sent a chat so we don’t clutter up this thread
T02 - Gargantua (Allies + 7) vs. soundcrapscent (Axis)
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Last warning. I give you 24 hours to do your turn, or I claim the victory.
I do not like winning like this, but at least I can commit definetily myself to other ludic recreation while waiting for the next round. -
I think I still have 1.5 hours on my 24 hour deadline.
Here goes nothing.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :2
Purchase Units - Russians
Russians buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
3 infantry moved from Persia to India
1 armour moved from Caucasus to India
2 infantry moved from Chinghai to Sikang
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
3 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Russia to Caucasus
1 artillery and 5 infantry moved from Archangel to Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to CaucasusCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Archangel to Russia
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Caucasus to PersiaPlace Units - Russians
1 carrier placed in 16 Sea Zone
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs -
Thanks for the PM, and the Patience.
I’ll do my damnedest to kep a 24 hour post pace. If there will be breaks, I will inform you how long delays will be, If you recieve more than 48 hours of silence from me, without word. You can assume victory.
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And thank you for letting me redo my turn…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from 51 Sea Zone to 43 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 fighter moved from Manchuria to Soviet Far East
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
2 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour and 1 infantry moved from Kwangtung to Fukien
2 infantry moved from Suiyuan to Kiangsu
1 fighter moved from French Indo-China Thailand to Kiangsu
1 fighter moved from French Indo-China Thailand to Fukien
1 fighter moved from 37 Sea Zone to Kiangsu
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 infantry moved from Yunnan to Hupeh
Japanese take Hupeh from Chinese
2 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Soviet Far East, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Soviet Far East, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Soviet Far East, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 43 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Fukien
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Fukien, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Fukien, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 transports moved from 50 Sea Zone to 62 Sea Zone
1 aaGun and 3 infantry moved from Japan to 62 Sea Zone
1 aaGun and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Soviet Far East to Manchuria
2 fighters moved from Kiangsu to Suiyuan
1 fighter moved from Fukien to Manchuria
1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 50 Sea Zone to 48 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
1 carrier moved from 51 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 51 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 factory placed in Borneo
1 artillery and 3 infantry placed in Japan
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Japanese :
Borneo : 1 flag, 1 factory
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 aaGun and 3 infantry
East Indies : 1 flag, Fukien : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 artillery, 1 factory and 3 infantry
Kiangsu : 2 infantry
Kwangtung : 1 flag, Manchuria : 3 armour, 1 factory and 2 fighters
New Guinea : 1 flag, 1 artillery and 1 infantry
Ningxia : 1 flag, 2 infantry
Philippine Islands : 1 flag, Solomon Islands : 1 flag, 2 infantry
Soviet Far East : 1 flag, 1 artillery
Suiyuan : 1 flag, 2 fighters
Yunnan : 1 flag, 45 Sea Zone : 1 carrier and 1 fighter
46 Sea Zone : 1 carrier, 2 fighters and 1 transport
48 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
62 Sea Zone : 2 transports
63 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 36 / 53
Russians : 23 / 29
Japanese : 38 / 48
British : 31 / 39
Italians : 10 / 16
Chinese : 2 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :2
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 16 Sea Zone
2 fighters moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 armour moved from 12 Sea Zone to Morocco Algeria
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
British attack with 2 bombers and 3 fighters; Russians loiter and taunt with
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 2 bombers and 3 fighters in 16 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 16 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 16 Sea Zone
British roll dice for 2 bombers and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 16 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 16 Sea Zone
1 transport owned by the Germans and 1 transport owned by the Italians lost in 16 Sea Zone
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 1 transport
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 1 transport
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from 16 Sea Zone to Caucasus
1 bomber moved from 16 Sea Zone to Caucasus
1 fighter moved from 16 Sea Zone to Egypt
1 fighter moved from United Kingdom to 6 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Caucasus: 1 bomber
EDIT: British player Adding units owned by PlayerID named:British to 16 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in United Kingdom
1 cruiser, 1 destroyer and 1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
