Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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US5-Buy: 3 trn, 2 sub, 2 dd…save 0
Combat
inf arm Alg/2ftr sz12 => Nwe art
2inf 2arm Alg => Fra ftr
3bmr Lib => Ger ICGer IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2)
damage
Rolling 3d6:
(1, 2, 3)Fra
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (5, 1)
D-ftr
Rolls: 1@4; Total Hits: 11@4: (1) -
Ger IC damaged 6, Fra twlo inf
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Nwe twol…forgot to roll the ftrs
Noncom
3bmr Ger => UK
bmr Wus => UK
inf art Lib => Egy
2ftr Nwe => sz7
2dd cv sz12 => sz7
inf Haw => Wus
3inf 3art Eus => EcaMobilize
3trn in sz10
2sub 2dd in sz56Collect: 62
The war machines are running in the US now 8-)
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three more aa misses… 0-for-forever. :-P
well played… this is a stomping. -
three more aa misses… 0-for-forever. :-P
well played… this is a stomping.I feel kinda guilty about how the dice are doing you :|
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it ain’t the dice so much (aa fire is lucky to hit most times anyway)… i can’t figure out whether i’m really playing that badly, or you’re just that much better than me. i haven’t had a butt-whipping like this in a while. there’ve been a couple of “what-was-i-thinking” moments, but for the most part it’s been a lightning fast assault against europe. i thought the italian straffe attempt on turn 1 was risky, but i’m beginning to think it wouldn’t have mattered. japan is becoming its usual monster self, but germany is going to be dead in about 3 turns… the assault on france was a great move. i really didn’t see that coming. you got some good dice, but they weren’t just absurd… it was a good aggressive move that wiped out half the luftwaffe… i couldn’t really afford that.
of course, if the dice had been kinder i don’t think the delimma would be as grave right now, but i’d have had to have spectacular dice to be winning this game, and that just usually doesn’t happen very much - to anyone, not just me.
let me see what the gerries can do…
germany 6
purchase
repair 4
5 inf, 2 rtl, arm… spend $32, save $3combat
nwe (inf, arm)
2 inf, rtl, 2 ftr gerfra (inf, 2 arm)
3 inf, rtl, arm ger
arm polbul (2 arm)
3 inf, rtl pol
bmb ger -
any of these go really south and we might be done…
nwe
inf @ 1, inf/rtl @ 2, 2 ftr @ 3
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (2)2@2: (5, 2)2@3: (4, 2)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3) -
nwe liberated w/ loss of inf
fra
2 inf @ 1, inf/rtl @ 2, 2 arm @ 3
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (3, 1)2@2: (5, 1)2@3: (1, 6)
vs
inf @ 2, 2 arm @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1) -
fra liberated w/ loss of inf
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 12@1: (5, 2)2@2: (2, 5)1@4: (6)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 02@3: (5, 4) -
1 rus arm killed…
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 2)1@4: (4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (4) -
can’t complain too much there (you probably could… :wink: )
noncombat
2 ftr nwe > ger
bmb bul > ger
inf, rtl, 3 arm pol > cze
2 inf ger > cze
7 arm pol > gerdeployment
5 inf, 2 rtl, arm > gercollect
$30 + $3 saved = $33dice-wise, overall, i’m ahead by about +5 to average, but most of your bad dice came on G1 and J1… you’re slightly above average since then. where it’s costing me is 0-for-15 on aa fire. that’s not terribly unexpected, but it hurts nonetheless.
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Rus6-Buy: 2 arm, 7 inf, art, ftr…save 0
Combat
2inf art Bst/inf Epl => Pol inf
4inf 2art Ukr/bmr Rus => Bul 3inf artPol
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Stalin is headed to the front lines for some heads! :x
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
:roll:
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol
A-inf art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Pol twlo 3 worthless infantry
Ukr
A-4inf 2art bmr
Rolls: 2@1 4@2 1@4; Total Hits: 32@1: (3, 1)4@2: (6, 3, 5, 2)1@4: (2)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (2, 1, 6, 6) -
Ukr
A-2inf 2art bmr
Rolls: 4@2 1@4; Total Hits: 34@2: (2, 4, 6, 1)1@4: (4)
D-art
Rolls: 1@2; Total Hits: 01@2: (6)





