Saudi Arabia
3 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Sweden
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Sweden
1 tactical_bomber moved from 113 Sea Zone to SwedenCombat - Germans
Battle in Saudi Arabia
Germans attack with 4 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 4 infantry in Saudi Arabia, round 1 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
Germans roll dice for 3 infantry in Saudi Arabia, round 2 : 1/3 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Germans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Bryansk, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Germans win with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 8 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour and 6 mech_infantrys in Ukraine, round 1 : 2/14 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Norway, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Germans win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Caucasus, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship in Sweden, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 1 : 3/6 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sweden, round 2 : 1/4 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 2/3 hits
1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 fighter and 1 infantry in Sweden, round 3 : 0/2 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
Germans roll dice for 1 fighter and 1 infantry in Sweden, round 4 : 1/2 hits
Neutral_True roll dice for 2 infantry in Sweden, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 fighter in Sweden, round 5 : 1/1 hits
Neutral_True roll dice for 1 infantry in Sweden, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry and 1 tactical_bomber
Casualties for Neutral_True: 6 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry and 1 tactical_bomber
Casualties for Neutral_True: 6 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Sweden to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Bryansk to Romania
2 fighters moved from Egypt to 100 Sea Zone
3 aaGuns, 18 artilleries and 27 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to Poland
1 infantry moved from Egypt to Trans-JordanPlace Units - Germans
1 airfield and 1 factory_major placed in Romania
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Cyprus : 1 flag, Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Romania : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 2 tactical_bombers
Poland : 2 infantry
Germany : 1 factory_major
Norway : 2 infantry
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 1 infantry
Ukraine : 1 flag, 8 armour, 1 factory_minor and 6 mech_infantrys
Western Ukraine : 3 aaGuns, 18 artilleries and 27 infantry
Caucasus : 1 flag, 2 artilleries and 4 infantry
100 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Saudi Arabia : 1 flag, 3 infantry
Bulgaria : 1 flag, -
Well, I went through it again and did out all the same moves, except for combat movement of 2 planes. But, everything else was the same. However, It didn’t quite work out as good as my initial run. But, oh well. So is the fate of an ill fated war. Let me know if you see any inconsistencies.
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J - I won’t even look - but I have no problem if we just edit to what should have happened the first time if it was favorable for you… I won’t take my Russian turn til you let me know. But I don’t like to cheat the first set of rolls.
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R-I appreciate it. But, it was the battle for Sweden. And because I didn’t bring those 2 extra planes this time around, I won’t take it back. As that would definitely not be fair. I’m happy in the knowledge that I crushed a lot of the blood thirsty Swedes underfoot. They were a menace to the free world. Mark my words.
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Marked! :-D
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Ummm… a wicked nice move into Caucasus. I salute you. I figured you’d be expanding south, not into the underbelly of Russia…
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Well, I’m always trying to think outside the box. Unfortunately, this move is probably a bit too late to make a difference. However, we will see how it plays out.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Baltic States to Poland
3 artilleries moved from Smolensk to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Syria
Russians take Syria from Italians
5 infantry moved from Iraq to Turkey
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Buyant-Uhaa to Manchuria
3 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Poland
1 armour moved from Belarus to Poland
12 armour, 7 artilleries, 33 infantry and 12 mech_infantrys moved from Belarus to BryanskCombat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 12 armour, 12 artilleries, 37 infantry and 12 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 12 armour, 12 artilleries, 37 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Russians win with 12 armour, 12 artilleries, 37 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Russians attack with 5 infantry
Italians defend with 1 armour
Russians win, taking Turkey from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 4 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 aaGuns moved from Belarus to Bryansk
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Finland to Sweden
Russians take Sweden from Neutral_True
2 armour moved from Karelia to Archangel
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Samara
1 armour moved from Samara to KazakhstanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Buryatia: 1 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Ulaanbaatar: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Ulaanbaatar: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Dzavhan: 1 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Olgiy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
Communism is spreading. Little do they know, but I’ve actually switched over to ObamaCare.
That was a non-partisan jab at all partisan parties.
Japan!