Belgian Congo : 2 infantry
Burma : 1 artillery
Caucasus : 1 bomber
Egypt : 1 armour, 1 artillery, 1 fighter and 5 infantry
India : 1 aaGun and 3 infantry
Morocco Algeria : 1 flag, 1 armour and 1 infantry
Northwestern Europe : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western United States : 1 infantry
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
12 Sea Zone : 1 transport
16 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 33 / 53
Russians : 23 / 29
Japanese : 36 / 48
British : 36 / 41
Italians : 10 / 16
Chinese : 2 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 armour moved from East Poland to Ukraine
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Italians are now being played by: Human
Chinese are now being played by: Human
Americans are now being played by: HumanCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Ukraine to Bulgaria Romania
1 fighter moved from Bulgaria Romania to Italy
1 infantry moved from Italy to BalkansPlace Units - Italians
5 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalTerritory Summary for Italians :
Balkans : 1 infantry
France : 1 aaGun, 1 armour, 1 artillery and 1 infantry
Italy : 1 aaGun, 1 factory, 1 fighter and 5 infantry
Libya : 2 infantryProduction/PUs Summary :
Germans : 33 / 53
Russians : 23 / 29
Japanese : 36 / 48
British : 36 / 41
Italians : 10 / 11
Chinese : 2 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :2
Place Units - Chinese
1 infantry placed in ChinghaiTurn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :2
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from East Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Ukraine to East Poland
1 fighter moved from France to Morocco Algeria
1 fighter moved from Germany to 16 Sea Zone
1 fighter moved from Bulgaria Romania to 16 Sea Zone
1 bomber moved from Balkans to 16 Sea Zone
1 fighter moved from Libya to 16 Sea Zone
1 artillery and 1 infantry moved from Germany to Northwestern Europe
1 armour, 1 artillery and 4 infantry moved from Libya to Morocco Algeria
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Chinese are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 1 : 2/2 hits
British roll dice for 1 infantry in Northwestern Europe, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 fighter; Russians defend with 1 carrier
Germans roll dice for 1 bomber and 3 fighters in 16 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier and 1 fighter in 16 Sea Zone, round 1 : 2/2 hits
1 fighter owned by the British , 1 carrier owned by the Russians and 2 fighters owned by the Germans lost in 16 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter
Casualties for Russians: 1 carrier
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter
Casualties for Russians: 1 carrier
Battle in Morocco Algeria
Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Morocco Algeria, round 1 : 3/7 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Morocco Algeria, round 2 : 4/6 hits
British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits
1 armour owned by the British lost in Morocco Algeria
Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Morocco Algeria to France
1 bomber moved from 16 Sea Zone to Germany
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Bulgaria Romania to East Poland
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Bulgaria Romania to East Poland
1 artillery moved from Poland to East Poland
2 infantry moved from Poland to East Poland
5 infantry moved from Poland to Baltic States
1 armour moved from Karelia S.S.R. to Baltic States
1 infantry moved from Germany to France
6 infantry moved from Germany to Poland
1 fighter moved from 16 Sea Zone to PolandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery, 1 bomber, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 armour and 5 infantry
Belorussia : 1 flag, 1 infantry
East Poland : 1 flag, 4 armour, 2 artilleries and 7 infantry
France : 1 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 1 artillery, 2 bombers, 1 factory, 1 fighter and 7 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 6 infantry
Morocco Algeria : 1 armour, 1 artillery and 3 infantry
Northwestern Europe : 1 artillery
Poland : 1 fighter and 6 infantry
Bulgaria Romania : 2 infantry
Ukraine : 1 flag, 1 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 35 / 50
Russians : 21 / 29
Japanese : 35 / 48
British : 33 / 41
Italians : 10 / 11
Chinese : 3 / 0
Americans : 41 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Belorussia
1 infantry moved from Stanovoj Chrebet to Soviet Far East
1 infantry moved from Sikang to Hupeh
1 infantry moved from Sikang to Hupeh
1 infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 armour moved from India to French Indo-China Thailand
Russians take French Indo-China Thailand from JapaneseCombat - Russians
Battle in Soviet Far East
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Hupeh
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Hupeh, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hupeh, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hupeh
Russians win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Recording Battle StatisticsNon Combat Move - Russians
3 infantry moved from Persia to India
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery moved from Caucasus to Russia
1 aaGun moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to RussiaPlace Units - Russians
1 armour placed in Caucasus
3 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 8 : 1/1 hitslol…
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will you allow the soviet sub to return to Sz12?
You were very gracious last turn, so it’s ok if you say no.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Italians are now being played by: Human
Chinese are now being played by: Human
Americans are now being played by: HumanCombat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Solomon Islands to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to Hawaiian Islands
1 fighter moved from 46 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand
1 armour and 1 infantry moved from Fukien to Yunnan
1 battleship moved from 48 Sea Zone to 37 Sea Zone
1 carrier and 1 fighter moved from 48 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
2 infantry moved from Kiangsu to Hupeh
1 fighter moved from Suiyuan to Yunnan
2 fighters moved from Manchuria to Hupeh
1 infantry moved from Ningxia to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 fighter moved from Suiyuan to Hupeh
1 armour moved from Manchuria to Hupeh
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanCombat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 armour
Japanese roll dice for 1 battleship in French Indo-China Thailand, round 1 : 1/1 hits
Russians roll dice for 1 armour in French Indo-China Thailand, round 1 : 0/1 hits
1 armour owned by the Russians lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Hawaiian Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hupeh
Japanese attack with 1 armour, 3 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Hupeh, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Hupeh, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Japanese win with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Hupeh to Ningxia
1 infantry moved from Ningxia to Sikang
1 armour moved from Manchuria to Ningxia
1 fighter moved from Hupeh to 37 Sea Zone
1 fighter moved from French Indo-China Thailand to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 armour moved from Manchuria to Soviet Far East
1 aaGun moved from Buryatia S.S.R. to Manchuria
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Hawaiian Islands to 53 Sea Zone
1 carrier moved from 45 Sea Zone to 53 Sea Zone
1 carrier and 1 fighter moved from 46 Sea Zone to 50 Sea Zone
1 fighter moved from Yunnan to FukienPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Borneo
1 transport placed in 49 Sea Zone
Japanese undo move 1.
1 armour and 1 infantry placed in Borneo
1 armour, 1 artillery and 1 infantry placed in Manchuria
6 infantry placed in Japan
1 infantry placed in BorneoTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Borneo : 1 flag, 1 armour, 1 factory and 2 infantry
Buryatia S.S.R. : 1 flag, East Indies : 1 flag, French Indo-China Thailand : 1 artillery and 3 infantry
Fukien : 1 flag, 1 fighter
Hawaiian Islands : 1 flag, 2 infantry
Hupeh : 1 flag, 1 armour and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory and 6 infantry
Kwangtung : 1 flag, Manchuria : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
New Guinea : 1 flag, Ningxia : 1 flag, 1 armour and 2 fighters
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Sikang : 1 flag, 2 infantry
Solomon Islands : 1 flag, Soviet Far East : 1 flag, 1 armour, 1 artillery and 1 infantry
Stanovoj Chrebet : 1 flag, 2 infantry
Suiyuan : 1 flag, Yunnan : 1 flag, 1 armour
36 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
49 Sea Zone : 1 transport
50 Sea Zone : 1 carrier, 1 fighter and 1 transport
53 Sea Zone : 1 carrier, 2 fighters and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 50
Russians : 22 / 25
Japanese : 39 / 54
British : 33 / 41
Italians : 10 / 11
Chinese : 1 / 0
Americans : 40 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 bomber moved from Caucasus to Karelia S.S.R.
1 infantry moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 artillery moved from Burma to YunnanCombat - British
Battle in Northwestern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 cruiser in Northwestern Europe, round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 1 : 2/4 hits
Germans roll dice for 1 artillery in Northwestern Europe, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 1 artillery
Japanese defend with 1 armour
British roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Libya
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Libya, round 1 : 0/4 hits
Italians roll dice for 2 infantry in Libya, round 1 : 1/2 hits
1 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits
Italians roll dice for 2 infantry in Libya, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Libya
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. costs: 4 production.
AA raid costs 4 production in Karelia S.S.R.
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 armour moved from Egypt to Persia
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 fighter moved from Libya to Persia
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs -
Those damn Japanese have had some impressive luck!
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Just realized I mis-chose my casualties in Libya. :s Sick as a dog with a bad head-ache…
Please use the attached file instead.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Italians
2 infantry moved from Italy to France
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Italy to France
1 fighter moved from Italy to Germany
1 infantry moved from Italy to France
1 infantry moved from Italy to FrancePlace Units - Italians
1 armour and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
France : 1 aaGun, 1 armour, 1 artillery and 6 infantry
Germany : 1 fighter
Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
Bulgaria Romania : 1 infantryProduction/PUs Summary :
Germans : 31 / 50
Russians : 22 / 25
Japanese : 39 / 54
British : 36 / 42
Italians : 9 / 9
Chinese : 1 / 0
Americans : 40 / 51 -
I am going on holiday tomorrow. I should have internet connection somehow and so be able to play, but if I am not just be patient for a few days.
In Lybia I was lucky, but in the round 2 dices were not good for me from sea to land. I think generally dices have been fair so far, I hope it continues to be so.
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